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[Release] Advanced Rubble for Civilian Buildings + Fixes
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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Sep 28, 2018 7:18 pm    Post subject:  [Release] Advanced Rubble for Civilian Buildings + Fixes Reply with quote  Mark this post and the followings unread

Hey, in my spare time I've been working on converting all the vanilla civilian buildings in YR into advanced rubble, meaning taking the rubble from each building and making it it's own unique building / SHP file. I've included a readme with the fix notes and artmd.ini for as far as I know, that file doesn't work with include. If you want to read them before downloading:
    Includes fixed CANEWY05 with added urban combat frame
    Created shadow for and fixed CAWASH06
    Created snow rubble for CAOUTP
    Changed CITY palette to fix colors of buildings using it
    Fixed wrong palette for YACOMD rubble
    Fixed wrong colors on miami hotel rubble
    Fixed wrong palette for 1 frame of LA11 in multiple theatres
    Fixed a bunch of buildings that didn't work for specific theatres because Westwood:
    cdsydn02, cdsydn03, cdtran03, cdseat01, cala01, clseat01, clsydn02, clsydn03, cltran03, caegyp01,
    calond05, camorr01, camorr02, camorr03, casydn02, ctlond06, cnla11, cula01, cula11

To use, simply add elocalrubble.mix to your RA2 directory, copy the marked contents of the readme to your artmd.ini file, and it should be working in game.

Anything added/created was done by hand because I'm still lacking a PC that can handle 3D work. Sad
If there's anything that I missed or is wrong let me know and I hope its useful for the time it took lol.

EDIT: Updated 2/20/2021
Now you simply have to include it in rulesmd and artmd, no copypasting required.
Fixed CATRAN03 rubble being the wrong size. Thanks Starkku!


Add to the bottom of rulesmd.ini:
[#include]
1=rubblemd.ini

Add to the bottom of artmd.ini:
[#include]
1=rubbleart.ini



advanced rubble addon v3.zip
 Description:
Updated to easier system of [#include] art and fixed yet another wrong foundation

Download
 Filename:  advanced rubble addon v3.zip
 Filesize:  2.55 MB
 Downloaded:  237 Time(s)


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Last edited by 4StarGeneral on Sat Feb 20, 2021 8:24 pm; edited 4 times in total

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Fri Sep 28, 2018 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shocked This is so great thx 4sg

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Virgil
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Joined: 22 Jul 2018

PostPosted: Fri Sep 28, 2018 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised Great works!

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Fri Sep 28, 2018 8:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I appreciate your hardwork. Thanks, 4SG! (Especially the fixes)

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Sep 28, 2018 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the appreciation!
Edited the first post to include that I forgot to say to add [#include] rubblemd.ini which is pretty important.

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Sep 29, 2018 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
include [#include]
Laughing

I'd say "nice one", but I still have to llok at them #Tongue

Say, it is possible to make the repairable rubble indestructible, yes?
Asking 'cause I decided to have all useless/impassable rubble, that can't be built upon, removed for my mod...

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Sep 29, 2018 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sounds like it would just be easier to find and replace all LeaveRubble=yes with LeaveRubble=no, but yes it's possible. Just make up your own armor type and change it on the rubble base:

[ArmorTypes]
steelbeams=0%

[CIVRBL]
LegalTarget=no
Armor=steelbeams ;Armor=concrete

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TAK02
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Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Sep 29, 2018 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I meant that useless rubble would just block the map, hence why I had the rubble removed entirely.

The advnaced rubble tho and your SHPs changed that #Tongue

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Tue Oct 23, 2018 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uploaded a new version as I didn't noticed 3 of the buildings had the wrong foundation or wrong rubble for their building.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sat Feb 09, 2019 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

CASTL01 from the snow mix doesn't even HAVE snow rubble even in vanilla, might be worth you fixing that too.

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4StarGeneral
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Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Feb 10, 2019 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

And CASTL02 from snow mix is in the wrong palette for rubble as well, most of PARS doesn't have different rubble for snow, and there doesn't even seem to be a correct palette for TEXS06-08's rubble, etc. so there's a lot more to be fixed that are a lot more work than it's worth.

What's included in the mix is generic to work for all theatres unless it already has snow art (with a couple exceptions) so it does have rubble if you use the advanced rubble logic.

I'll have to be really bored to fix all those issues lol.

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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Sun Feb 10, 2019 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

No probs, didn't know how in-depth you were willing to go with it, lol.

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