RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory. _________________ SHP Artist of Twisted Insurrection: Nod buildings
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.
Painters make shp, modelers make voxels. I make rules.ini code. And I need shp and voxels for my mods. Any work must be done by specialists. QUICK_EDIT
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.
Painters make shp, modelers make voxels. I make rules.ini code. And I need shp and voxels for my mods. Any work must be done by specialists.
Uhm, dude, they are not your personal assistants or employees where you can just tell them to give you what you need. There are proper ways to ask, or just be contented with what is offered to you in the media hut section.
If that's your reason, then you won't be given any asset, even one. Mark my word. QUICK_EDIT
Good and BIG mod will take years to create. It's almost 10 years, I think, after MO 2.0 release and start of 3.0 to 3.3.3 released now. And some modders making everything in their mods and making it really good. QUICK_EDIT
RIAKTOR, create 10 public high quality assets yourself, before requesting anything ever again.
PPM is not your personal asset factory.
Painters make shp, modelers make voxels. I make rules.ini code. And I need shp and voxels for my mods. Any work must be done by specialists.
Learn how to create assets. It's not difficult. Any excuse not creating them yourself, is just laziness. _________________ SHP Artist of Twisted Insurrection: Nod buildings
If you mark yourself as inis coder you want to show us some code tricks to do effects that seem unlikely possible
If you want help for a project you need to prove its potential first _________________
Bet everyone in this topic does ini "code". It's very simple.
Being fair, some of the workarounds and "special" weapons have some nice code, but nothing that people can't work out by looking at the results.
Art is an entirely different beast, and while I agree, any idiot can do "art" it takes much better people than I to do "real" art for RA2. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
Because all results of my experiments will be public with my big mods. QUICK_EDIT
BUGBAIT nice one for rippers, just like that 'jacko teh ripera' guest. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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But I am really shocked that it has been downloaded over 27 times...
Do the counters work correct on this forum? Or has it really been downloaded over 27 times? _________________ MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.) QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Sep 18, 2018 9:08 am Post subject:
Re: Request: Some from new and old Mental Omega
RIAKTOR wrote:
I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.
Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, icons, other shp.
I will use this in my new, really big mod.
Download Red Alert 3
Extract buildings
Render
Convert to SHP
Download Tiberian Wars
Extract buildings
Render
Convert render to SHP
???
PROFIT!
No, seriously, 85% of the additional MO civilian stuff are from these two.
If the ones which you want aren't included, just recolor a shipyard and the soviet reactor from RA3 to greyscale and call it a day. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Posted: Tue Sep 18, 2018 1:39 pm Post subject:
Re: Request: Some from new and old Mental Omega
Graion Dilach wrote:
RIAKTOR wrote:
I hate design of MO 3.0 and newer, but need two civillian duildings from this - nuclear plant and war dock.
Old MO 2.0 looks better, but I need only not released all Nazi content. All maked units, icons, other shp.
I will use this in my new, really big mod.
Download Red Alert 3
Extract buildings
Render
Convert to SHP
Download Tiberian Wars
Extract buildings
Render
Convert render to SHP
???
PROFIT!
No, seriously, 85% of the additional MO civilian stuff are from these two.
If the ones which you want aren't included, just recolor a shipyard and the soviet reactor from RA3 to greyscale and call it a day.
Don't forget wrong camera and lighting setup for the complete replica _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
I downloaded it just to see the your trolling in all its glory
Me too!
Graion Dilach wrote:
Download Red Alert 3
Extract buildings
Render
Convert to SHP
Download Tiberian Wars
Extract buildings
Render
Convert render to SHP
???
PROFIT!
No, seriously, 85% of the additional MO civilian stuff are from these two.
If the ones which you want aren't included, just recolor a shipyard and the soviet reactor from RA3 to greyscale and call it a day.
But i even think Speeder is also using 20% of unit quotes from C&C 4:
-Warhawk Laser Helicopter
-Gehenna Dybbuk Platform
-Driller Submerge APC
-Nanoid Huntress (and Deviatress)
-Tarchia Particle Collision Artillery
-Wormqueen Tesla-based Tank _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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Joined: 19 Aug 2009 Location: Moscow State University
Posted: Wed Sep 19, 2018 7:57 am Post subject:
RIAKTOR wrote:
kenosis wrote:
If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
Because all results of my experiments will be public with my big mods.
...At this point I'd say cut the guy some slack and leave him dreaming.
Tho that doesn't excuse RIAKTOR's attitude and these basic questions (could someone provide links tho? I don't see basic questions from him...).
A big mod? Pff. And you plan on doing that without even touching 3D, ever?
Then I guess that means no competition for me QUICK_EDIT
And you plan on doing that without even touching 3D, ever?
Hey now, I do my best work in Photoshop...
That works too, I suppose...
Your mod might look good, from what I see it has no lore at all, maybe a little bit.
So much for competition for me in that department
On the other hand, RIAKTOR touches upon a little something I'm seeing far too often:
Those who have big stories in mind rarely have the resources and tools (or experience) to bring that story forward.
And those who do have resources, animation skills, etc. just can't get a proper story out.
This can be seen with the canceled Bionicle: Revolution. They say it's good it has been scrapped. They say it would've been a good-looking, but messy movie.
This can be seen with MO too, which just so happens to be the subject of this topic:
All I see over is there is fancy/impressive coding (I have the INIs ), fancy graphics, unarguably impressive mission design (NOT talking the base-vs-base missions here. Those just get dull, even with surprises), and a sprinkle of lore and references/easter eggs here and there.
And that's it. Unless I missed a thing or two. Or a whole skyscraper.
Not sure what RIAKTOR has in mind, but it better be better than what I'm cooking up over here
Reminder: I'm not saying skilled artists of any kind are always incompetent writers and competent writers always aren't skilled artists. Just saying this is what I'm seeing both here and elsewhere.
^see a pattern there?^ QUICK_EDIT
I once was a newbie with creating assets for C&C games. That was like over 10 years ago since I started to learn 3d modeling to create my own assets. Nothing finished comes with a silver plate, but here's something close enough:
If you mark yourself as inis coder.......why I can only see you requesting this and that, or asking basic level questions. Ain't no specialist, but just an apprentice.
Because all results of my experiments will be public with my big mods.
Can guess that all your experiments are already done by me some years ago, judging by your basic level questions.
At least i learned from him some of thing i may need, so that means even me who was noobie but now it's even easy to me to make my own drop pod. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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EDIT:
"Note: 1 cell = 2 Blender units" from your Blender Template topic.
1 cell for which game?
All of them, RA1, TD, TS, RA2, the camera is placed correctly to match each game, so you can render same assets to each engine without resizing. QUICK_EDIT
I not really need civillian buildings from MO3, because find some better. But I need unused Nazi infantry, loadscreen, Gindenburg and other unused assets from MO 2.0. I have different ideas, but can use this graphycs. QUICK_EDIT
Correct me if I'm wrong, but didn't Speeder already release everything MO2 used?
'Cause if so, please put the link(s) here and let's all move on already.
If not, keep this topic dead. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
First time checking your reply: no avatar
-2 hrs later
Now you have!
I thought you were newly registered by the way.. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
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