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cxtian39
CommanderJoined : 11 Feb 2016
Posted: Sun Oct 21, 2018 1:45 am Post subject:
Stacking Different Super Weapons Together
The idea is to drop a dummy 0x0 building carrying multiple super weapons that instantly attack itself, and then clean itself up.
Here is an example stacking 4 spy plane SW's.
Code:
[BuildingTypes]
+=GAMARSBCN
[ArmorTypes]
immue=0% ; invincible
[SuperWeaponTypes]
+=MixedAirstrike
+=SpyPlaneMixed
+=MigMixed
+=FalconMixed
+=BEagleMixed
+=GAMARSBCNDestroySelf
[AircraftTypes]
+=MIGSPYP
+=FALCSPYP
+=BEAGSPYP
[MixedAirstrike]
UIName=NOSTR:Mixed Airstrike
Type=UnitDelivery
SW.Deferment=0
Deliver.Types=GAMARSBCN ; drop a dummy 0x0
Deliver.Buildups=no
SidebarPCX=mars.pcx
RechargeTime=10
Cursor=SpyPlane
[GAMARSBCN]
ForceShield.Modifier=0%
IronCurtain.Modifier=0%
UIName=NOSTR:
BuildCat=Combat
TechLevel=-1
Primary=DummyDestroySelf
Armor=immue
Strength=10
Sight=7
ROT=10
Points=30
Cost=400
Power=0
Capturable=false
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
BaseNormal=no
Adjacent=25
ThreatPosed=30
IsBaseDefense=yes
DamageParticleSystems=SparkSys,LGSparkSys
Explosion=NULLANIM
MaxDebris=0
MinDebris=0
Crewed=no
HasStupidGuardMode=false
AntiArmorValue=10
ImmuneToPsionics=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DieSound=none
Image=GABCN1
SuperWeapon=GAMARSBCNDestroySelf ; clean self up
SuperWeapons=SpyPlaneMixed,MigMixed,FalconMixed,BEagleMixed ; the SW's you stack together
[DummyDestroySelf]
Damage=1
ROF=0
Range=255
Projectile=Invisible
Speed=100
Warhead=DummyWarhead
Suicide=yes ; Key tag
[GAMARSBCNDestroySelf]
Type=EMPulse
SW.AITargeting=Self
EMPulse.Cannons=GAMARSBCN
SW.RangeMinimum=0
SW.RangeMaximum=255
EMPulse.Linked=yes
RechargeTime=0.04 ; Your stacked SW's should have a time slightly shorter
SW.FireIntoShroud=no
EMPulse.PulseBall=none
EMPulse.PulseDelay=0
SW.MaxCount=1
SW.AutoFire=yes
SW.ShowCameo=no
; These are your stacked SW's
[SpyPlaneMixed]
UIName=Name:SpyP
Name=SpyPlane Flyby
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03 ; slightly shorter
Type=SpyPlane
Action=SpyPlane
SidebarImage=SPYPICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes ; necessary
SW.ShowCameo=no ; necessary
SW.AITargeting=Self ; necessary
EVA.Ready=none
[MigMixed]
UIName=Name:SpyP
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03
Type=SpyPlane
Action=SpyPlane
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes
SW.ShowCameo=no
SW.AITargeting=Self
EVA.Ready=none
SpyPlane.Mission=Attack
SpyPlane.Count=2
SpyPlane.Type=MIGSPYP
[FalconMixed]
UIName=Name:SpyP
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03
Type=SpyPlane
Action=SpyPlane
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes
SW.ShowCameo=no
SW.AITargeting=Self
EVA.Ready=none
SpyPlane.Mission=Attack
SpyPlane.Count=2
SpyPlane.Type=FALCSPYP
[BEagleMixed]
UIName=Name:SpyP
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03
Type=SpyPlane
Action=SpyPlane
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes
SW.ShowCameo=no
SW.AITargeting=Self
EVA.Ready=none
SpyPlane.Mission=Attack
SpyPlane.Count=2
SpyPlane.Type=BEAGSPYP
; These are your aircrafts...
[MIGSPYP]
UIName=Name:BPLN
Image=BPLN
Category=AirLift
TechLevel=-1
Primary=MigWeapon
Armor=light
Strength=180
Sight=0
Speed=15
ROT=2
Points=30
CanRetaliate=no
CanPassiveAquire=no
Ammo=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RadarInvisible=no
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MoveSound=MigMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
VoiceCrashing=MigVoiceDie
DieSound=
ThreatPosed=0
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Selectable=no
MoveToShroud=yes
ImmuneToPsionics=yes
Crewed=yes
FlyBy=true
Spawned=yes
PitchAngle=0
Landable=no
Fighter=yes
OmniFire=yes
[MigWeapon]
Damage=150
ROF=10
Range=4
Projectile=AirToGroundMissile
Speed=70
Warhead=MIGWH
Report=MigAttack
Burst=2
[FALCSPYP]
UIName=Name:FALC
Image=FALC
Category=AirLift
TechLevel=-1
Primary=Maverick
Armor=light
Strength=180
Sight=0
Speed=15
ROT=2
Points=30
CanRetaliate=no
CanPassiveAquire=no
Ammo=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RadarInvisible=no
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
VoiceCrashing=IntruderVoiceDie
DieSound=
ThreatPosed=0
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Selectable=no
MoveToShroud=yes
ImmuneToPsionics=yes
Crewed=yes
FlyBy=true
Spawned=yes
PitchAngle=0
Landable=no
Fighter=yes
OmniFire=yes
PitchSpeed=1.1
[BEAGSPYP]
UIName=Name:FALC
Image=BEAG
Category=AirLift
TechLevel=-1
Primary=Maverick
Armor=light
Strength=180
Sight=0
Speed=15
ROT=2
Points=30
CanRetaliate=no
CanPassiveAquire=no
Ammo=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RadarInvisible=no
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MoveSound=BlackEagleMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
VoiceCrashing=BlackEagleDie
DieSound=
ThreatPosed=0
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Selectable=no
MoveToShroud=yes
ImmuneToPsionics=yes
Crewed=yes
FlyBy=true
Spawned=yes
PitchAngle=0
Landable=no
Fighter=yes
OmniFire=yes
The 0x0 Building Art Code:
[GABCN1]
Remapable=yes
Foundation=0x0
SolidHeight=-1
Height=1
OccupyHeight=1
CanBeHidden=false
_________________ QUICK_EDIT
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