Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue Mar 19, 2024 7:25 am
All times are UTC + 0
FS : River Runs(2-4)
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Fri Mar 08, 2019 3:09 am    Post subject:  FS : River Runs(2-4) Reply with quote  Mark this post and the followings unread

Runs around the river



rr.png
 Description:
 Filesize:  43.29 KB
 Viewed:  3474 Time(s)

rr.png



01.png
 Description:
 Filesize:  2.22 MB
 Viewed:  3474 Time(s)

01.png



02.PNG
 Description:
 Filesize:  2.5 MB
 Viewed:  3474 Time(s)

02.PNG



03.PNG
 Description:
 Filesize:  1.91 MB
 Viewed:  3474 Time(s)

03.PNG



river runs(2-4).rar
 Description:

Download
 Filename:  river runs(2-4).rar
 Filesize:  184.44 KB
 Downloaded:  43 Time(s)


_________________
Lost Relic[mod]
Lost Relic[game]

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Mar 16, 2019 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like a well-put-together medium-sized map.
Good to see you're still around, Vef

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Mar 18, 2019 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

oh, I can use this map for make money? xD

_________________
https://www.moddb.com/mods/global-crisis
https://www.patreon.com/scipcion

Back to top
View user's profile Send private message Facebook Profile URL
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 18, 2019 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Detail around the river, especially the upper half, is very good. I like the narrow paths at the top, though they may be problematic for the AI. It's also nice to see a few ambient light and meteor storm triggers bring life to the map.

Unfortunately Tiberium is very scarce for a 4p map, and its placement is uneven. Large areas, especially starting points for some reason, are devoid from any detail. There are also a few cliff and slope errors here and there.

I forgot what's the max. length of a bridge, but it might be worth checking if the bridge in the middle can be repaired properly.

Overall I'd say this map stays true to Westwood's standards.

_________________


Back to top
View user's profile Send private message
Vefbl4
General


Joined: 07 Feb 2007

PostPosted: Tue Mar 19, 2019 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank

What money?

I played with them. AI uses those paths, but I agree. I tried to make the map more realistic(organic). Even tiberium placement needs a symmetrical map, I tried to compensate that by giving a terrain advantage or two. There are blue tiberium spots, btw. Far placed tiberium and it's scarcity drains energy from greedy players Razz . There needs to be empty space for base building, or to where strategically move it. Some tiles also slow down vehicles and infantry, that's why I try to minimize LAT spamming and put LAT where it is needed. Bridge is repairable. Overall, vegetation grows around the water, trees and such, other land is desert.

_________________
Lost Relic[mod]
Lost Relic[game]

Back to top
View user's profile Send private message
NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Mar 24, 2019 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

But maybe starting areas should have a hint of civilization to them. FOr example, why would a military base put itself on the most barren place possible...

One would think tiberium abundance, but here, not even that is a factor.

_________________

Back to top
View user's profile Send private message Visit poster's website
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Mar 25, 2019 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

GDI and Nod love fighting over barren deserts. It's what they do.

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Mon Mar 25, 2019 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread

You should fix the shore error left of the white tank/grey building seen in image 03.PNG...

My eyes can't unsee it...

_________________
MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [8 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1602s ][ Queries: 17 (0.0111s) ][ Debug on ]