Posted: Mon Jun 03, 2019 12:41 am Post subject:
[RA2] Allied Hover MLRS
Subject description: Re-done GDI version
Just a quick job, but I thought I'd contribute a little something . Doubled voxel size, used Apollo's script to the GDI colours to blue, and then went over with a fine-tooth comb tweaking it. Turret antennae have been removed and there are now remappable missiles in said turret, but other than that nothing much beyond minor cosmetic stuff.
Turret offset in OSVV is -32,0,44. I don't have a PrimaryFireFLH though, or in-game pics.
Looks good but the thing is enormous! Needs at least a 40% shrink to be appropriately sized ingame. This is pretty severe and can lead to some problems.
Also don't forget to do the voxel offset on the turret in HVA builder. At full size, offset should be X=0, Y=35.5, and Z=3 _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
No no no, it being twice the size of an Apocalypse is totally intentional. It's a hover vehicle remember, no need to worry about all that weight on tracks and stuff...
Yeah, hopefully this version will turn out better . Scaled it down from .083 to .043, so it's still a fair-sized vehicle, but not massively so. Oh, and the turret's properly positioned too this time around.
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