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 Forum index » Featured Tools » Community Tools
AI Editor for RA2 and TS
Moderators: Community Tools Developpers
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DyordsTheBell
Civilian


Joined: 01 Dec 2016
Location: Manila

PostPosted: Wed Nov 21, 2018 5:49 am    Post subject: Reply with quote

Finally I found a perfect editor to create my own AI tactics without having manually typing it by scratch, thanks.
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Askeladd
Soldier


Joined: 29 Dec 2013

PostPosted: Sun Feb 03, 2019 1:37 pm    Post subject: Reply with quote

I finally got off my lazy butt and updated the first post and repo with the updates that E1 Elite made (thanks!).

DyordsTheBell wrote:
Finally I found a perfect editor to create my own AI tactics without having manually typing it by scratch, thanks.

No problem Smile

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Ich-Henker
AA Infantry


Joined: 06 Aug 2015
Location: Germany

PostPosted: Sun May 26, 2019 9:39 pm    Post subject: Reply with quote

Hello,

Is it possible to add new ai scripts from the ares development as a user - i tried it within the config, it shows in the editor but shuts itself down upon trying to reopen it:

67=Enter Vehicles,NoTypes,Instructs the taskforce to enter the nearest vehicles.

"Error occured at ScriptType: xxxxxxx Please verify its format. Application will now close."

..

Edit: turns out you got to have no empty IndexNumbers, so if you want to add 67, 66 and 65 must be added first.

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Mon May 27, 2019 2:42 pm    Post subject: Reply with quote

Update version 2.0.4.0

Changes:
- Double click on boolean fields to toggle their values (Credits: Askeladd)
- AITrigger UI fields re-ordered for better readability (Credits: Askeladd)
- Script action types from config file is now parsed based on its ID instead of its array index
- YR config file updated with Ares script action additions of IDs from 65 to 70

Attaching the updated version and the source code changes over the current github version.


aieditv2_0_4_0.zip
 Description:
AIEdit v2.0.4.0

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 Filename:  aieditv2_0_4_0.zip
 Filesize:  235.27 KB
 Downloaded:  10 Time(s)


SrcChanges2040.zip
 Description:
Source code changes

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 Filename:  SrcChanges2040.zip
 Filesize:  9.98 KB
 Downloaded:  7 Time(s)


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Ich-Henker
AA Infantry


Joined: 06 Aug 2015
Location: Germany

PostPosted: Wed May 29, 2019 10:02 pm    Post subject: Reply with quote

Thank you for your update, much appreciated.  Exclamation

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jul 01, 2019 9:15 pm    Post subject: Reply with quote

I noticed the "Number" value type is limited to 100. This is problematic, for example in a situation where I need to specify a team number greater than 100 (I need units to switch between teams, and I have well over 100 TeamTypes).
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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Jul 02, 2019 12:49 am    Post subject: Reply with quote

Crimsonum wrote:
I noticed the "Number" value type is limited to 100. This is problematic, for example in a situation where I need to specify a team number greater than 100 (I need units to switch between teams, and I have well over 100 TeamTypes).

That is silly...

Code:
AI Totals:
 Taskforces:315
 Scripts:206
 TeamTypes:517
 Triggers:807

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Tue Jul 02, 2019 2:23 am    Post subject: Reply with quote

Update version 2.0.4.1

Changes:
- Script action's UI number field's max value raised to 6-digits.

Attaching the updated version and the source code changes over the current github version.


aieditv2_0_4_1.zip
 Description:
AIEdit v2.0.4.1

Download
 Filename:  aieditv2_0_4_1.zip
 Filesize:  235.78 KB
 Downloaded:  2 Time(s)


SrcChanges2041.zip
 Description:
Source code changes

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 Filename:  SrcChanges2041.zip
 Filesize:  15.18 KB
 Downloaded:  0 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jul 02, 2019 9:45 pm    Post subject: Reply with quote

Thanks for the quick fix!
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