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Crackdown [Yuri's Revenge] [2-4]
Moderators: Global Moderators, Red Alert 2 Moderators
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C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Mon Sep 10, 2018 5:40 pm    Post subject:  Crackdown [Yuri's Revenge] [2-4]
Subject description: Yuri's Revenge custom map
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Dear Red Alert 2/YR fans,
I am presenting you with a map, inspired from Red Alert 1 missions. Details are in ReadMe file. For problems, improvements, etc. send me a message.
Enjoy the map.

Yours sincerely
C0uCHP0t@t0



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Last edited by C0uCHP0t@t0 on Wed May 13, 2020 7:57 am; edited 11 times in total

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McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Mon Sep 10, 2018 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

heres your rendering. i see some neat stuff in the triggers section too though i havent played it.



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C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Mon Sep 10, 2018 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dear McPwny,
Thank you very much for the rendering. Some triggers were improved and some were added in last re-upload of the map, so expect some surprises. The map also works without problems in skirmish.

Enjoy the map.

Yours sincerely
C0uCHP0t@t0

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Sep 10, 2018 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty good, but I'd ditch the bottom bridge and just make land around the cliff edge. For example you can have ramps on either side of the water lead down to a thin strip of shore that connects both sides.

It would seem to make more sense (visually as well) to have a bridge at the top left instead of the crossing.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon Sep 10, 2018 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are a few cliffs missing C34 pieces, i.e. the cliff left of that secret lab, between C14 and C5, where you put a tree there.
I personally don't like neutral army on a skirmish map, as they are not countered effectively by the game AI and can sometimes destroy everything they see when an apoc is there.
Except for things I metioned above, this is a good map. #Tongue

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C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Tue Sep 11, 2018 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Dear Virgil,
Thank you for your reply. I have fixed those missing cliff pieces and removed Apocalypse tank. To be honest, I mistankely removed cliff pieces when I was doing finishing touches with the dark grass and have overlooked that when uploading the map.

Yours sincerely
CouCHP0t@t0

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