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Yuri's Revenge: VS_INI
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Toveena_Frezay
Civilian


Joined: 04 May 2017

PostPosted: Thu Jun 29, 2017 9:27 pm    Post subject:  Yuri's Revenge: VS_INI
Subject description: This is a simple INI(Rules/Art/AI) mod which emphasizes on game play re-balance/uplift and major AI
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Trans_C
AA Infantry


Joined: 17 Nov 2014
Location: Somewhere in China

PostPosted: Fri Jun 30, 2017 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

One of the best, if not THE BEST, ini-only mod, with a hefty amount of creative modifications to the graphic effects and the gameplay.



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Aka DirtyChicken

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Fri Jun 30, 2017 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Saw the post on PPM... Meh.

After playing the mod, HOLY SHIT THIS MOD IS AWESOME!!!

I love what you have done. The particle effects were on point, loving what you did with them, and a harder AI is what we wanted. However there is one crucial bug. The game always freezes after a certain period of time against AI. It seems like it is the rendering problem, or the particles are too many that it crashes my system. What renderer did you use? @@

Edit: Nvm, I just tested the mod without Ares and it runs perfectly. The mod adds a lot of particle effects and one of the most noticeable change for Ares is the change of Railgun systems, maybe that's the cause for the freeze, just theorizing. If the mod supports Ares, it would be very beautiful.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Jun 30, 2017 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Usually a freeze late in the game with the AI is when it tries to build something that doesn't exist. First thing I'd do is look for a typo in the taskforces.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Jul 03, 2017 4:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Such errors could be easily found with the AI Editor:
http://www.ppmforums.com/viewtopic.php?t=38259

Saw the difficulty settings comment on the above mentioned moddb
page. The fields of Armor, Cost, Airspeed, Groundspeed, BuildTime and
Firepower does not work in [Easy], [Normal] and [Difficult] sections for
YR. Only the remaining fields of ROF and computer only fields work.

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Toveena_Frezay
Civilian


Joined: 04 May 2017

PostPosted: Wed Mar 28, 2018 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

A friendly reminder, This project is still ongoing, not dead.It is just the fact as an actual military service member, I do not have that much of free time nor a  fixed schedule to work on it.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Aug 21, 2018 5:54 am    Post subject: Reply with quote  Mark this post and the followings unread

According to AICHECK:
Code:
---- RULES.INI ----

processing declarations...
[BuildingTypes] -> duplicate declaration found: NAPSYA
[Animations] -> duplicate declaration found: GAWEAP_1
[Animations] -> duplicate declaration found: GAWEAP_2
[Animations] -> duplicate declaration found: GAWEAP_A
[Animations] -> duplicate declaration found: TWLT100
[Animations] -> duplicate declaration found:
[Animations] -> duplicate declaration found: ARRWSE
[Animations] -> duplicate declaration found: ARRWDEST
[Animations] -> duplicate declaration found: NAYARD_S1
[Animations] -> duplicate declaration found: NAYARD_S2
[Animations] -> duplicate declaration found: NAYARD_S3
[Animations] -> duplicate declaration found: NAYARD_S1D
[Animations] -> duplicate declaration found: NAYARD_S2D
[Animations] -> duplicate declaration found: NAYARD_S3D
[Animations] -> duplicate declaration found: YAPOWRDM
[AAHeatSeeker3] -> duplicate data/tag found
[General] -> OKBuildingSmokeSystem PARTICLESYS is invalid or doesn't exist: SmokeStackSys
[General] -> DebrisSmokeSystem PARTICLESYS is invalid or doesn't exist: VSSmokeSys
[General] -> DamagedBuildingSmokeSystem PARTICLESYS is invalid or doesn't exist: SmallSmokeSys
[General] -> DamagedUnitSmokeSystem PARTICLESYS is invalid or doesn't exist: VSSmokeSys
[General] -> WeatherConBolts ANIMATION is invalid or doesn't exist: WCLBOLT2

checking [Animations]...
[DURASMOKE] -> undefined ANIMATION
[YABRCK_AD] -> undefined ANIMATION
[CATIME_AD] -> undefined ANIMATION
[SMOKEY2] -> undefined ANIMATION
[CTRLT] -> undefined ANIMATION
[CAAIRP_AD] -> undefined ANIMATION
[MBTSMOKE] -> undefined ANIMATION
[YURICNTL] -> undefined ANIMATION
[GAROBO_AD] -> undefined ANIMATION
[BBBLELRG] -> undefined ANIMATION
[OLD_028] -> ANIMATION missing art data: OLD_028
[OLD_030] -> ANIMATION missing art data: OLD_030
[OLD_029] -> ANIMATION missing art data: OLD_029
[OLD_031] -> ANIMATION missing art data: OLD_031
[OLD_032] -> ANIMATION missing art data: OLD_032
[OLD_033] -> ANIMATION missing art data: OLD_033
[OLD_034] -> ANIMATION missing art data: OLD_034
[OLD_035] -> ANIMATION missing art data: OLD_035
[OLD_036] -> ANIMATION missing art data: OLD_036
[OLD_037] -> ANIMATION missing art data: OLD_037
[OLD_038] -> ANIMATION missing art data: OLD_038
[OLD_039] -> ANIMATION missing art data: OLD_039
[OLD_040] -> ANIMATION missing art data: OLD_040
[OLD_041] -> ANIMATION missing art data: OLD_041
[OLD_042] -> ANIMATION missing art data: OLD_042
[OLD_043] -> ANIMATION missing art data: OLD_043
[OLD_044] -> ANIMATION missing art data: OLD_044
[OLD_045] -> ANIMATION missing art data: OLD_045
[OLD_046] -> ANIMATION missing art data: OLD_046
[OLD_047] -> ANIMATION missing art data: OLD_047
[OLD_048] -> ANIMATION missing art data: OLD_048
[OLD_049] -> ANIMATION missing art data: OLD_049
[OLD_050] -> ANIMATION missing art data: OLD_050
[OLD_053] -> ANIMATION missing art data: OLD_053
[OLD_054] -> ANIMATION missing art data: OLD_054
[OLD_055] -> ANIMATION missing art data: OLD_055
[CANISTER] -> defined ANIMATION is *NOT* an animation
[BORISEXPB] -> ANIMATION missing art data: BORISEXPB
[DOGWAVEB] -> ANIMATION missing art data: DOGWAVEB
[DOGWAVEC] -> ANIMATION missing art data: DOGWAVEC
[GASB] -> ANIMATION missing art data: GASB
[GATECH_CD] -> ANIMATION missing art data: GATECH_CD
[LOCEXPI] -> ANIMATION missing art data: LOCEXPI
[DIRTEXPL] -> ANIMATION missing art data: DIRTEXPL
[LOCEXPJ] -> ANIMATION missing art data: LOCEXPJ
[LOCEXPK] -> ANIMATION missing art data: LOCEXPK
[CASLAB_A] -> ANIMATION missing art data: CASLAB_A
[HOWIEXPB] -> ANIMATION missing art data: HOWIEXPB
[GATECH_C] -> ANIMATION missing art data: GATECH_C
[OLD_001] -> ANIMATION missing art data: OLD_001
[OLD_002] -> ANIMATION missing art data: OLD_002
[OLD_003] -> ANIMATION missing art data: OLD_003
[OLD_004] -> ANIMATION missing art data: OLD_004
[OLD_005] -> ANIMATION missing art data: OLD_005
[OLD_006] -> ANIMATION missing art data: OLD_006
[OLD_007] -> ANIMATION missing art data: OLD_007
[OLD_008] -> ANIMATION missing art data: OLD_008
[OLD_010] -> ANIMATION missing art data: OLD_010
[OLD_009] -> ANIMATION missing art data: OLD_009
[OLD_011] -> ANIMATION missing art data: OLD_011
[OLD_012] -> ANIMATION missing art data: OLD_012
[OLD_013] -> ANIMATION missing art data: OLD_013
[OLD_014] -> ANIMATION missing art data: OLD_014
[OLD_015] -> ANIMATION missing art data: OLD_015
[OLD_016] -> ANIMATION missing art data: OLD_016
[OLD_017] -> ANIMATION missing art data: OLD_017
[OLD_018] -> ANIMATION missing art data: OLD_018
[OLD_020] -> ANIMATION missing art data: OLD_020
[OLD_019] -> ANIMATION missing art data: OLD_019
[OLD_021] -> ANIMATION missing art data: OLD_021
[OLD_022] -> ANIMATION missing art data: OLD_022
[OLD_023] -> ANIMATION missing art data: OLD_023
[OLD_024] -> ANIMATION missing art data: OLD_024
[OLD_025] -> ANIMATION missing art data: OLD_025
[OLD_026] -> ANIMATION missing art data: OLD_026
[OLD_027] -> ANIMATION missing art data: OLD_027

checking [VoxelAnims]...
[YURIDIEA] -> VOXELANIM not found or no data: YURIDIEA
[METEOR01] -> WARHEAD not found or no data: Meteorite
[METEOR02] -> WARHEAD not found or no data: Meteorite

re-classifying undeclared tags...
[RPG] -> WARHEAD data exists but is undeclared
[SANoBuilding] -> WARHEAD data exists but is undeclared
[OldPsychGasCreate] -> WARHEAD data exists but is undeclared
[MagneShakeWH] -> WARHEAD data exists but is undeclared
[HollowPoint4] -> WARHEAD data exists but is undeclared
[Shock] -> WARHEAD data exists but is undeclared
[RHINAPE] -> WARHEAD data exists but is undeclared
[DummyWarhead] -> WARHEAD data exists but is undeclared
[Shard] -> WARHEAD data exists but is undeclared
[ApocAPE] -> WARHEAD data exists but is undeclared
[V3Special] -> WARHEAD data exists but is undeclared
[PrismWarhead] -> WARHEAD data exists but is undeclared
[GTNKTUR] -> VOXELANIM data exists but is undeclared
[VEINHOLE] -> TERRAIN object data exists but is undeclared
[GRIZAPE] -> WARHEAD data exists but is undeclared
[Fire2] -> WARHEAD data exists but is undeclared
[RoboRailgunPart] -> PARTICLE exists but is undeclared/unused
[UltraAPE] -> WARHEAD data exists but is undeclared

checking [InfantryTypes]...
[ENGINEER] -> undefined BUILDING for Prerequisite: Barracks
[DOG] -> undefined BUILDING for Prerequisite: Barracks
[ADOGP] -> undefined BUILDING for Prerequisite: Barracks
[SENGINEER] -> undefined BUILDING for Prerequisite: Barracks
[YENGINEER] -> undefined BUILDING for Prerequisite: Barracks
[LUNR] -> undefined BUILDING for Prerequisite: NAPILE
[ADOG] -> undefined BUILDING for Prerequisite: Barracks
[DOGP] -> undefined BUILDING for Prerequisite: Barracks
[LUNRK] -> undefined BUILDING for Prerequisite: NAPILE

checking [VehicleTypes]...
[MTNK] -> VEHICLE not found or no data
[HIND] -> VEHICLE has Passengers value, but is not Transport or OpenTopped
[SHAD] -> VEHICLE has Passengers value, but is not Transport or OpenTopped
[YDUM] -> VEHICLE not found or no data

checking [AircraftTypes]...
[APACHE] -> AIRCRAFT not found or no data

checking [BuildingTypes]...
[GAWALL] -> BUILDING not found or no data
[CALOND02] -> BUILDING not found or no data
[CAWASH15] -> ANIM specified but is undeclared/undefined: CAWA15DM
[CATIME] -> BUILDING not found or no data
[GAFWLL] -> BUILDING not found or no data
[CACHIG06] -> ANIM specified but is undeclared/undefined: CACH06DM
[NAWALL] -> BUILDING not found or no data
[CAKRMW] -> BUILDING not found or no data
[GASAND] -> BUILDING not found or no data
[CAFNCB] -> BUILDING not found or no data
[YAROCK] -> ANIM specified but is undeclared/undefined: gtpowexp
[CAFNCP] -> BUILDING not found or no data
[CAFNCW] -> BUILDING not found or no data
[CASYDN01] -> BUILDING not found or no data
[AILOCK] -> ANIM specified but is undeclared/undefined: DUMMY
[CALA02] -> BUILDING not found or no data

checking [Particles]...
[LargeGreyWHSmoke] -> missing or undefined PARTICLE art: LGRYSMK1
[GreenSmoke] -> missing or undefined PARTICLE art: GTPOWEXP
[VirusCloudD1] -> missing or undefined PARTICLE art: TXGASG
[VirusCloudD2] -> missing or undefined PARTICLE art: LGRYSMK1
[PsychCloudD] -> missing or undefined PARTICLE art: TXGASR
[PsychCloud] -> missing or undefined PARTICLE art: TXGASR
[GasCloudM1] -> missing or undefined PARTICLE art: gaslrgmk
[GasCloudM2] -> missing or undefined PARTICLE art: gaslrgmk
[VirusCloud1] -> missing or undefined PARTICLE art: TXGASG
[VirusCloud2] -> missing or undefined PARTICLE art: LGRYSMK1
[BSUBGreyWHSmoke] -> missing or undefined PARTICLE art: TXGASG
[LargeGreySmoke] -> missing or undefined PARTICLE art: LGRYSMK1
[DiskGreyWHSmoke] -> missing or undefined PARTICLE art: LGRYSMK1

checking [ParticleSys]...

checking [Projectiles]...

checking [Warheads]...
[ApocAP] -> ANIM specified but is undeclared/undefined: APOCEXP
[ORCAAPN] -> WARHEAD not found or no data
[NONEAPPWH] -> ANIM specified but is undeclared/undefined: gtpowexp
[CRNUKEWH] -> ANIM specified but is undeclared/undefined: -
[CRNUKEWH] -> ANIM specified but is undeclared/undefined: added
[CRNUKEWH] -> ANIM specified but is undeclared/undefined: 11/30
[MindBallBWH] -> WARHEAD not found or no data
[ParasiteDog] -> ANIM specified but is undeclared/undefined: sredsmk1
[GRIZAPI] -> ANIM specified but is undeclared/undefined: v

checking [Weapons]...
[AGGattling] -> PROJECTILE not found or no data: Invisiblelow
[DiskLaserE] -> WEAPON exists but is unused
[FlakTrackGunE] -> WEAPON exists but is unused
[ASWLauncher] -> WARHEAD not found or no data: Special
[105mmE] -> WEAPON exists but is unused
[PPsiWave] -> WEAPON exists but is unused
[120mmE] -> WEAPON exists but is unused
[HoverMissile2] -> WEAPON exists but is unused
[Minigun] -> WEAPON exists but is unused
[90mmE] -> WEAPON exists but is unused
[BlackHawkCannonE] -> WEAPON exists but is unused
[FlakGuyGunE] -> WEAPON exists but is unused
[HoverMissileE] -> WEAPON exists but is unused
[120HE] -> WEAPON exists but is unused
[CruiseMissile] -> WEAPON exists but is unused
[SpyAnim] -> WEAPON exists but is unused
[CyCannon] -> WEAPON exists but is unused
[155mmE] -> WEAPON exists but is unused
[Yuribustshot] -> WEAPON exists but is unused
[MaverickE] -> WEAPON exists but is unused
[BlimpBombE] -> WARHEAD not found or no data: KTSTLEXP
[AAGattCann] -> WEAPON exists but is unused
[AAGattCann2] -> WEAPON exists but is unused
[PsychicJabE] -> WEAPON exists but is unused
[AAGattCann3] -> WEAPON exists but is unused
[BikeMissile] -> WEAPON exists but is unused
[HornetLauncher] -> WARHEAD not found or no data: Special
[AAGattling2E] -> WEAPON exists but is unused
[CRBAZOOKA] -> WEAPON exists but is unused
[AGGattling2] -> PROJECTILE not found or no data: Invisiblelow
[AGGattling3] -> PROJECTILE not found or no data: Invisiblelow
[BoomerTorpedoE] -> WEAPON exists but is unused
[Bomb] -> WEAPON exists but is unused
[ParaE] -> WEAPON exists but is unused
[ElectricBoltE] -> WEAPON exists but is unused
[RangeIndicator] -> WEAPON exists but is unused
[RangeIndicator] -> PROJECTILE not found or no data: invisibleHigh
[MedusaE] -> WEAPON exists but is unused
[AAGattling3E] -> WEAPON exists but is unused
[M60E] -> WEAPON exists but is unused
[HarpyClaw] -> WEAPON exists but is unused
[ElectricFragment] -> WEAPON exists but is unused
[ElectricFragment] -> PROJECTILE not found or no data: Invisiblelow
[AGGattlingE] -> WEAPON exists but is unused
[AGGattlingE] -> PROJECTILE not found or no data: Invisiblelow
[HoverMissile2e] -> WEAPON exists but is unused
[JumpCannon] -> WEAPON exists but is unused
[OutpostMachineGun] -> WEAPON exists but is unused
[ASWStrike] -> WEAPON exists but is unused
[CRM1Carbine] -> WEAPON exists but is unused
[ChemLauncher] -> WEAPON exists but is unused
[QuadCannon] -> WEAPON exists but is unused
[Sniper] -> WEAPON exists but is unused
[FireballLauncher] -> WEAPON exists but is unused
[Hellfire] -> WEAPON exists but is unused
[FlakWeaponE] -> WEAPON exists but is unused
[LtRail] -> WEAPON exists but is unused
[MagneticBeamE] -> WEAPON exists but is unused
[Gattling] -> WEAPON exists but is unused
[Grenade] -> WEAPON exists but is unused
[TankBoltE] -> WEAPON exists but is unused
[SuicideBomb] -> WEAPON exists but is unused
[BAZOOKA] -> WEAPON exists but is unused
[RPGTower] -> WEAPON exists but is unused
[CRMakeupKit] -> WEAPON exists but is unused
[105mm] -> WEAPON exists but is unused
[Maverick2E] -> WEAPON exists but is unused
[Maverick3E] -> WEAPON exists but is unused
[Nukebomb] -> WEAPON exists but is unused
[SubTorpedoE] -> WEAPON exists but is unused
[160mmE] -> WEAPON exists but is unused
[SquidPunchE] -> WEAPON exists but is unused
[AAGattlingE] -> WEAPON exists but is unused
[Proton] -> WEAPON exists but is unused
[EMPulseWeapon] -> WEAPON exists but is unused
[EMPulseWeapon] -> PROJECTILE not found or no data: PulsPr
[75mm] -> WEAPON exists but is unused
[MechRailgun] -> WEAPON exists but is unused
[AGGattling2E] -> WEAPON exists but is unused
[AGGattling2E] -> PROJECTILE not found or no data: Invisiblelow
[20mmRapidE] -> WEAPON exists but is unused
[MirageGunE] -> WEAPON exists but is unused
[V3Airburst] -> WEAPON exists but is unused
[AGGattling3E] -> WEAPON exists but is unused
[AGGattling3E] -> PROJECTILE not found or no data: Invisiblelow
[120mmxE] -> WEAPON exists but is unused
[AWPE] -> WEAPON exists but is unused
[MP5E] -> WEAPON exists but is unused
[20mmE] -> WEAPON exists but is unused
[AssaultCannon] -> WEAPON exists but is unused
[Dragon] -> WEAPON exists but is unused
[LaserFire] -> WEAPON exists but is unused
[AGGattCann] -> WEAPON exists but is unused
[AGGattCann] -> PROJECTILE not found or no data: Invisiblelow
[90mm] -> WEAPON exists but is unused
[RadBeamWeaponE] -> WEAPON exists but is unused
[FlakTrackAAGunE] -> WEAPON exists but is unused
[VulcanTower] -> WEAPON exists but is unused
[Vulcan3] -> WEAPON exists but is unused
[AKME] -> WEAPON exists but is unused
[Heal] -> WEAPON exists but is unused
[ATGUNE] -> WEAPON exists but is unused
[HornetBombE] -> WEAPON exists but is unused
[SABOTE] -> WEAPON exists but is unused
[LaserFire2] -> WEAPON exists but is unused
[SlimeAttack] -> WEAPON exists but is unused
[DredLauncher] -> WARHEAD not found or no data: Special
[SmashE] -> WEAPON exists but is unused
[PunchE] -> WEAPON exists but is unused
[FlakGuyAAGunE] -> WEAPON exists but is unused
[M1CarbineE] -> WEAPON exists but is unused
[SonicZapU] -> WEAPON exists but is unused
[BiteTheDust] -> WEAPON exists but is unused
[DoublePistolsE] -> WEAPON exists but is unused
[AGGattCann2] -> WEAPON exists but is unused
[AGGattCann2] -> PROJECTILE not found or no data: Invisiblelow
[V3Launcher] -> WARHEAD not found or no data: Special
[AGGattCann3] -> WEAPON exists but is unused
[AGGattCann3] -> PROJECTILE not found or no data: Invisiblelow
[RaiderCannon] -> WEAPON exists but is unused
[CruiseLauncher] -> WARHEAD not found or no data: Special

checking undeclared/orphan tags...
[PulsPr] -> unknown object/heading
[IonCannonSpecial] -> unknown object/heading


---- ART.INI ----

[TDFRAG] -> ANIM specified but is undeclared/undefined: DURASMOKE
[YABRCK] -> ANIM specified but is undeclared/undefined: YABRCK_AD
[CATIME01] -> ANIM specified but is undeclared/undefined: CATIME_AD
[MISLMLTI] -> ANIM specified but is undeclared/undefined: SMOKEY2
[CTRLP] -> ANIM specified but is undeclared/undefined: CTRLT
[CAAIRP] -> ANIM specified but is undeclared/undefined: CAAIRP_AD
[MBTFRAG] -> ANIM specified but is undeclared/undefined: MBTSMOKE
[YURBLANK] -> ANIM specified but is undeclared/undefined: YURICNTL
[GAROBO] -> ANIM specified but is undeclared/undefined: GAROBO_AD
[SUBT] -> ANIM specified but is undeclared/undefined: BBBLELRG
[ERUPMUZ] -> ALTERNATE ART missing data: MOUSE
[SONICSPLASH] -> ALTERNATE ART missing data: MOUSE
[NAYARD_S1D] -> ALTERNATE ART missing data: NAYARD_S
[NAYARD_S2D] -> ALTERNATE ART missing data: NAYARD_S
[NAYARD_S3D] -> ALTERNATE ART missing data: NAYARD_S
[GAYARD_S1] -> ALTERNATE ART missing data: GAYARD_S
[GAYARD_S2] -> ALTERNATE ART missing data: GAYARD_S
[GAYARD_S3] -> ALTERNATE ART missing data: GAYARD_S
[MAKEUPMUZB] -> ALTERNATE ART missing data: MOUSE
[MRING] -> ALTERNATE ART missing data: MOUSE
[GADEPTDM] -> ALTERNATE ART missing data: GADEPTBB
[NADEPT_C1] -> ALTERNATE ART missing data: NADEPT_C
[NADEPT_C2] -> ALTERNATE ART missing data: NADEPT_C
[NADEPT_C3] -> ALTERNATE ART missing data: NADEPT_C
[NADEPT_C4] -> ALTERNATE ART missing data: NADEPT_C
[NADEPT_C5] -> ALTERNATE ART missing data: NADEPT_C
[NADEPT_C6] -> ALTERNATE ART missing data: NADEPT_C
[MAKEUPMUZ] -> ALTERNATE ART missing data: MOUSE
[MONEYANIM] -> ALTERNATE ART missing data: MOUSE
[CHARGEMUZ] -> ALTERNATE ART missing data: MOUSE
[GADEPTDMB] -> ALTERNATE ART missing data: GADEPTBB
[GADEPTDMC] -> ALTERNATE ART missing data: GADEPTBB
[NATBNKDM] -> ALTERNATE ART missing data: NATBNKBB
[REPAIRMUZ] -> ALTERNATE ART missing data: MOUSE
[TANYABOMBMUZ] -> ALTERNATE ART missing data: MOUSE
[DLPHLIMP7] -> ALTERNATE ART missing data: MOUSE
[NATBNKDMB] -> ALTERNATE ART missing data: NATBNKBB
[NATBNKDMC] -> ALTERNATE ART missing data: NATBNKBB
[SEALBOMBMUZ] -> ALTERNATE ART missing data: MOUSE
[NAYARD_S1] -> ALTERNATE ART missing data: NAYARD_S
[NAYARD_S2] -> ALTERNATE ART missing data: NAYARD_S
[NAYARD_S3] -> ALTERNATE ART missing data: NAYARD_S
[GAYARD_S1D] -> ALTERNATE ART missing data: GAYARD_S
[GAYARD_S2D] -> ALTERNATE ART missing data: GAYARD_S
[GAYARD_S3D] -> ALTERNATE ART missing data: GAYARD_S
[GASTANK] -> VOXELANIM missing art data: GASTANK
[CRYSTAL01] -> VOXELANIM missing art data: SONIC
[TIRE] -> VOXELANIM missing art data: TIRE
[CRYSTAL02] -> VOXELANIM missing art data: GASTANK
[MTNKTUR] -> VOXELANIM missing art data: MTNKTUR
[PIECE] -> VOXELANIM missing art data: PIECE
[SONICTURRET] -> VOXELANIM missing art data: SONIC
[PEBBLE] -> VOXELANIM missing art data: MTRB
[METEOR01] -> VOXELANIM missing art data: MTRS
[METEOR02] -> VOXELANIM missing art data: MTRB
[4TNKTURRET] -> VOXELANIM missing art data: 4TNK


[AILOCK] -> undefined BUILDING ART: AILOCK
[ASWVirt] -> missing or undefined PROJECTILE art: ASWVirt
[CannonInvisoSchp] -> missing or undefined PROJECTILE art: CannonInvisoSchp
[CannonInvisoOP] -> missing or undefined PROJECTILE art: CannonInvisoOP
[CannonInvisoHigh] -> missing or undefined PROJECTILE art: CannonInvisoHigh
[InvisibleSquid] -> missing or undefined PROJECTILE art: InvisibleSquid
[InvisibleHighShockFP] -> missing or undefined PROJECTILE art: InvisibleHighShockFP
[CannonInviso] -> missing or undefined PROJECTILE art: CannonInviso
[Sonic] -> missing or undefined PROJECTILE art: Sonic
[NCannonInviso] -> missing or undefined PROJECTILE art: NCannonInviso
[FORTRESS] -> object ART exists but is undeclared/unused
[GAKODK] -> object ART exists but is undeclared/unused
[GAFSDF] -> object ART exists but is undeclared/unused
[NAFNCE] -> object ART exists but is undeclared/unused
[WCLBOLT2] -> object ART exists but is undeclared/unused
[MedicSequence] -> object ART exists but is undeclared/unused
[NATMPL] -> object ART exists but is undeclared/unused
[NAPULS] -> object ART exists but is undeclared/unused
[ABAN01] -> object ART exists but is undeclared/unused
[ABAN02] -> object ART exists but is undeclared/unused
[ABAN03] -> object ART exists but is undeclared/unused
[ABAN04] -> object ART exists but is undeclared/unused
[GAOLDCC1] -> object ART exists but is undeclared/unused
[ABAN05] -> object ART exists but is undeclared/unused
[GAOLDCC2] -> object ART exists but is undeclared/unused
[GAARTY] -> object ART exists but is undeclared/unused
[ABAN06] -> object ART exists but is undeclared/unused
[GAOLDCC3] -> object ART exists but is undeclared/unused
[ABAN07] -> object ART exists but is undeclared/unused
[GAOLDCC4] -> object ART exists but is undeclared/unused
[ABAN08] -> object ART exists but is undeclared/unused
[GAOLDCC5] -> object ART exists but is undeclared/unused
[ABAN09] -> object ART exists but is undeclared/unused
[ABAN10] -> object ART exists but is undeclared/unused
[GAOLDCC6] -> object ART exists but is undeclared/unused
[METDEBRI] -> object ART exists but is undeclared/unused
[ABAN11] -> object ART exists but is undeclared/unused
[ABAN12] -> object ART exists but is undeclared/unused
[ABAN13] -> object ART exists but is undeclared/unused
[ABAN14] -> object ART exists but is undeclared/unused
[ABAN15] -> object ART exists but is undeclared/unused
[ABAN16] -> object ART exists but is undeclared/unused
[GAGATE_B] -> object ART exists but is undeclared/unused
[ABAN17] -> object ART exists but is undeclared/unused
[DRAGONGGI] -> object ART exists but is undeclared/unused
[ABAN18] -> object ART exists but is undeclared/unused
[CAARMR_A] -> object ART exists but is undeclared/unused
[NAAPWR] -> object ART exists but is undeclared/unused
[CAARMR] -> object ART exists but is undeclared/unused
[GASILO] -> object ART exists but is undeclared/unused
[SAM-NE] -> object ART exists but is undeclared/unused
[CyborgSequence] -> object ART exists but is undeclared/unused
[DoggieSequence] -> object ART exists but is undeclared/unused
[BGGY] -> object ART exists but is undeclared/unused
[NASTLH] -> object ART exists but is undeclared/unused
[BBOARD01] -> object ART exists but is undeclared/unused
[SAM-NW] -> object ART exists but is undeclared/unused
[NAHPAD] -> object ART exists but is undeclared/unused
[BBOARD02] -> object ART exists but is undeclared/unused
[BBOARD03] -> object ART exists but is undeclared/unused
[BBOARD04] -> object ART exists but is undeclared/unused
[BBOARD05] -> object ART exists but is undeclared/unused
[BBOARD06] -> object ART exists but is undeclared/unused
[BBOARD07] -> object ART exists but is undeclared/unused
[BBOARD08] -> object ART exists but is undeclared/unused
[BBOARD09] -> object ART exists but is undeclared/unused
[BBOARD10] -> object ART exists but is undeclared/unused
[BBOARD11] -> object ART exists but is undeclared/unused
[BBOARD12] -> object ART exists but is undeclared/unused
[BBOARD13] -> object ART exists but is undeclared/unused
[BBOARD14] -> object ART exists but is undeclared/unused
[BBOARD15] -> object ART exists but is undeclared/unused
[BBOARD16] -> object ART exists but is undeclared/unused
[METLTRAL] -> object ART exists but is undeclared/unused
[CTDAM_B] -> object ART exists but is undeclared/unused
[SAM-SE] -> object ART exists but is undeclared/unused
[CITY07] -> object ART exists but is undeclared/unused
[METLARGE] -> object ART exists but is undeclared/unused
[CITY08] -> object ART exists but is undeclared/unused
[CARGOCAR] -> object ART exists but is undeclared/unused
[CITY09] -> object ART exists but is undeclared/unused
[CITY10] -> object ART exists but is undeclared/unused
[CITY11] -> object ART exists but is undeclared/unused
[GAPAVE] -> object ART exists but is undeclared/unused
[CITY12] -> object ART exists but is undeclared/unused
[NAPOST] -> object ART exists but is undeclared/unused
[CITY13] -> object ART exists but is undeclared/unused
[NTPYRA] -> object ART exists but is undeclared/unused
[CITY14] -> object ART exists but is undeclared/unused
[CITY15] -> object ART exists but is undeclared/unused
[NAGATE_A] -> object ART exists but is undeclared/unused
[CITY16] -> object ART exists but is undeclared/unused
[SAM-SW] -> object ART exists but is undeclared/unused
[NAGATE_B] -> object ART exists but is undeclared/unused
[CTDAM] -> object ART exists but is undeclared/unused
[CITY17] -> object ART exists but is undeclared/unused
[CITY18] -> object ART exists but is undeclared/unused
[GAICBM] -> object ART exists but is undeclared/unused
[CITY19] -> object ART exists but is undeclared/unused
[CITY20] -> object ART exists but is undeclared/unused
[CITY21] -> object ART exists but is undeclared/unused
[CITY22] -> object ART exists but is undeclared/unused
[MONOCAR] -> object ART exists but is undeclared/unused
[GTTNK] -> object ART exists but is undeclared/unused
[GAPLUG_A] -> object ART exists but is undeclared/unused
[GAPLUG_B] -> object ART exists but is undeclared/unused
[NAMNTK_A] -> object ART exists but is undeclared/unused
[GAPLUG_C] -> object ART exists but is undeclared/unused
[GAPLUG_D] -> object ART exists but is undeclared/unused
[GAPLUG_E] -> object ART exists but is undeclared/unused
[GAPLUG_F] -> object ART exists but is undeclared/unused
[MINDANIMR] -> object ART exists but is undeclared/unused
[GACTWR] -> object ART exists but is undeclared/unused
[MONOENG] -> object ART exists but is undeclared/unused
[SAM-E] -> object ART exists but is undeclared/unused
[GASPOT] -> object ART exists but is undeclared/unused
[GARADR] -> object ART exists but is undeclared/unused
[TWPLASMA] -> object ART exists but is undeclared/unused
[CTVEGA] -> object ART exists but is undeclared/unused
[FSGRND] -> object ART exists but is undeclared/unused
[SAM-N] -> object ART exists but is undeclared/unused
[CAPYR01] -> object ART exists but is undeclared/unused
[CAPYR02] -> object ART exists but is undeclared/unused
[NAMNTK] -> object ART exists but is undeclared/unused
[SAM-S] -> object ART exists but is undeclared/unused
[CAPYR03] -> object ART exists but is undeclared/unused
[STEAMPUF] -> object ART exists but is undeclared/unused
[SAM-W] -> object ART exists but is undeclared/unused
[SQDWAKE] -> object ART exists but is undeclared/unused
[GAHPAD] -> object ART exists but is undeclared/unused
[FPLS] -> object ART exists but is undeclared/unused
[CACRSH01] -> object ART exists but is undeclared/unused
[CACRSH02] -> object ART exists but is undeclared/unused
[CACRSH03] -> object ART exists but is undeclared/unused
[CACRSH04] -> object ART exists but is undeclared/unused
[SQDP] -> object ART exists but is undeclared/unused
[CACRSH05] -> object ART exists but is undeclared/unused
[GATICK] -> object ART exists but is undeclared/unused
[METSTRAL] -> object ART exists but is undeclared/unused
[VEINS] -> object ART exists but is undeclared/unused
[FSIDLE] -> object ART exists but is undeclared/unused
[YURBLANK] -> object ART exists but is undeclared/unused
[CAARAY] -> object ART exists but is undeclared/unused
[50CAL] -> object ART exists but is undeclared/unused
[METSMALL] -> object ART exists but is undeclared/unused
[FSAIR] -> object ART exists but is undeclared/unused
[LYTNK] -> object ART exists but is undeclared/unused
[CA0001] -> object ART exists but is undeclared/unused
[CA0002] -> object ART exists but is undeclared/unused
[CA0003] -> object ART exists but is undeclared/unused
[GADPSA] -> object ART exists but is undeclared/unused
[GAPLUG] -> object ART exists but is undeclared/unused
[CA0004] -> object ART exists but is undeclared/unused
[CA0005] -> object ART exists but is undeclared/unused
[CA0006] -> object ART exists but is undeclared/unused
[YURIPRW] -> object ART exists but is undeclared/unused
[DROPEXP] -> object ART exists but is undeclared/unused
[CA0007] -> object ART exists but is undeclared/unused
[CA0008] -> object ART exists but is undeclared/unused
[CA0009] -> object ART exists but is undeclared/unused
[CA0010] -> object ART exists but is undeclared/unused
[GAORE] -> object ART exists but is undeclared/unused
[CA0011] -> object ART exists but is undeclared/unused
[CA0012] -> object ART exists but is undeclared/unused
[CA0013] -> object ART exists but is undeclared/unused
[FLAKB] -> object ART exists but is undeclared/unused
[CA0014] -> object ART exists but is undeclared/unused
[GAKODK_A] -> object ART exists but is undeclared/unused
[GAKODK_B] -> object ART exists but is undeclared/unused
[CA0015] -> object ART exists but is undeclared/unused
[GAKODK_C] -> object ART exists but is undeclared/unused
[CA0016] -> object ART exists but is undeclared/unused
[CA0017] -> object ART exists but is undeclared/unused
[CA0018] -> object ART exists but is undeclared/unused
[CA0019] -> object ART exists but is undeclared/unused
[CA0020] -> object ART exists but is undeclared/unused
[CA0021] -> object ART exists but is undeclared/unused
[NAOBEL] -> object ART exists but is undeclared/unused
[STNK] -> object ART exists but is undeclared/unused




---- AI.INI ----


[0A86ACAC-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[0AE7296C-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[0D2700CC-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[0A6E3F1C-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[0A43ADEC-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[0C14A81C-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[05C3F22C-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[0CE4D2AC-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[ALANDING3TF-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[ENLANDINGTF-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[IFVESCORTTF-G] -> undefined or invalid UNIT in TASKFORCE: MTNK
[YDISKAI-G] -> TRIGGER exists, duplicate?

AI Totals:
 Taskforces:211
 Scripts:176
 TeamTypes:335
 Triggers:340



[0D0814DC-G] -> unused TASKFORCE
[0D2C7A1C-G] -> unused TASKFORCE
[0D0816CC-G] -> unused TASKFORCE
[AIRDROPFTF-G] -> unused TASKFORCE
[0D08269C-G] -> unused TASKFORCE
[0CE4D2AC-G] -> unused TASKFORCE
[0D0817DC-G] -> unused TASKFORCE
[0A6E67CC-G] -> unused SCRIPT
[0D2C345C-G] -> unused SCRIPT
[ESCORTSCR-G] -> unused SCRIPT
[0EC7A7AC-G] -> unused SCRIPT
[0CE0D5FC-G] -> unused SCRIPT
[GTHRINF2SCR-G] -> unused SCRIPT
[0C90CA2C-G] -> unused SCRIPT
[07C32C8E-G] -> unused SCRIPT
[0CE4A48C-G] -> unused SCRIPT
[06C55C6C-G] -> unused SCRIPT
[08B95B7C-G] -> unused SCRIPT
[AIRDROPTSK-G] -> unused TEAM
[0CA48EFC-G] -> unused TEAM
[0617FC8C-G] -> unused TEAM
[08B93EFC-G] -> unused TEAM
[3APOCTSK-G] -> unused TEAM
[SPYVEHTSK-G] -> unused TEAM
[0CA1683E-G] -> unused TEAM
[VIRUSTSK-G] -> unused TEAM
[06BC7B5C-G] -> unused TEAM
[SOVSQADTSK-G] -> unused TEAM
[0ACCD81C-G] -> unused TEAM
[0617EEFC-G] -> unused TEAM
[09B5330C-G] -> unused TEAM
[08B9108C-G] -> unused TEAM




---- MAPCHECK ----

Total processing time: 4707ms

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Toveena_Frezay
Civilian


Joined: 04 May 2017

PostPosted: Mon Dec 31, 2018 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Version 6C is released, this is the last update of 2018.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jan 04, 2019 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

While this ain't really my style of mod, I have to acknowledge, you pulled out a lot of visual polish by reusing the original assets. Great job on that one.

I might even port some of those visual tricks into AS on OpenRA. Embarassed

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Toveena_Frezay
Civilian


Joined: 04 May 2017

PostPosted: Wed Jan 16, 2019 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
While this ain't really my style of mod, I have to acknowledge, you pulled out a lot of visual polish by reusing the original assets. Great job on that one.

I might even port some of those visual tricks into AS on OpenRA. Embarassed

Ty for the acknowledgement Graion. XD

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