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Scrapyard
Moderators: freedom fighter
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Tue Feb 19, 2019 9:01 am    Post subject:  Scrapyard
Subject description: Tier 3 tech unlocker
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Armor: Wood
Power: -100
Cost: $4500
Purpose: Technology advancement, Transport
Requires: Relay Center
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Support Power 1: Mechanist Tribue
Recharge Time: 7 min
Powered: yes
Cost: N/A
Purpose: Reinforcements

A Mongoose is constructed for free every 7 minutes. If multiple Scrapyards are present, only three of them will construct Mongooses.
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Support Power 2: Nitro Boost
Recharge Time: 4 min
Powered: yes
Cost: $800
Purpose: Assist

Boosts the speed of a group of vehicles by 70% for 25 seconds
____

Support Power 3: Doppelgangers
Recharge Time: 4 min 30 sec
Powered: no
Cost: $800
Purpose: Reinforcements

Paradrops a group of fake vehicles consisting of two Mongooses and two Bowlers at the target location. Fake vehicles are faster and more fragile than real ones and their weapons do no damage. They can be ordered to self-destruct via deploy command, damaging anything nearby. They will not explode violently when destroyed by enemy fire.
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Support Power 4: Final Squadron
Recharge Time: 7 min
Powered: yes
Cost: $2000
Requires: Airfield
Purpose: Airstrike

A squadron consisting of five Kamikazes will carry out suicide attacks at the target location. They will divebomb into random targets up to ten cells away. Very effective against light structures and groups of units.
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While it does not look like much, the Mechanists who work here insist that it is a fully-fledged, state of the art, top secret research facility. Whatever it may actually be, the Scrapyard nevertheless provides the Scavengers with an ample supply of spare parts with which they can use to piece together their biggest and meanest warmachines as well as nifty gadgets such as nitrous systems, cheap bomb-laden decoys, and even miniaturized EMP generators small enough to be carried in the back of a jeep. The spare parts can also be used to assemble a Mongoose for free at regular intervals, ensuring that the Chieftain is never low on any readily available weapons. Additionally, the Scrapyard can transport units to the tunnel networks below via it's cargo elevator, who can reemerge from other Scrapyards or any available Assault Tunnels.

Notes:
-This structure is unique to the Wasteland Scavengers subfaction
-Can be occupied by up to eight small and medium sized units who can then reemerge from other Scrapyards or any available Assault Tunnels
-Original shp by Xuetianyi

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