I downloaded it, and spent ages trying to get it to work, but have so far failed.
I made it as a buildable vehicle in my vehicle list in rulesmd, added it in the artmd,, gave it a suitable weapon, but every time I build it, it's INVISIBLE! I don't know what I'm doing wrong, can you advise how you get it to work properly?
I noticed there are 2 voxels and 2 hva's (one for in firing position obviously), I copied all 4 files, I wasn't sure what to do with them; so I made 2 separate units (s300 and s300d), though I made 's300d' non-buildable. I hadn't had a chance to investigate it's visual functionality due to the unit being thus far invisible for me.
Joined: 15 Aug 2017 Location: Somewhere in Viet Nam
Posted: Sat Apr 28, 2018 7:08 am Post subject:
Lee3y wrote:
Hi Creator, congrats nice model!
I downloaded it, and spent ages trying to get it to work, but have so far failed.
I made it as a buildable vehicle in my vehicle list in rulesmd, added it in the artmd,, gave it a suitable weapon, but every time I build it, it's INVISIBLE! I don't know what I'm doing wrong, can you advise how you get it to work properly?
I noticed there are 2 voxels and 2 hva's (one for in firing position obviously), I copied all 4 files, I wasn't sure what to do with them; so I made 2 separate units (s300 and s300d), though I made 's300d' non-buildable. I hadn't had a chance to investigate it's visual functionality due to the unit being thus far invisible for me.
Probably hand-drawn in VXLSE _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I've made a simple deploy animation for it, but to use it you'll have to use a shp for the deployed version or to adjust the voxel of the deployed version yourself, because they don't match perfectly. Still, better than no animation at all I guess.
You can't use deploy animations with non-aerial IsSimpleDeployer units anyway cause it will allow you to deploy the unit at any arbitrary facing which is not always same as the one in the animation. This has probably been adressed in some game logic extensions but not in standard Ares, and even then it might not play nice with slopes. _________________ QUICK_EDIT
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