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[RA2]GDI light infantry FIXED!
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HongFeng
Civilian


Joined: 04 Feb 2019
Location: China

PostPosted: Tue Mar 26, 2019 3:07 pm    Post subject:  [RA2]GDI light infantry FIXED!
Subject description: With no wrongs!
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Laughing After learning from the last experience, I fixed the last problem and adjusted the material. This time the infantry has no problems, and it comes with a set of available sequences. Because it is very large, it can be scaled to your favorite. Size, welcome to download ~
[GDIRMSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,7,7
FireUp=64,7,7
Idle1=120,61,0,S
Idle2=181,60,0,E
Crawl=241,7,7
Prone=241,1,7
Cheer=329,32,0,E
Die1=313,16,0
Die2=297,16,0
FireProne=361,7,7
Down=433,2,2
Up=417,2,2
Paradrop=5,1,0
Panic=8,7,7
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1



    .png
     Description:
     Filesize:  240.08 KB
     Viewed:  4738 Time(s)

    .png



    GDIRMFIXEED.shp
     Description:

    Download
     Filename:  GDIRMFIXEED.shp
     Filesize:  572.68 KB
     Downloaded:  289 Time(s)


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    NimoStar
    Commander


    Joined: 07 Nov 2012
    Location: Buenos Aires

    PostPosted: Mon Apr 01, 2019 2:00 am    Post subject: Reply with quote  Mark this post and the followings unread

    Thats a pretty big "Light" infantry :V

    Anyways well done since we can resize it ourselves

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    HG_SCIPCION
    Gauss Rifle Trooper


    Joined: 07 Jun 2013
    Location: Perú

    PostPosted: Mon Apr 01, 2019 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

    NimoStar wrote:
    Thats a pretty big "Light" infantry :V

    Anyways well done since we can resize it ourselves


    Ahahhaha, deja de usar tantos pacman Nemo...
    Pd: estas bastante activo estos dias...

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    NimoStar
    Commander


    Joined: 07 Nov 2012
    Location: Buenos Aires

    PostPosted: Mon Apr 01, 2019 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

    Quote:
    Ahahhaha, deja de usar tantos pacman Nemo...
    Pd: estas bastante activo estos dias...


    Por mi situación personal no puedo salir a la noche, asíq ue...

    De todos modos tengo que pedirle a Martin que me reaguegue al whatsapp de "modders"

    Viva el pacman :V

    pero no hablemos así que nos banean :V :V

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    Banshee
    Supreme Banshee


    Also Known As: banshee_revora (Steam)
    Joined: 15 Aug 2002
    Location: Brazil

    PostPosted: Thu Apr 04, 2019 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

    Yo no hablo español, pero yo entiendo un poquito. Yo hablo un poquito de portuñol #Tongue.

    I do not speak spanish, however, I understand a little bit of it. I do speak a bit of portuñol (mix of spanish and portuguese).

    HG_SCIPION wrote:
    Ahahhaha, deja de usar tantos pacman Nemo...
    Pd: estas bastante activo estos dias...


    Ahahhaha, you shouldn't use so many pacmen* Nemo...
    PS: You've been very active in these days


    * plural of pacman

    Nimo Star wrote:
    Por mi situación personal no puedo salir a la noche, asíq ue...

    De todos modos tengo que pedirle a Martin que me reaguegue al whatsapp de "modders"

    Viva el pacman :V

    pero no hablemos así que nos banean :V :V


    My personal situation doesn't allow me to go out at night, so...

    Anyway, I have to ask Martin to re-add me to the "modders" whatsapp.

    Long live Pacman :V

    However, we shouldn't talk like this (in spanish) as we can get banned :V :V

    ------------------------------------------------------------------------

    PS: I've only used Google translator for the expression "asíq ue..."

    I don't have plans to ban people for this reason, but common sense says that we should speak english in public. It is an english speaking forums anyway. If you guys PM each other in spanish, there is no problem. I've already PMed a bunch of people here in portuguese. Obviously, I was talking to people who understood my portuguese (aka. other brazilians).

    Last edited by Banshee on Thu Apr 04, 2019 4:04 am; edited 2 times in total

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    NimoStar
    Commander


    Joined: 07 Nov 2012
    Location: Buenos Aires

    PostPosted: Thu Apr 04, 2019 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

    "pacmen" may work as a plural when speaking English, but not spanish :V

    Anyways, sorry.

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    Banshee
    Supreme Banshee


    Also Known As: banshee_revora (Steam)
    Joined: 15 Aug 2002
    Location: Brazil

    PostPosted: Thu Apr 04, 2019 4:07 am    Post subject: Reply with quote  Mark this post and the followings unread

    Pacmen does not work as the plural of Pacman in portuguese either Wink.

    Back in topic, the infantry is indeed too big for RA2. It should look more adequate if it gets resized, but it is a nice model anyway.

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    G-E
    Defense Minister


    Joined: 09 Feb 2015

    PostPosted: Thu Apr 04, 2019 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

    Way too big... unless you entirely replaced all the "big" buildings with really large "small" buildings, perhaps even bigger than the New England style houses in YR.

    Now if you put this effort into making a race of aliens that could defy earthly scale and still seem appropriate... you might have a winner.

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    NimoStar
    Commander


    Joined: 07 Nov 2012
    Location: Buenos Aires

    PostPosted: Thu Apr 04, 2019 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

    It could be a sort of giant cyborg.

    Also, it is kind of ironic this is on Nod color scheme. Is it a conversion from CnC3?

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    Lin Kuei Ominae
    Seth


    Joined: 16 Aug 2006
    Location: Germany

    PostPosted: Fri Apr 05, 2019 6:21 am    Post subject: Reply with quote  Mark this post and the followings unread

    Apart from the already mentioned too big, i fear it's also unusable when scaled down. This because legs/arms are very thin right now and when scaled down surely create holes, missing pixel as they get scaled down to a single pixel width or less (thus holes/missing pixel).

    When creating infantry for TS/RA2, you don't go for realistic proportions.
    The common way is to create it, like it's height is reduced by 20%, thus having width/length a bit unproportional thicker than on a realistic scaled model.

    In addition are small scaled results directly created by the renderer much better than with any available resize tool afterwards. (resizetool results are pixelized or blurred with antialiase or worse)

    For several tiny/thin things i often have to use a Push modifier (3ds max to inflate a mesh like a balloon) to blow the scale to 1.5, sometimes even 2 times the normal scale, to avoid any pixel holes.

    The remap areas for example are way too small. When scaled down to RA2 size, they are not more than a single pixel. Ingame it would be impossible to tell the teams color.


    In short: creating something big, to have it scaled down afterwards leads to poor results and/or lots of manual fixing work.
    Best is to scale it perfectly right away.

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    cxtian39
    Commander


    Joined: 11 Feb 2016

    PostPosted: Sun Apr 07, 2019 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

    Ra2 infantries are all short fatties.

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