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Issues with Paradropping & Infantary
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sat Oct 20, 2018 11:49 am    Post subject:  Issues with Paradropping & Infantary Reply with quote  Mark this post and the followings unread

Hey guys, I am having some issues with my paradropped infantry.
So I made the infantry both obtainable from both the barracks and a creatable paradrop plane with an initial payload of said infantry.

However, my issue is this:
Currently the SAME infantry created from the barracks has the correct rate of fire, but the paradropped version (even though it's exactly the same infantry) has ROF issues. Basically the ROF is much slower.

Does anyone know why this is happening? I tried to look into some stuff, but at this point I am quite confused.

Many thanks.
Note: Code isn't very clean, I tend not to use clean code when testing stuff.

Code:
[MIGLIDER]
Image=MIGLIDER
UIName=NOSTR:Covert Ops Soldier
Name=Covert Ops Soldier
Category=Soldier
Primary=CFreedom
ElitePrimary=CFreedomE
OpportunityFire=yes
Prerequisite=MIOUTP
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=185
Armor=civ_flak_t1
TechLevel=6
Pip=white
Sight=9
Speed=6
Owner=Civi
OpportunityFire=yes
AllowedToStartInMultiplayer=no
Cost=425
Soylent=285
Bounty.Value=95
Bounty=yes
Bounty.Display=yes
Points=100
IsSelectableCombatant=yes
VoiceSelect=SlySelect
VoiceMove=SlyMove
VoiceAttack=SlyAttackCommand
VoiceFeedback=SlyFear
VoiceSpecialAttack=SlyAttackCommand
DieSound=SlyDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Size=1
IFVMode=2
PixelSelectionBracketDelta=-2
CanBeReversed=no


Code:
[GLIDER]
UIName=NOSTR:Glider
Name=Glider
Prerequisite=CIBRCK,MIGLPAD
Primary=GliderWeapon
PreventAttackMove=no
Category=AirPower
Dock=MIGLPAD
PipScale=Passengers
SizeLimit=1
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Passengers.Allowed=MIGLIDER
InitialPayload.Types=MIGLIDER
Passengers=1
InitialPayload.Nums=1
NoManualUnload=yes
Passengers.Allowed=MIGLIDER
Experience.PromotePassengers=yes
OpportunityFire=yes
Survivor.RookiePassengerChance=100%
Survivor.VeteranPassengerChance=100%
Survivor.ElitePassengerChance=100%
AttachEffect.Cloakable=yes
AttachEffect.Duration=400
AttachEffect.Delay=75
AttachEffect.PenetratesIronCurtain=yes
TechLevel=5
Strength=175
Cost=725
Soylent=480
Bounty.Value=150
Bounty=yes
Bounty.Display=yes
DeathWeapon=AircraftDeathWeapon
CanPassiveAquire=no
CanRetaliate=no
Armor=f_jet
TechLevel=5
Sight=8
ProtectedDriver=yes
RadarInvisible=no
Landable=yes
MoveToShroud=no
Speed=16
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Civi
Points=25
ROT=5
BuildLimit=7
Crewed=no
ConsideredAircraft=yes
AirportBound=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff
AuxSound2=IntruderLanding
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Fighter=yes
AllowedToStartInMultiplayer=no
PreventAttackMove=no
SelfHealing=yes

SelfHealing.CombatDelay=400
CanBeReversed=no
Size=3
GroupAs=Gliders

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat Oct 20, 2018 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

What’s the code for the soldiers weapon?

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sat Oct 20, 2018 4:28 pm    Post subject: Re: Issues with Paradropping & Infantary Reply with quote  Mark this post and the followings unread

Code for the soldier's weapon:

Code:
[CFreedom]             
Damage=21
ROF=11
Range=6
Projectile=InvisibleWork
Speed=100
Warhead=CovertSA
Report=GIAttackDeployed


Warhead
Code:
[CovertSA]
Verses=100%,80%,60%,0%,0%,0%,20%,10%,10%,70%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=40%


Projectile
Code:
[InvisibleWork]
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
SubjectToBuildings=yes

Last edited by WoodleMyNoodle on Sun Oct 21, 2018 1:05 pm; edited 1 time in total

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Oct 20, 2018 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Acrophobia #Tongue

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sat Oct 20, 2018 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Recent news: Mentally scarred infantry disobeying their commander, because they were forced to paradrop despite their irrational fear of heights.

Sad

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