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 Forum index » Modding Central » Red Alert 2 Editing Forum
After mutate anim...
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KALAPS S8
Disk Thrower


Joined: 02 Aug 2012

PostPosted: Thu Jun 14, 2018 4:11 pm    Post subject:   After mutate anim...
Subject description: looking in different directions
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How to make the after mutate infantry looking in different directions  Question

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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Thu Jun 14, 2018 7:53 pm    Post subject: Reply with quote

Not so meaningful, infantries constantly change facing when idle
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KALAPS S8
Disk Thrower


Joined: 02 Aug 2012

PostPosted: Fri Jun 15, 2018 5:43 pm    Post subject: Reply with quote

cxtian39 wrote:
Not so meaningful, infantries constantly change facing when idle

Not change facing . Is static position , need facing in different directions after mutate .

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4StarGeneral
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Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Fri Jun 15, 2018 8:41 pm    Post subject: Reply with quote

You can't, it's hardcoded to face that 1 direction.
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wrong forum. this is not minecraft.


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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Sat Jun 16, 2018 2:03 am    Post subject: Reply with quote

Idea you can make an 1-facing infantry, then use AttachEffect.InitialDelay= to turn it into a standard 8-facing infantry after some time
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KALAPS S8
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Joined: 02 Aug 2012

PostPosted: Sat Jun 16, 2018 3:24 am    Post subject: Reply with quote

cxtian39 wrote:
Idea you can make an 1-facing infantry, then use AttachEffect.InitialDelay= to turn it into a standard 8-facing infantry after some time

Not turn infantry . Only after mutate once .

4StarGeneral wrote:
You can't, it's hardcoded to face that 1 direction.

Is bad .

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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Sat Jun 16, 2018 8:09 pm    Post subject: Reply with quote

How that matters
Can't imagine a situation you need mutated infantry facing a specific direction
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KALAPS S8
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Joined: 02 Aug 2012

PostPosted: Yesterday, at 9:14 am    Post subject: Reply with quote

Destroyed tank image

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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Yesterday, at 11:01 pm    Post subject: Reply with quote

How about using DebrisTypes=
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KALAPS S8
Disk Thrower


Joined: 02 Aug 2012

PostPosted: Today, at 10:41 am    Post subject: Reply with quote

cxtian39 wrote:
How about using DebrisTypes=

No . it's not that .

Need interactive map object .

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