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CloudPunk - new voxel game
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Nov 09, 2018 4:46 am    Post subject:  CloudPunk - new voxel game Reply with quote




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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 09, 2018 8:47 am    Post subject: Reply with quote

Would be interesting to see how (well) this game would render one of the C&C voxels. Lighting/texture etc
Looks like C&C voxels would size wise also fit quite well, since the car looks like it has only about 50-75 voxel length as well.
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4StarGeneral
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Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Fri Nov 09, 2018 2:21 pm    Post subject: Reply with quote

Well for one it's not using a 16-bit palette so I think pretty well lol. I've seen to many pixel/voxel games these days, not really impressed here without gameplay.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Nov 09, 2018 6:27 pm    Post subject: Reply with quote

Ironically WW's normals lighting trick would help control many of the pixelized artifacts seen in the demo. See the hood of the taxi how it has layers with shiny corners but not blended at all with the faces...
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Nov 09, 2018 11:23 pm    Post subject: Reply with quote

Lol, clearly inspired by the Blade Runner game which used voxel based tech for the character models. But yeah, besides that need to see gameplay. Sort of wish it looked a little more sophisticated, like the original Blade Runner, rather than this obviously self aware throwback style.
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