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 Forum index » Modding Central » Red Alert 2 Editing Forum
Using unused unittem colors
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NimoStar
Cyborg Cannon


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Nov 09, 2018 12:21 pm    Post subject:  Using unused unittem colors Reply with quote

Well as you may know there are unused (Magenta) colors in the RA2 unittem palette

In Tiberian Sun these were (un)used for Theather-Specific colors, and worked ingame.

RA2, all theathers:


Tiberian Sun temperate:


Tiberian Sun snow:


Is there a way to re-enable these colors or adding others in its place?

Will the game read the previously-unused colors by simply putting the modified palette, or is there other changes you need to do?

I was thinking adding purple and orange there, since those colors aren't adequately represented (in fact, other than the missing colors which appear pure magenta, there is no purple at all, not even in special "all lights")

I seem to recall too that some modders sucessfully used palettes using these colors, however they may have modified other files too for them to work.
For example, I am aware of the existance of .vpl files used for voxels.
If so, how to do that?
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Nov 09, 2018 1:03 pm    Post subject: Reply with quote

try it

I don't see why it shouldn't work. There's nothing hardcoded here.
It's unittem.pal for one theater and unitsno.pal for the other.
No clue if RA2 has unitlun.pal for lunar or something like that.

Other than that, with exception of transparent, shadow, remap and the glow colors, every other color can be changed without any hardcoded sideeffect.


you only have to edit the vpl, if you also want these edited colors to work on voxels as well.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Nov 09, 2018 6:12 pm    Post subject: Reply with quote

Well the obviously easy option is copy unitsno->unittem/uniturb which has the pink areas filled with pale blues.
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unknown_men
Vehicle Drone


Joined: 09 Apr 2015

PostPosted: Fri Nov 09, 2018 7:06 pm    Post subject: Reply with quote

Can you explain about color 204 to 207 ? I see they still Magenta in any theather.

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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Fri Nov 09, 2018 9:21 pm    Post subject: Reply with quote

It's just unused by WW, you can change it to any color you want and it'll work.
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NimoStar
Cyborg Cannon


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Nov 09, 2018 10:25 pm    Post subject: Reply with quote

Yes, but I mean this:

Quote:
you only have to edit the vpl, if you also want these edited colors to work on voxels as well.


I don't know how to edit the .vpl, is there any tutorial on that?
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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Nov 09, 2018 10:38 pm    Post subject: Reply with quote

What color index in unit*.pal is ABSOLUTELY not used in the original game?

Currently turreted SHP units are forced unit*.pal and it's too colorless.
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Nov 10, 2018 12:30 pm    Post subject: Reply with quote

There aren't any tutorials for editing the VPL but all the information you'll need can be found here.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Nov 10, 2018 5:13 pm    Post subject: Reply with quote

unknown_men wrote:
Can you explain about color 204 to 207 ? I see they still Magenta in any theather.

That's not true, unitsno has them all...


unitsno.jpg
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unitsno.jpg



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NimoStar
Cyborg Cannon


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Yesterday, at 6:40 am    Post subject: Reply with quote

Mig Eater wrote:
There aren't any tutorials for editing the VPL but all the information you'll need can be found here.


Thanks I guess, that still seems overly complicated and the tools are quite primitive, slow and buggy :/
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