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Stacking Different Super Weapons Together
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Oct 21, 2018 1:45 am    Post subject:  Stacking Different Super Weapons Together Reply with quote  Mark this post and the followings unread

The idea is to drop a dummy 0x0 building carrying multiple super weapons that instantly attack itself, and then clean itself up.

Here is an example stacking 4 spy plane SW's.



Code:
[BuildingTypes]
+=GAMARSBCN

[ArmorTypes]
immue=0% ; invincible

[SuperWeaponTypes]
+=MixedAirstrike
+=SpyPlaneMixed
+=MigMixed
+=FalconMixed
+=BEagleMixed
+=GAMARSBCNDestroySelf

[AircraftTypes]
+=MIGSPYP
+=FALCSPYP
+=BEAGSPYP

[MixedAirstrike]
UIName=NOSTR:Mixed Airstrike
Type=UnitDelivery
SW.Deferment=0
Deliver.Types=GAMARSBCN ; drop a dummy 0x0
Deliver.Buildups=no
SidebarPCX=mars.pcx
RechargeTime=10
Cursor=SpyPlane

[GAMARSBCN]
ForceShield.Modifier=0%
IronCurtain.Modifier=0%
UIName=NOSTR:
BuildCat=Combat
TechLevel=-1
Primary=DummyDestroySelf
Armor=immue
Strength=10
Sight=7
ROT=10
Points=30
Cost=400
Power=0
Capturable=false
DetectDisguise=no
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
BaseNormal=no
Adjacent=25
ThreatPosed=30
IsBaseDefense=yes
DamageParticleSystems=SparkSys,LGSparkSys
Explosion=NULLANIM
MaxDebris=0
MinDebris=0
Crewed=no
HasStupidGuardMode=false
AntiArmorValue=10
ImmuneToPsionics=no
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DieSound=none
Image=GABCN1
SuperWeapon=GAMARSBCNDestroySelf ; clean self up
SuperWeapons=SpyPlaneMixed,MigMixed,FalconMixed,BEagleMixed ; the SW's you stack together

[DummyDestroySelf]
Damage=1
ROF=0
Range=255
Projectile=Invisible
Speed=100
Warhead=DummyWarhead
Suicide=yes ; Key tag

[GAMARSBCNDestroySelf]
Type=EMPulse
SW.AITargeting=Self
EMPulse.Cannons=GAMARSBCN
SW.RangeMinimum=0
SW.RangeMaximum=255
EMPulse.Linked=yes
RechargeTime=0.04 ; Your stacked SW's should have a time slightly shorter
SW.FireIntoShroud=no
EMPulse.PulseBall=none
EMPulse.PulseDelay=0
SW.MaxCount=1
SW.AutoFire=yes
SW.ShowCameo=no

; These are your stacked SW's

[SpyPlaneMixed]
UIName=Name:SpyP
Name=SpyPlane Flyby
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03 ; slightly shorter
Type=SpyPlane
Action=SpyPlane
SidebarImage=SPYPICON
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes ; necessary
SW.ShowCameo=no ; necessary
SW.AITargeting=Self ; necessary
EVA.Ready=none

[MigMixed]
UIName=Name:SpyP
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03
Type=SpyPlane
Action=SpyPlane
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes
SW.ShowCameo=no
SW.AITargeting=Self
EVA.Ready=none
SpyPlane.Mission=Attack
SpyPlane.Count=2
SpyPlane.Type=MIGSPYP

[FalconMixed]
UIName=Name:SpyP
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03
Type=SpyPlane
Action=SpyPlane
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes
SW.ShowCameo=no
SW.AITargeting=Self
EVA.Ready=none
SpyPlane.Mission=Attack
SpyPlane.Count=2
SpyPlane.Type=FALCSPYP

[BEagleMixed]
UIName=Name:SpyP
IsPowered=false
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=0.03
Type=SpyPlane
Action=SpyPlane
ShowTimer=no
DisableableFromShell=no
FlashSidebarTabFrames=0
SW.AutoFire=yes
SW.ShowCameo=no
SW.AITargeting=Self
EVA.Ready=none
SpyPlane.Mission=Attack
SpyPlane.Count=2
SpyPlane.Type=BEAGSPYP

; These are your aircrafts...

[MIGSPYP]
UIName=Name:BPLN
Image=BPLN
Category=AirLift
TechLevel=-1
Primary=MigWeapon
Armor=light
Strength=180
Sight=0
Speed=15
ROT=2
Points=30
CanRetaliate=no
CanPassiveAquire=no
Ammo=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RadarInvisible=no
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MoveSound=MigMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
VoiceCrashing=MigVoiceDie
DieSound=
ThreatPosed=0
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Selectable=no
MoveToShroud=yes
ImmuneToPsionics=yes
Crewed=yes
FlyBy=true
Spawned=yes
PitchAngle=0
Landable=no
Fighter=yes
OmniFire=yes

[MigWeapon]
Damage=150
ROF=10
Range=4
Projectile=AirToGroundMissile
Speed=70
Warhead=MIGWH
Report=MigAttack
Burst=2

[FALCSPYP]
UIName=Name:FALC
Image=FALC
Category=AirLift
TechLevel=-1
Primary=Maverick
Armor=light
Strength=180
Sight=0
Speed=15
ROT=2
Points=30
CanRetaliate=no
CanPassiveAquire=no
Ammo=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RadarInvisible=no
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
VoiceCrashing=IntruderVoiceDie
DieSound=
ThreatPosed=0
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Selectable=no
MoveToShroud=yes
ImmuneToPsionics=yes
Crewed=yes
FlyBy=true
Spawned=yes
PitchAngle=0
Landable=no
Fighter=yes
OmniFire=yes
PitchSpeed=1.1

[BEAGSPYP]
UIName=Name:FALC
Image=BEAG
Category=AirLift
TechLevel=-1
Primary=Maverick
Armor=light
Strength=180
Sight=0
Speed=15
ROT=2
Points=30
CanRetaliate=no
CanPassiveAquire=no
Ammo=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RadarInvisible=no
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
MoveSound=BlackEagleMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
VoiceCrashing=BlackEagleDie
DieSound=
ThreatPosed=0
LeadershipRating=10
DamageParticleSystems=SparkSys,SmallGreySSys
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1
Selectable=no
MoveToShroud=yes
ImmuneToPsionics=yes
Crewed=yes
FlyBy=true
Spawned=yes
PitchAngle=0
Landable=no
Fighter=yes
OmniFire=yes

The 0x0 Building Art
Code:
[GABCN1]
Remapable=yes
Foundation=0x0
SolidHeight=-1
Height=1
OccupyHeight=1
CanBeHidden=false

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RehteA
Soldier


Joined: 16 Oct 2013

PostPosted: Sun Oct 21, 2018 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Tried that long ago but with 1x1 building.
Have you tested in multiplayer game and launcher it at enemy building(stacked)?
Will it crash or desync when that building destroyed?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Oct 21, 2018 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

RehteA wrote:
Tried that long ago but with 1x1 building.
Have you tested in multiplayer game and launcher it at enemy building(stacked)?
Will it crash or desync when that building destroyed?
0x0 never causes crash when overlapping. In fact it occupies no cell, and only a shared cell will cause crash. For desync I haven't tried yet.

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sun Oct 21, 2018 10:28 am    Post subject:   Reply with quote  Mark this post and the followings unread

Cheers for the tutorial. Since I am going to use it for multiplayer, I'll let you guys know if it causes any desyncs later.

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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Mon Oct 22, 2018 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Was that done by using the magical ARES

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Thu Oct 25, 2018 10:20 am    Post subject:   Reply with quote  Mark this post and the followings unread

Tested it multiple times by now. Hasn't caused any desync yet. Cheers.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Oct 27, 2018 1:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool. Cheers. Move to tut vault?

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Mon Nov 12, 2018 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Would be best, inb4 it gets lost between all the other posts.

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Nov 14, 2018 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think you will use a different aircrafts in the future, the MIGs are too overpowered.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Nov 14, 2018 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
i think you will use a different aircrafts in the future, the MIGs are too overpowered.

irrelevant. This is about the logic and how to implement it.
You should learn to stay on topic with your posts.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Nov 15, 2018 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can do weather storm + nuclear missile + Psychic blast

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