Posted: Sun Feb 17, 2019 12:54 am Post subject:
Pre-Release Eiffel Tower
Decided to take another stab at this thing.
Left is the one I made back in... 2012? I think? Right is the new one (work in progress). Original screenshot is included for comparison.
Can somebody please post the full-quality base? I think it's in isotem or isourb. I'm using a Mac, otherwise I'd take care of it, but I don't have parallels installed.
EDIT: Thanks tomsons26lv/TAK02!
EDIT #2: See posts below for latest edits.
eiffel tower.png
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RA2_Beta_Eiffel_Tower.png
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_________________ PreRA2 Dev Lead Last edited by Symphonic on Mon Feb 18, 2019 10:00 pm; edited 1 time in total QUICK_EDIT
The left one looks better with fewer rungs and the higher contrast, the legs need a little fixing, but appears to be a better starting point.
As for the right leg, do a mirror of the left and darken it sufficiently so you get rid of the explosion scarring.
So the original was actually pretty wonky w/ regard to the top... the real Eiffel Tower has a denser grid (like the one on the right), so I opted to go with accuracy instead of a perfect replica of westwood's inaccurate model.
Probably a decision they made to reduce polygon count and speed up rendering. I'll continue to play around with it, though - something does seem off.
Legs should be easy to fix using the images that Toms posted - thank you Toms!! _________________ PreRA2 Dev Lead QUICK_EDIT
Still have no idea how I'm going to do the damage frames. Pre-release, the Eiffel Tower couldn't be destroyed (to not piss off the French) so when the mission was remade to have you blow it up (instead of just shut it down), they changed it to the "Paris Tower" to avoid any controversy.
Latest revision:
(Again, last revision on the left, new version on the right)
The platforms need to be darker on the shadow side, and the left half of the front leg needs to be brighter. Otherwise looks ok, though I'd still prefer the less dense upper section. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
Thanks G-E! I've darkened the shading and brightened the left side of the leg a bit. Let me know what you think.
...
Also made some changes to the second platform's detailing to make it a little bit more accurate to the real thing.
And added some transparency to the legs. On close inspection of the original screenshot, there were transparent sections in the legs... the bright areas you see are actually the ground tiles showing through.
Both images of the preview are the same version - one with a black background and one with a blue background.
The inconsistency of the saturation really bugs me
non-saturated, saturated, non-saturated, extremely saturated at bottom _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
The inconsistency of the saturation really bugs me
non-saturated, saturated, non-saturated, extremely saturated at bottom
I noticed that, too - I'm probably going to desaturate the whole thing and create a color adjustment layer. _________________ PreRA2 Dev Lead QUICK_EDIT
Is this really in China? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Searched for it and found one, a replica in Hangzhou. They had planned to put the whole area around the tower there, but the construction is suspended and that's how it looks now. People are growing vegetables around there. QUICK_EDIT
Nah, people will still use things without a damage frame, invincible or not. Damage frame is a lot of work, but if you think it's manageable for your free time, why not? _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
best version so far.
Especially since it now also improves/fixes the lighting. Previously the shadowed side was too dark compared to the sunlit side.
And the bottom diagonal part that faces directly the sun is also the brightest.
The colors also match better the bottom part. _________________ SHP Artist of Twisted Insurrection: Nod buildings
@Gangster: No need to say sorry. After posting it, I also felt that the top had little more saturation and somewhat more blue/magenta tint, but I couldn't spare more time. With your's it is almost there, maybe the saturation can be increased a bit for the top.
Shadow direction isn't quite right (for RA2)... length might be a bit on the high side too.
Not sure about the direction, but the length is appropriate given the longer shadows (lower sun angle) from the early builds of the game. _________________ PreRA2 Dev Lead QUICK_EDIT
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