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[8] [TS] [FS] Mutant's Dream, Human's Nightmare
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Sun Mar 24, 2019 2:22 am    Post subject:  [8] [TS] [FS] Mutant's Dream, Human's Nightmare
Subject description: A RA2 ore map but it's converted into a TS map.
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Tips: Play as Nod, because its rocket infantry can destroy Tiberium while the GDI's disc throwers can't. Cyborgs are immune to Tiberium.



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Mutant's Dream, Human's Nightmare.png



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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sun Mar 24, 2019 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a unique idea, never seen a map in twisted insurrection or DTA with a map only harvesters replace the MCV.

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

PussyPus wrote:
That's a unique idea, never seen a map in twisted insurrection or DTA with a map only harvesters replace the MCV.


I don't get it. I didn't modify the map to replace the MCV with harvesters because that's unfair, and it's not even my idea!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Ignore PussyPus. He's mostly posting only for the sake of posting something, ignoring the topic and usually not making any sense.

Concerning the "map", i can't say i like it. Way too simple, small, undetailed, unbalanced (favoring Nod) and boring.

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
undetailed


I'm not gonna replace all tiles with green crystal tiles because you can't place pavement over them.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

with that i mean actual terrain/landscape
-cliffs
-rivers
-trees
-rocks
-overlays
-civil stuff
-mutant stuff (visceroids, jellyfish, tib fiends, maybe mutant infantry)
-rough, sand, grass, normal ground types
-craters
-tib trees
-invisible light posts for a nice ambient atmosphere
-some trigger work (day/night cycle, random spawned civils/mutants) to make the map more active/alive (haven't checked your map, but outgoing from the preview i assume there are none)

This 3 minute job of covering an entire map with tib and then removing 3 rectangles the size of the 3 starting buildings isn't really what i call a map.
You can't even use it as a testmap right now, since you have no place to build and test anything.

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X-Mech Calendar (28 Mechs for GDI and Nod)
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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

no. Actually, I didn't create this map. I converted a RA2 ore map into a TS map.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

twistedconversion wrote:
no. Actually, I didn't create this map. I converted a RA2 ore map into a TS map.

You picked the worst possible map then. The RA2 map archive has many much better looking and working maps.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Mon Mar 25, 2019 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
twistedconversion wrote:
no. Actually, I didn't create this map. I converted a RA2 ore map into a TS map.

You picked the worst possible map then.


I don't care.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

twistedconversion wrote:
I don't care.

thanks for wasting my time, explaining why your map sucks.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Mechacaseal
AA Infantry


Joined: 29 Aug 2015

PostPosted: Mon Mar 25, 2019 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

This would be better posted on cncnet rather than ppmsite. ppmsite tries to look official. cncnet is more focused on the multiplayer gameplay.

try this map its similar lol



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batworld.mpr
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Mar 25, 2019 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Ignore PussyPus. He's mostly posting only for the sake of posting something, ignoring the topic and usually not making any sense.


I didn't ignore the topic, it's 100% non-logical to have an MCV in a map full of tiberium and only very small space for structures... Confused

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 25, 2019 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then read again your post and try to make sense of it.
PussyPus wrote:
That's a unique idea, never seen a map in twisted insurrection or DTA with a map only harvesters replace the MCV.

1. you praise the map as unique. now you say you don't like it
2. TI and DTA have nothing to do with this topic
3. why would harvesters replace the mcv?

Most of your posts in the past showed such garbled mess, making it hard/impossible to make any sense of it.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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twistedconversion
Rocket Infantry


Joined: 23 Feb 2019
Location: Egypt

PostPosted: Tue Mar 26, 2019 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread


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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Fri Dec 13, 2019 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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