Could you go to the \Client\ErrorLogs directory in your DTA installation directory, find the EXCEPT_XX_XX_XXXX_XX_XX.txt file (where the Xs match the date and time of the crash) and upload it here? It could tell us something about the technical cause of the crash. _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
Could you go to the \Client\ErrorLogs directory in your DTA installation directory, find the EXCEPT_XX_XX_XXXX_XX_XX.txt file (where the Xs match the date and time of the crash) and upload it here? It could tell us something about the technical cause of the crash.
Oh! Sorry for late reply!
I`m totally devastated( I`ve resumed the game from an older savegame, but in a few hours in crashes anyway(
Here are two newest crash logs... both didnt 10minutes from the last savegame(
I`m actually happy to pay for the game, a $100 as a user or even participate somewhat in the debelopment... We too develop some stuff, though in mobile apps and site technologies...
This won't solve the crash, but it might be useful to us for future reference.
For the first crash, Is_Techno (maybe checks whether an object is a TechnoType?) gets a bad pointer to an object. Is_Techno is called by TechnoClass::Evaluate_Cell. I don't know what this function really does either, but from the name and parameters I can guess that it's related to checking a cell (or its surroundings?) for threats. This is identical to a common crash in TI.
The second crash is something else.
alexeycardo wrote:
I`m actually happy to pay for the game, a $100 as a user or even participate somewhat in the debelopment... We too develop some stuff, though in mobile apps and site technologies...
Thanks for the offer, but we don't accept monetary donations as a team because it'd be impossible to split the money fairly between all the contributors. Some staff members might accept donations for implementing something specific in DTA. I personally accepted a donation in exchange for implementing LAN support, for example.
I don't think we have any need for mobile apps or website technologies right now as we're comfortable with being hosted on ModDB, PPM and CnCNet. If you're interested in contributing, you could look into something else like creating multiplayer maps. Testing and giving us error reports and feedback helps too, like you've already done _________________ CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered
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