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[WIP]4-leg Mech projecting an electric soul
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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jun 18, 2019 10:19 am    Post subject:  [WIP]4-leg Mech projecting an electric soul
Subject description: A real shock trooper
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Want suggestion on attack and/or other sequences and/or other suggestions.

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Last edited by cxtian39 on Sun Oct 13, 2019 8:09 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 18, 2019 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

3 of them on a single cell could be a bit crowded. Might be better as a vehicle instead of an infantry.

In the walkanim: the left rear leg has a slight delay at the rear most position, which gives it a limping look.

instead of a white outline for the hologram, you could use the shadow frames to give it a transparent dark outline. Or since it's a single color only, you could also directly go using the shadow frames for a transparent dark hologram.

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MRMIdAS
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Joined: 17 Jul 2008

PostPosted: Tue Jun 18, 2019 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

For fire frames, I'd have him either doing a one- handed attack like Magneto, or maybe a 2-handed attack like Chun Li, or maybe the emperor from Star Wars.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Wed Jun 19, 2019 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS wrote:
For fire frames, I'd have him either doing a one- handed attack like Magneto, or maybe a 2-handed attack like Chun Li, or maybe the emperor from Star Wars.
Like Zeus #Tongue

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Last edited by cxtian39 on Sun Oct 13, 2019 8:10 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 19, 2019 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Might be easier done with a tesla weapon. So just the arm animation without the bolt.

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jun 19, 2019 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool idea, makes me think of a C&C version of the Starcraft Archon

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PussyPus
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Joined: 14 Jul 2015
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PostPosted: Wed Jun 19, 2019 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

This gave me an inspiration...

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Exley
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Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Mon Jun 24, 2019 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

ra2: ghost busters Very Happy
(looks cool btw)

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Mon Jun 24, 2019 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't look bad  Confused

Last edited by cxtian39 on Sun Oct 13, 2019 8:10 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Jun 24, 2019 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

the shadow could be better. A light source directly above doesn't give it a good perception of depth and detail. So imo better go with a building shadow than the stupid RA2 infantry shadow.

Too many walkframes making the anim slow or the steps too small to fit to such a high ingame speed. It looks like skating.

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Mon Jun 24, 2019 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the shadow could be better. A light source directly above doesn't give it a good perception of depth and detail. So imo better go with a building shadow than the stupid RA2 infantry shadow.

Too many walkframes making the anim slow or the steps too small to fit to such a high ingame speed. It looks like skating.
Can a 4 leg walk loop be done in 6 frames (currently is 20)? Or I just reduce its Speed.

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Crimsonum
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Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 25, 2019 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks good, but the concept is weird. A ghost wearing mechanical legs??

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jun 25, 2019 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Can a 4 leg walk loop be done in 6 frames (currently is 20)? Or I just reduce its Speed.

sure, your 4 legged walk is like two 2-legged walkcycles behind each other.
and a 2 legged cycle can be done fine with only 6 frames.

Though, in your case with the quite big unit, i would go for a 8 or 10 frames cycle.
4 or 5 frames for a leg to move back, and another 4 or 5 frames to move to the front again. The diagonal opposite leg doing the same, the other legs shifted by half a cylce.

For an elephant gait (always 3 legs on the ground) (similar to my signature MMKII), it would require a bit more frames, as this is a walkcycle that needs a multiple of 4 frames (8 or 12 in your case).

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jun 25, 2019 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
It looks good, but the concept is weird. A ghost wearing mechanical legs??
Well, totally opposite #Tongue

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cxtian39
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Joined: 11 Feb 2016

PostPosted: Tue Jun 25, 2019 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is infantry animrate hardcoded? All infantries in YR have a 6-frame walk loop.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jun 26, 2019 5:48 am    Post subject: Reply with quote  Mark this post and the followings unread

yes, animrate is hardcoded.
All infantry have very short legs, thus they need a rather low number of frames to play the anim fast enough to match the ingame speed.

Your unit has bigger/longer legs and thus a bigger step, which means it can have slightly more frames for the same walk-anim speed.

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