I just wonder what makes a transport transport.
It’s more like a aircraft design question.
I don’t want that after I made a “transport” and people say “Nay, this doesn’t look like a transport at all.” _________________
I just wonder what makes a transport transport.
It’s more like a aircraft design question.
I don’t want that after I made a “transport” and people say “Nay, this doesn’t look like a transport at all.”
The "UH" in UH-60 Black Hawk is a short for utility helicopter, from it's name it's giving you the impression that this type is purposed to serve various missions targets I.E evacuation and ground attack and supporting teams on the ground in the same time, and isn't it obvious that attack helicopter has a thin hull and the two seats are back to back!
That's why they made the transport ones have a wider hulls to enable it to carry troops and unlike the attack ones which have the doors or to be specific cockpit hatches on it's roof and guns mounted down the front and on the wing pods, the transporters have the doors on the sides and guns are mounted only the on sides QUICK_EDIT
the voxel seemed to be small, so i resized it, i have edited also the hva, after all seem to be finished, expected as it was made, i have put both vxl. and hva. resized in the game folder, as i have proceed to testing ingame, the voxel is nowhere to be seen but the shadow of the main rotor, as i have clicked the unit to move, my game crashed.
what can i do to resolve this? what seems to be the problem? QUICK_EDIT
the voxel seemed to be small, so i resized it, i have edited also the hva, after all seem to be finished, expected as it was made, i have put both vxl. and hva. resized in the game folder, as i have proceed to testing ingame, the voxel is nowhere to be seen but the shadow of the main rotor, as i have clicked the unit to move, my game crashed.
what can i do to resolve this? what seems to be the problem?
To start with, you could share with us your rules and art code for the unit. QUICK_EDIT
the voxel seemed to be small, so i resized it, i have edited also the hva, after all seem to be finished, expected as it was made, i have put both vxl. and hva. resized in the game folder, as i have proceed to testing ingame, the voxel is nowhere to be seen but the shadow of the main rotor, as i have clicked the unit to move, my game crashed.
what can i do to resolve this? what seems to be the problem?
To start with, you could share with us your rules and art code for the unit.
i only used it as a new look for the nighthawk transport QUICK_EDIT
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