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Infantry unit speed
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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Sun Aug 19, 2018 11:18 am    Post subject:  Infantry unit speed
Subject description: My Idea is to create a infantry unit that moves with 30-40 speed on ground.
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How can i make infantry unit move with faster speed. I saw units with more than 19-20 speed gets stucked to a cell or walk in circles. I tested it myself it really happens ;>. I tried to fool the game and make it like a rocketeer with really low height but then ground units can't even attack it. (besides it seems like the lowest attitude is 10). Any suggestions? Thanks in advance.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sun Aug 19, 2018 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guess there are problems with pathfinding of ground units (locomotors for moving on the ground,i think) when they have such a speed,as you know the map is usually not that large in vanilla game and WW never made things more than what they need.Maybe Ares can make it possible in the future?

BTW,what speed will your units and aircrafts have when infantries got 30-40,i wonder #Tongue

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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Sun Aug 19, 2018 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

They have less speed but i am currently  making Flash from Marvel so i couldnt think for less speed

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Aug 20, 2018 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Silly idea is silly.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Mon Aug 20, 2018 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

You can't really. One possible explanation I can offer is that infantry are hard-wired (possibly tied to the infantry locomotor, which you could try changing into vehicle locomotor but I imagine this change wouldn't come without substantial drawbacks) to stop on each cell during movement (likely has something to do with the sub-cell logic where up to three infantry can sit on the same cell), particularly noticeable with faster infantry and once you go fast enough it'll break the pathfinding entirely.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Mon Aug 20, 2018 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

First of all, the Flash is from DC, not Marvel.

Secondly, the Flash's movements would seem like teleportation to the naked eye, so I think you'll be better off just making him a teleporter. However, to effectively get him to teleport without the phase-in phase, you'll have to sacrifice chrono legionnaires. See the ChronoDelay= and the following tag in the [General] section to alter the phase-in delay.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Aug 20, 2018 9:24 am    Post subject: Reply with quote  Mark this post and the followings unread

silverwind wrote:
to effectively get him to teleport without the phase-in phase, you'll have to sacrifice chrono legionnaires. See the ChronoDelay= and the following tag in the [General] section to alter the phase-in delay.

Doesn't Ares allow for custom teleporters already?

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