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Mooman Tech Building Pack
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Jan 08, 2019 11:53 pm    Post subject:  Mooman Tech Building Pack
Subject description: Old buildings from tech expansion
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Hello mortals! Because I have been asked several times already if I have those Mooman's stuff, Tech Buildings which are available to public, I decided to upload it here.
So, you have here Tech Armory, Tech research Center, tech Communications Center and Tech Police Station, as well as rules and art files as examples.
Credit goes to Mooman of course.







Mooman Tech Building Pack.rar
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 Filename:  Mooman Tech Building Pack.rar
 Filesize:  231.49 KB
 Downloaded:  718 Time(s)


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jan 09, 2019 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Good for new tech buildings. It takes me a while to think what functionalities they should have.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Wed Jan 09, 2019 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, cheers dude.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jan 12, 2019 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Thank you good people. I am glad that people still find it useful.
Not matter how modern we are, still some tradition must be respected, and those stuff belongs to old tradition Very Happy

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Jan 12, 2019 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
Thank you good people. I am glad that people still find it useful.
Not matter how modern we are, still some tradition must be respected, and those stuff belongs to old tradition Very Happy


You are right, especially the last 2 buildings in your post, are they scrapped tech buildings from ra2?

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jan 12, 2019 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think that everything is scrapped from original game files.
That tech satellite just got flag, it completely exist in game as random building. It did not have snow on snow version, as result is this does not have as well.
Tech Armoy is being scrapped from various tent buildings plus flag and fireplace.
And those two you asked, yes, they exist somewhere in game's file as unused buildings. I think they are in different palettes as well.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Jan 12, 2019 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:

You are right, especially the last 2 buildings in your post, are they scrapped tech buildings from ra2?


The 3rd one is city04.shp in one of the mixs of RA2. This is a modified version with remap color.
The 4th one is a heavily modified version of city03.shp, I only realized this after checked the file itself again, as the shape of these two buildings are the same.
There are also c*city*.shp files, however there is no theater difference between them. Note that all these files uses city*.pal palettes, not the normally used unit palettes.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Sat Jan 12, 2019 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did something with it too...



rehab.jpg
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rehab.jpg



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Jan 13, 2019 12:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I noticed something strange with the 3rd building "city04.shp", the building reflection shows it was rendered in a snow area, same goes to buildings with tesla orbs, did anyone notice this?

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jan 13, 2019 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

PussyPuss, Hmm...  I did not pay attention, but nice discover.

G-E, WHOA That is epic work! I like it! What are you using this building for?

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Mon Feb 11, 2019 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
G-E, WHOA That is epic work! I like it! What are you using this building for?

Rehab/physio center... medical but not surgical.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Feb 16, 2019 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I am sure many will be sent to rehab! (rehabilitation center, owned by Yuri)

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Guest





PostPosted: Fri Jun 21, 2019 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Why i cant sell this building even i used unsellable=no

How to make this sellable?

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Guest





PostPosted: Fri Jun 21, 2019 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

@Guest Make sure to have a buildup anim

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jun 21, 2019 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

It needs a Buildup animation set in art.ini to be sellable.

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Rakaziel
Medic


Joined: 20 May 2019

PostPosted: Sat Jun 22, 2019 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Armory looks Awesome! Very Happy

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