Posted: Sat Jul 28, 2018 2:05 am Post subject:
Ares PCX Cameo
The original shp cameo has 4 corners transparent (back ground color). How can PCX do the same?
Indexing makes transparent color white
1st color doesn't become transparent either _________________
Works fine for me (I've made several hundred PCX cameos), just make the first colour in the pal/index a bright colour not used anywhere else in the cameo & then draw it in the corners. _________________
The color specifically has to be RGB(255,0,255) or close to it (maximum deviation is 3 units per color channel - so 252,3,252 would still work but 252,4,252 doesn't) and its index in the palette does not matter. _________________ QUICK_EDIT
When i make a PCX cameo for testing, i color the background color to black to match the sidebar empty cameo corner. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
The color specifically has to be RGB(255,0,255) or close to it (maximum deviation is 3 units per color channel - so 252,3,252 would still work but 252,4,252 doesn't) and its index in the palette does not matter.
Yes, but PCX holds 8-bit color palette by default for which this Starkku instruction is for (not 6-bit PAL) so this consideration not matter for PCX and besides that the game will downgrade internally the PAL into 5-6-5 from 6-6-6 if we wanted be really accurate about PAL limits and doing it so that it won't downgrade further would have to be multiples of 8 for red and blue and multiples of 4 for green..thus max final value would be 248,252,248 in 16 bit color for closest to white color. QUICK_EDIT
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