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 Forum index » Modding Central » Public Project Announcements
Scorched Earth MOD by G-E
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon May 21, 2018 5:54 pm    Post subject: Reply with quote

New map with new stuff... this is gonna open up a whole new range of possibilities.


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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon May 21, 2018 6:41 pm    Post subject: Reply with quote

If I may make a suggestion: leave the top of the camo pill empty. It's how ICFRA did it.
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m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue May 22, 2018 4:48 pm    Post subject: Reply with quote

The shade difference is the renderer using generic light on buildings for some reason. Screenshots show it perfectly matched.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 24, 2018 2:02 pm    Post subject: Reply with quote

Simple map, but I like it...  centers around an open field airport.

The dark patches are meant for the runways, but I may replace those with a gravelly looking tile  later. Ideas aren't in short supply.


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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu May 24, 2018 2:19 pm    Post subject: Reply with quote

Unrelated, but could we please get a close-up of that airport?
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m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu May 24, 2018 7:35 pm    Post subject: Reply with quote

Wait for the next snapshot Smile
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun May 27, 2018 3:12 pm    Post subject: Reply with quote

Some of these made it into the last snapshot, some will wait for the next...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jun 02, 2018 9:33 pm    Post subject: Reply with quote

Found this derelict school campus poking around Hamburg on googly maps, after a lot of squeezing/distorting and redrawing edges, I got something pretty decent.

And my latest map, Spearhead.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jun 06, 2018 12:23 am    Post subject: Reply with quote

I'm becoming MadHQ!


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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Jun 07, 2018 5:47 am    Post subject: Reply with quote

All I need now is a bulldozer to finish my Tonka Toys hah!


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jun 13, 2018 11:53 am    Post subject: Reply with quote

So for the sake of ambience, I've added a number of aircraft that are specifically for scripting flybys with...

On Transit Point my "airport" map, 3 of these are used to pass through the map at random delays. I have fairly appropriate cruising sounds for them as well, which differentiates them from the various fighter/bomber aircraft sounds.

I had planned to use the 747, but funny enough the bounds clipping glitch (even though it is shrunk) causes a chunk of the tail or wing to show in front or behind depending which way it flies.


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Aug 11, 2018 6:12 am    Post subject: Reply with quote

I am actually working on the mod, one of the goals I set was 2 new maps before the next snapshot. I've finished another simple temperate map almost  2 weeks ago, despite starting it after this one...

After almost 4 weeks of occasioanlly working on it for a few hours, I'm down to the home stretch. It is absolutely amazing how long an ambitious city map takes.

EDIT: Finished, added majority of ambience, did some touchup and tweaking... needs more play test time though.

Full render --> http://aproposer.net/ra2/citylimits.jpg


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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Aug 15, 2018 10:22 pm    Post subject: Reply with quote

Expanded my graffiti lineup... I'm going to do a few more before I make dirty/damaged cliff sides.


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Aug 16, 2018 12:22 am    Post subject: Reply with quote

No no no it's Romani ite domum! #Tongue
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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 16, 2018 6:20 am    Post subject: Reply with quote

What does the CNN one say?

Also: how dare you not have Grove Street, Ballas and Vagos graffiti #Tongue

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Aug 16, 2018 6:59 am    Post subject: Reply with quote

Here's the final haul... I left 1 spare for both sides.


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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 16, 2018 9:17 am    Post subject: Reply with quote

I don't believe it! OGF & Grove? Shocked
As in "Orange Grove Street" before the color change? Surprised

You have my respect, G-E.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Thu Aug 16, 2018 10:42 am    Post subject: Reply with quote

lol, you even put the kool-aid into your mod. Chemtrail weapons when?
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Aug 16, 2018 11:06 am    Post subject: Reply with quote

Here's what that looks like...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Aug 19, 2018 4:57 am    Post subject: Reply with quote

...


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Last edited by G-E on Sun Aug 19, 2018 5:02 am; edited 2 times in total

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sun Aug 19, 2018 4:58 am    Post subject: Reply with quote

New snapshot is up, with a fuller graffiti set, a tons of new farmland, and more decorative objects, including new trees.

All maps updated to reflect the changes...

Oddly DC Revolution and River Promenade had cliff inner corners get corrupted even though I hadn't changed anything with those tiles, seems it was a mix error skewing the cell count or something.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Aug 23, 2018 11:33 am    Post subject: Reply with quote

Who doesn't love the wonky Hi-Ace?


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Deformat
Defense Minister


Joined: 17 Sep 2007
Location: Bucharest,Romania Posts:29240348568

PostPosted: Sat Aug 25, 2018 5:32 pm    Post subject: Reply with quote

Saw you using that guard tower.

IIRC MadHQ did one for every side.

IIRC.

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Aug 25, 2018 10:26 pm    Post subject: Reply with quote

Ok? I've been using this one since the beginning, just like the spotlight tower is my sniper tower for Soviets.

They act (along with camo pillboxes) as unpowered defenses with different roles.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Aug 30, 2018 11:19 am    Post subject: Reply with quote

Replaced all the messed up road tiles ... changed a few from their intended shape to be more interesting Smile


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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Aug 30, 2018 12:19 pm    Post subject: Reply with quote

Nice!

I hope this means more realisitic cities from you.

BTW: what about the paved/highway roads? MustaphaTR, I think, once made ones that go straight left/right, up/down, as opposed to diagonal.
Any chance we'll see that here too?
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Youtube: C&C Supremacy Mod | Skype: TAK02 Supreme CnC Mods
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Thu Aug 30, 2018 4:31 pm    Post subject: Reply with quote

Look cool.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Aug 31, 2018 3:57 am    Post subject: Reply with quote

TAK: There's only 2 mods with arguably more realistic cities, and neither of them follow RA2/YR look/feel/scale or retains the dirtroad basic shapes/size...  I'm almost insulted hah!

BySc: Thanks, I was looking through your pack of misc junk, I may end up using your cranes soon after I make proper dock tiles for my cargo ships Smile
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Sep 03, 2018 5:26 pm    Post subject: Reply with quote

New fueling station...


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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Tue Sep 04, 2018 5:00 am    Post subject: Reply with quote

Can cars drive into it?#Tongue
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Sep 04, 2018 6:37 am    Post subject: Reply with quote

cxtian39 wrote:
Can cars drive into it?#Tongue

No, I had considered making the pumps individual objects and making canopy pieces, but really, who cares?

Oh and for obvious reasons you can't garrison it haha Smile

Next one done...


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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Sep 14, 2018 12:37 pm    Post subject: Reply with quote

My civvies are so spoiled!


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Fri Sep 14, 2018 3:18 pm    Post subject: Reply with quote

*_* Looks cool, loved.
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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Fri Sep 14, 2018 6:54 pm    Post subject: Reply with quote

Pretty nice job, I know how much work those damaged and rubble frames take to make which is why I skip rubble completely. Though the leftmost house kind of looks like the damage was pasted on 1 pixel off to the right and the cut over near the window on the SE side is smoothly cylindrical. Otherwise, nice structures.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Sep 14, 2018 9:48 pm    Post subject: Reply with quote

I dunno the busted leftmost house looks alright to me, the slip up if anything is the bottom corner of the lower house is damaged, but shows up in the rubble frame.

I don't find it hard to make rubble, I enjoy it actually! Beyond these new assets I've been going back to add rubble frames to some of my earliest civ buildings as well, I updated 3 others between making the above.

Unrelated but I was also playing with fires and the damage they deal, sometimes buildings will now burn down on their own if damaged. I like that a lot Smile
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Sep 17, 2018 2:44 am    Post subject: Reply with quote

Playing with parking lot designs for the drive-thru, I'll need to make an ordering post/sign thing but that's easy enough.


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