Joined: 17 Nov 2003 Location: Sneaking up behind you with a club.
Posted: Tue Jan 18, 2005 8:35 am Post subject:
YAY. More walls. _________________ This is my rifle, this is my gun
This is for fighting, this is for fun.
bring back the pancake discussion!!!!!
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Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Jan 18, 2005 8:01 pm Post subject:
Oh no. that plaster wall OWNZ. it'd make 'meep' voxel debris...and i love the tank treads. too dark though. CABAL UNITS SHOULD BE BLUE!! ::Flings a rock:: _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
A voxel wall is odd and teh tank looks like its WWI... WTF?
Well the wall is a joke, I guess you would have to have watched the anime, The book that came with the DVD explains its.
Yea I was going for a difrent look for the treads, I had considered 2 sets of triangle treads, but went with a single set. Do you really thinks its that bad?
thanks for the feed back. _________________ ph34r the cute ones! QUICK_EDIT
The current version is quite unfuturistic and cabal is a hi-tech freak... You could at least make side armor plates... _________________ in 2009 to Florence. Viva Italia! QUICK_EDIT
Two comments that also apply to the LAV in the other thread:
1) Waaay too dark. If you insist on black, at least use other dark greys to break up the uniformity of colour. Ingame, that is gonna look a mess otherwise.
2) Cabal is an AI entity. If you are going to make Cabal-specific units, why not try and make them look unmanned? This means for example that turrets could consist of mostly weapon, as there's no need for somebody to sit behind it. I'm sure you get the idea.
Also, since Cabal is usually Blue team, why not set the remaps to blue in the pix you show? That is likely how most ppl will use them, so it'd be good to have a better idea of how the remap colour works with the unit as a whole. QUICK_EDIT
Joined: 10 Aug 2003 Location: Laughing at Donald Trump in a rather flat place
Posted: Tue Jan 18, 2005 11:22 pm Post subject:
The plaster wall pwns...
I really do like the wheels/treads on the tank, however. _________________ Tiberian Station
Image guy on the Dune Sun\
- Peace - Through - Wossname - QUICK_EDIT
Also, since Cabal is usually Blue team, why not set the remaps to blue in the pix you show?...
Just a quick response, Im doing this on linux(using wine), the programs mostly work, but certain parts dont, that being the selecting remap And I sent all my disks home so I can't play either _________________ ph34r the cute ones! QUICK_EDIT
Two comments that also apply to the LAV in the other thread:
1) Waaay too dark. If you insist on black, at least use other dark greys to break up the uniformity of colour. Ingame, that is gonna look a mess otherwise.
2) Cabal is an AI entity. If you are going to make Cabal-specific units, why not try and make them look unmanned? This means for example that turrets could consist of mostly weapon, as there's no need for somebody to sit behind it. I'm sure you get the idea.
Also, since Cabal is usually Blue team, why not set the remaps to blue in the pix you show? That is likely how most ppl will use them, so it'd be good to have a better idea of how the remap colour works with the unit as a whole.
1: I can fix that easy, Do that tonite,
2: I did leave out "hatches" and added more anttenas. I did leave it more normal sized based on if its AI driven the space taken up by the troopies would be used for ammo storage, extra fuel and redundant systems.
For the remaps in the pictures I'll just for picturs use blue, and have the posted voxels with remap. That will take care of that. _________________ ph34r the cute ones! QUICK_EDIT
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