Posted: Sat Dec 15, 2018 1:48 pm Post subject:
[WIP] [Tiberium Resurrection]
Subject description: New addon for C&C Tiberian Sun
Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where NOD undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs - thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else . I will update this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes / feedback, etc. just reply. Thats all for now, have a good day.
<----------> MAPS <---------->
1st - [LOST SHEEP]
Map progress: 100% Triggers and objectives progress: 1st - single unit: 100%
2nd - partial control: 90%
3rd - total control: 0%
[SHORT BRIEFING] -
Spoiler (click here to read it):
Welcome Commander. After NOD went undercover as GDI and mass-murdered mutants, we are having serious problems cooperating with them. We need to regain their trust and show them, who is real enemy. This journey begins in yellow zone. One of our bases focused on Tiberium research stopped transmitting. We are not sure, how did that happen. There are 3 possible answers: Mutants / ion storms / NOD. We need you to investigate and report. You will be send undercover of night to nearby city. Your task is to contact mutants [DO NOT KILL THEM] and try to regain their trust and any informations regarding our base. Then move into the base, which contain radar scanning ion storms. Your task is to check, if there were frequent ion storms in last 2 weeks. You will get new objectives according to the situation.
1) Contact mutants. Do not use deadly force until necessary!
2) Check radar on the top of the mountain to the southeast!
Commander! Thanks to your heroic actions near Tiberium mountain relationship with mutants is better. But this is not the end. Some
regions with mutants are under control of NOD and their propaganda. We need to prevent this at all cost! Your next task is, to capture
propaganda radars, then destroy NOD propaganda convoys and at last - wipe out NOD base. At first, you will destroy 3 propaganda radars. Then wipe out their 4 propaganda convoys, evacuate mutants, build a base and then wipe them out!
1) Destroy 3 propaganda radars!
2) Destroy 4 propaganda convoys!
3) Build the base and wipe out any NOD presence!
3rd - (0%) [THIRD TIME'S THE CHARM]
[SHORT BRIEFING] -
Spoiler (click here to read it):
Commander! NOD is retreating! Outstanding job, but we need to deal them the final blow! Aloud and with destruction - are your
orders for this mission. It will be though fight, they will not give up without a fight. NOD invented radar, that manipulates Tiberium life-forms. The thing is, that manipulated life-forms are aggressive to anyone who comes nearby. We shall let them taste their own medicine. Radar is heavily defended, so we will break through their first line of defense, capture the radar and finish them. After we capture radar we will have mutants and
life-forms on our side. It will be 3 vs 1 fight. Should be simple, huh?
1) Capture the radar and kill everything with NOD badge!
Wow... Just wow. I honestly never thought we would get this far. Once again HUUGE thanks to everyone who gave this project a chance, I really appreciate it and hope you enjoyed it! As we reached this "milestone" I want to share my thoughts about making this project.
Ini-files making: This one was really interesting. Understanding different segments of it and editing them in your own way is amazing. I know - focus on this was not big so far, but if project will continue I will work on this much more. 8/10
Map making: This was the best one. Map making in FinalSun is pretty easy to understand and except for some glitches it was fun. I am surprised that old game like this is so easy to edit. Environment feels real, many customizations and everything fits together. For me, it is just the best! 10/10
Trigger making: Pain in the ass. So many problems, bugs, glitches,... Making this was difficult, but being able to create your own world with not so much limitations was immersive. 6/10
Have a good day Last edited by LucasSK on Thu Jun 13, 2019 2:02 pm; edited 3 times in total QUICK_EDIT
Why are you writing everything obnoxiously oversized, center justified and unnecessarily colourful?
I do not know why, but I think this is much prettier. I do not force anyone to click on this post, therefore these "oversized replies" are not a problem. I also tend to write only small messages with bigger fonts, so they won't get lost here.
But your feedback really matters to me, so alright - I will try to reduce amount of "text edits". Last edited by LucasSK on Tue Jul 23, 2019 7:10 am; edited 5 times in total QUICK_EDIT
I like a good campaign, but I'd say this method of self-promotion is a little try-hard.
I'm actually hesitant to click the links, cause your posts feel like bot posts.
What do you mean by "try-hard self-promotion" when I write in my own post?
What is "bot" about them? I try to write as briefly as possible. I give you important information without long, useless talk. If you'd rather see something more "human-like", maybe more discussion about this addon, feel free to check CnCNet post, which I update more often: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/ QUICK_EDIT
Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences...
We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular! I will talk more about it once we reach it.
I recently finished HUGE part of the 2nd map - [NEVER-ENDING STORY] and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded.
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