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Internal Error on new survival maps
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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Fri Mar 22, 2019 6:00 pm    Post subject:  Internal Error on new survival maps Reply with quote  Mark this post and the followings unread

Hi all, hope everyone here is doing fantastic!

Anywho, I've been creating myself skirmish survival maps specifically for my mod. There's this one I've made based on the final Allied mission where you play as whatever country and protect the Kremlin from Allied attacks. However, I have not been able to play it yet. The game will receive an internal error exactly halfway through the loading screen (perhaps, as with TS, some experts may know what components the game is loading at halfway through the loading bar).

As with 99% of my IEs, they have EIPs that have never been reported or posted on ModEnc, so I have the map and except.txt here. Taskforces, scripts, teams, and triggers are all linked properly. Every unit exists with no mistakes in picking the wrong ones. I deleted any objects off the map that may have been causing problems. But to no avail so far.

Side question: Has there been a simpler way to determine EIP meanings aside from learning binary and the EXE?



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  5.29 KB
 Downloaded:  6 Time(s)


1survivalk.yrm
 Description:

Download
 Filename:  1survivalk.yrm
 Filesize:  126.35 KB
 Downloaded:  7 Time(s)


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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Mar 23, 2019 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Give 0 or 1 or 2 for Tag entries, like:

[Tags]
01000028=,Russian Buildings 1,01000027

to

01000028=0,Russian Buildings 1,01000027

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sun Mar 24, 2019 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread

E1 Elite wrote:
Give 0 or 1 or 2 for Tag entries, like:

[Tags]
01000028=,Russian Buildings 1,01000027

to

01000028=0,Russian Buildings 1,01000027


Surprisingly, it worked!

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Mon Mar 25, 2019 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aha! I never have a reason to touch tags for the purposes of survival maps, but the one time I opened the tag editor I checked that condition. I didn't realize clicking and not setting a tag entry would make it have no value, where as you can never open the tag editor and have all tags default to 0.

Thank you!

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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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