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Original Rules WIP mod
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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu Oct 18, 2018 12:51 am    Post subject:  Original Rules WIP mod
Subject description: A mod returning C&C3 to original balance
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The other day I started playing through the C&C3 campaign for the first time in a long time, and realised it very quickly gets brutally unforgiving (The Alexandria GDI mission tipped me off). A quick internet search and I had the answer: the balance has been radically changed from the initial version, and as a result the campaign plays very differently than it used to.

I want to play the campaign the way I remember it, and with only digital copies at hand I don't have v1.0 available. So I decided to make a mod returning the game to its original balance.
I put it together in an afternoon, so there are still some issues that need working out, but it's mostly there.

I hope someone with a little more knowledge of C&C modding, and/or access to the 1.0 XML files can help me with a few remaining questions and fixes:

    -v1.09 changed the economy by reducing the amount harvesters carry and speeding up the gathering cycle. But I'm not sure exactly what values were changed to speed up gathering, as there seem to be a few possible modifiers.
    -There's mention that MCV health and speed were normalized across factions, but what are the original values?
    -v1.05 patch notes mention reducing rifle soldier dig in cost/time, but doesn't mention the original values or how much it was changed
    -Restealth times of some units were changed, but I haven't found where they can be changed back
    -And a few weapons, like flamethrowers have multiple damage values, so I'm not sure which one or if all were changed with the damage changes listed in patch notes

So the original XML files would help tremendously with getting that all sorted if anyone has access to them!
I've attached the mod as it is so far. It's already much more playable in the campaign, and I hope with the rest of the changes it will be good as new again.



OriginalRules.zip
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 Filename:  OriginalRules.zip
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Madin
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Joined: 05 Apr 2009

PostPosted: Thu Oct 18, 2018 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Thu Oct 18, 2018 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I said, I have only digital versions of the game at hand, which only include the 1.09 version of the game. That tool doesn't work for the game purchased through Origin or Steam.

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Madin
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Joined: 05 Apr 2009

PostPosted: Thu Oct 18, 2018 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I cannot help you then, as I only have the DVD version.

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DeathRay2K
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Joined: 01 Sep 2002
Location: Canada

PostPosted: Fri Oct 19, 2018 12:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, if you have the original version yourself, I would much appreciate a copy of the XML data! That would let me do some diff checking and get any other balance changes finished.

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Madin
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Joined: 05 Apr 2009

PostPosted: Sat Oct 20, 2018 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

The XML data is obviously 1.09 data, which is no good to you.

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