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Crashable=no on aircrafts
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 08, 2018 7:04 am    Post subject:  Crashable=no on aircrafts Reply with quote  Mark this post and the followings unread


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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon Oct 08, 2018 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Operator logic cannot be used on AircraftTypes for two reasons:

Aircraft are produced in a place where the Operator cannot board them. You can issue a move order to an Operator-less aircraft but they will immediately crash.
Assuming you manage to get an aircraft to a place where the Operator can board it, if the aircraft can attack then the act of attacking will cause the passengers (including the Operator) to parachute from the aircraft - whereupon it will crash.

from http://ares-developers.github.io/Ares-docs/new/operator.html
Read first.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Oct 08, 2018 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Operator does work on aircraft, however I got the occasional desync with it when the aircraft was sometimes killed (but couldn't reliably reproduce).

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 08, 2018 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
Aircraft are produced in a place where the Operator cannot board them. You can issue a move order to an Operator-less aircraft but they will immediately crash.

MO 3 managed to get a vehicle to spawn off a building.
The trick is using the new HunterSeeker SW.
I'm 100% we can do the same to Aircraft, then we can see how Operated Aircraft really behave.

I do agree tho that such Aircraft shouldn't be allowed to be used offensively.
Maybe an unarmed Orca Transport or unarmed Carryall, or a suicide type Aircraft with BallisticScatter it'd make TS bombers blush.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 08, 2018 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
Operator logic cannot be used on AircraftTypes for two reasons:

Aircraft are produced in a place where the Operator cannot board them. You can issue a move order to an Operator-less aircraft but they will immediately crash.
Assuming you manage to get an aircraft to a place where the Operator can board it, if the aircraft can attack then the act of attacking will cause the passengers (including the Operator) to parachute from the aircraft - whereupon it will crash.

from http://ares-developers.github.io/Ares-docs/new/operator.html
Read first.
Read that. They are no reasons Twisted Evil
First, aircraft can easily have operator inside via initialpayloads. Tho when operator feature comes out initialpayloads hasn't yet. So it's outdated.
Second, that aircraft dies when it kicks out its operator can be viewed as that the aircraft "converts to" its operator when attacks. I don't see any reason that this prevents operator logic working on aircraft.
Crashable should work, too, regardless of other logics Smile


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