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[WIP] [Tiberium Resurrection]
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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Dec 15, 2018 1:48 pm    Post subject:  [WIP] [Tiberium Resurrection]
Subject description: New mod for C&C Tiberian Sun
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Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where NOD undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs -  thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else Smile . I will update  this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes  / feedback, etc. just reply. Thats all for now, have a good day.

<----------> MAPS <---------->

1st - [LOST SHEEP]

Map progress:  100%
Triggers and objectives progress:
1st - single unit: 100%
2nd - partial control: 90%
3rd - total control: 0%


[SHORT BRIEFING] -
Spoiler (click here to read it):
Welcome Commander. After NOD went undercover as GDI and mass-murdered mutants, we are having serious problems cooperating with them. We need to regain their trust and show them, who is real enemy. This journey begins in yellow zone. One of our bases focused on Tiberium research stopped transmitting. We are not sure, how did that happen. There are 3 possible answers: Mutants / ion storms / NOD. We need you to investigate and report. You will be send undercover of night to nearby city. Your task is to contact mutants [DO NOT KILL THEM] and try to regain their trust and any informations regarding our base. Then move into the base, which contain radar scanning ion storms. Your task is to check, if there were frequent ion storms in last 2 weeks. You will get new objectives according to the situation.
1) Contact mutants. Do not use deadly force until necessary!
2) Check radar on the top of the mountain to the southeast!


2nd - [NEVER-ENDING STORY]
Map progress: 55%
Triggers and objectives progress: 50%

[SHORT BRIEFING] -
Spoiler (click here to read it):
Commander! Thanks to your heroic actions near Tiberium mountain relationship with mutants is better. But this is not the end. Some
regions with mutants are under control of NOD and their propaganda. We need to prevent this at all cost! Your next task is, to capture
propaganda radars, then destroy NOD propaganda convoys and at last - wipe out NOD base. At first, you will destroy 3 propaganda radars. Then wipe out their 4 propaganda convoys, evacuate mutants, build a base and then wipe them out!
1) Destroy 3 propaganda radars!
2) Destroy 4 propaganda convoys!
3) Build the base and wipe out any NOD presence!


3rd - (0%) [THIRD TIME'S THE CHARM]
[SHORT BRIEFING] -
Spoiler (click here to read it):
Commander! NOD is retreating! Outstanding job, but we need to deal them the final blow! Aloud and with destruction - are your
orders for this mission. It will be though fight, they will not give up without a fight. NOD invented radar, that manipulates Tiberium life-forms. The thing is, that manipulated life-forms are aggressive to anyone who comes nearby. We shall let them taste their own medicine. Radar is heavily defended, so we will break through their first line of defense, capture the radar and finish them. After we capture radar we will have mutants and
life-forms on our side. It will be 3 vs 1 fight. Should be simple, huh?
1) Capture the radar and kill everything with NOD badge!

                                 - Most of the map should be city.

OFFICIAL TRAILER: https://www.youtube.com/watch?v=OgjC6DZTYyY
OFFICIAL POST: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/
DOWNLOAD: http://www.mediafire.com/file/sna0ugbpyolt47p/Tiberium_Resurrection.zip/file

Do not forget to report bugs and share your opinions about this project!

Last edited by LucasSK on Wed Oct 30, 2019 6:55 pm; edited 44 times in total

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Jan 05, 2019 11:32 am    Post subject: Reply with quote

.

Last edited by LucasSK on Sun May 19, 2019 11:02 am; edited 1 time in total

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat May 11, 2019 7:24 am    Post subject: Reply with quote

.

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun May 26, 2019 10:09 am    Post subject: Reply with quote

2 000 views on cncnet and 1 200 views on ppmsite

Wow... Just wow. I honestly never thought we would get this far. Once again HUUGE thanks to everyone who gave this project a chance, I really appreciate it and hope you enjoyed it! As we reached this "milestone" I want to share my thoughts about making this project.

Ini-files making: This one was really interesting. Understanding different segments of it and editing them in your own way is amazing. I know - focus on this was not big so far, but if project will continue I will work on this much more. 8/10

Map making: This was the best one. Map making in FinalSun is pretty easy to understand and except for some glitches it was fun. I am surprised that old game like this is so easy to edit. Environment feels real, many customizations and everything fits together. For me, it is just the best! 10/10

Trigger making: Pain in the ass. So many problems, bugs, glitches,... Making this was difficult, but being able to create your own world with not so much limitations was immersive. 6/10

Have a good day #Tongue

Last edited by LucasSK on Thu Jun 13, 2019 2:02 pm; edited 3 times in total

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Jun 13, 2019 2:00 pm    Post subject: Reply with quote

New FinalSun mapping tutorial is out! If you want to learn, how to make custom maps for Tiberian Sun or just revise some of your knowledge, be sure to check FinalSun Complete Tutorial - https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Mon Jul 08, 2019 12:25 pm    Post subject: Reply with quote

3 000 views on cncnet, 1 600 views on ppmsite and 150 views on other sites
Thank you very, VERY much for being with me. I would never get this far without you! New skirmish map for [TIBERIUM RESURRECTION] - "Islands of Destruction" is out! NOTE: Never play this map with "destroyable bridges" OFF! Always turn it ON!
Download: http://www.mediafire.com/file/dou5k7pm9tjptr9/[TR]+Skirmish.zip
Map-making of this map: https://www.youtube.com/watch?v=URVDHUCa6bI&t=19s
Gameplay premiere of this map: https://www.youtube.com/watch?v=oM0grsxVln4

Have a good day and wonderful summer holidays! I am going to take a break from Tiberian Sun for a few weeks. See ya in August!

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Jul 13, 2019 2:26 pm    Post subject: Reply with quote

First mapping tutorial video is out! Be sure to check it out and tell me your opinions about it!
https://www.youtube.com/watch?v=ttEHFrNGA74&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD



Last edited by LucasSK on Tue Jul 16, 2019 5:42 pm; edited 1 time in total

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Jul 16, 2019 5:41 pm    Post subject: Reply with quote

Third mapping tutorial video is out!
https://www.youtube.com/watch?v=zBXcV32xq6U&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=3



Be sure to check it out and vote for the next one!
https://www.strawpoll.me/18450920

Last edited by LucasSK on Mon Aug 12, 2019 11:23 am; edited 3 times in total

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G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jul 20, 2019 11:25 am    Post subject: Reply with quote

Why are you writing everything obnoxiously oversized, center justified and unnecessarily colourful?
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Jul 20, 2019 12:52 pm    Post subject: Reply with quote

I like a good campaign, but I'd say this method of self-promotion is a little try-hard.

I'm actually hesitant to click the links, cause your posts feel like bot posts.
_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Jul 23, 2019 6:50 am    Post subject: Reply with quote

G-E wrote:
Why are you writing everything obnoxiously oversized, center justified and unnecessarily colourful?


I do not know why, but I think this is much prettier. I do not force anyone to click on this post, therefore these "oversized replies" are not a problem. I also tend to write only small messages with bigger fonts, so they won't get lost here.

But your feedback really matters to me, so alright - I will try to reduce amount of "text edits".

Last edited by LucasSK on Tue Jul 23, 2019 7:10 am; edited 5 times in total

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Tue Jul 23, 2019 6:55 am    Post subject: Reply with quote

Team Black wrote:
I like a good campaign, but I'd say this method of self-promotion is a little try-hard.

I'm actually hesitant to click the links, cause your posts feel like bot posts.


What do you mean by "try-hard self-promotion" when I write in my own post?

What is "bot" about them? I try to write as briefly as possible. I give you important information without long, useless talk. If you'd rather see something more "human-like", maybe more discussion about this addon, feel free to check CnCNet post, which I update more often: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun Aug 18, 2019 10:04 am    Post subject: Reply with quote

FinalSun Map Making videos Season 1 just ended! 2nd season starting 5th October! Check whole 1st season here:
 https://www.youtube.com/playlist?list=PLjjwlzyJni7XE0YnXSPzuJg6EFxi7e1Hy

Last edited by LucasSK on Fri Oct 04, 2019 4:45 am; edited 1 time in total

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Aug 18, 2019 10:26 am    Post subject: Reply with quote

I like what I see. Keep up the good work!

You can link directly to youtube here using (youtube)(/youtube) tags (using brackets).
make sure it says "http" and not "https"




_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Aug 31, 2019 3:03 pm    Post subject: Reply with quote

Fourth mapping tutorial video is out!
https://www.youtube.com/watch?v=4-4wt5G4k64&list=PLjjwlzyJni7VrKTFltZ03e-4imT-_xwlD&index=4



Be sure to check it out and vote for the next one!
https://www.strawpoll.me/18565615/

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun Sep 01, 2019 4:22 pm    Post subject: Reply with quote

Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences...

We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular! I will talk more about it once we reach it.

I recently finished HUGE part of the 2nd map - [NEVER-ENDING STORY] and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded. 

See ya there #Tongue 

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Fri Sep 06, 2019 7:28 pm    Post subject: Reply with quote

Great news! Instead of gameplay premiere, there is going to be Official Trailer! - Check it out tomorrow (7th September) at 18:00 (6PM) CEST!

https://www.youtube.com/watch?v=OgjC6DZTYyY




Trailer will be followed by map release!

See ya there #Tongue 

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LucasSK
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Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sun Sep 08, 2019 6:59 am    Post subject: Reply with quote

4 000 views on cncnet, 3 000 views on ppmsite and 650 views on other sites

THANK YOU!

As promised, I released trailer and updated version of Tiberium Resurrection (2 campaign, 2 skirmish maps). Enjoy and do not forget to leave your feedback here!

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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Oct 26, 2019 12:35 pm    Post subject: Reply with quote




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LucasSK
Vehicle Driver


Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Thu Oct 31, 2019 3:47 pm    Post subject: Reply with quote

1 YEAR

Yes! It's here! 1st anniversary of Tiberium Resurrection


So... How I got into making this mod?

I was always obsessed with RTS games... I played every C&C game and some other RTS titles since I remember. It was 2016, when I discovered Ultimate Collection on Origin and immediately bought one. Since then, my obsession got worse Laughing... I re-played Tiberian Sun, Tiberian Dawn, Tiberium Wars, Renegade and partially Red Alert 2. At one point, I got bored again and started looking for some community creations (2017). Not long after that, I found Final Sun, later CnCNet, which I officially joined 27th December 2017. It was summer 2018, when I was going through some sh*t and TS was now my hobby, where I could relax. I decided to take it to the next level and started making plot for Tiberium Resurrection - my own mod. I just couldn't get it done right, so I spent a lot of time making different plots, stories and eventually maps. I decided to re-play Tiberian Sun and when I finished NOD mission Sheep's clothing, I got a plot which would take place after this mission and so I started making map for it. Not long after that, I finished the plot and announced it on CncNet on 31st October 2018. Since then, I have learned much more about map-making, modding and video editing than I could ever imagine, but I have still much to learn...

Alright... And what about the update?

I am currently working on an update 2.25. It will include 3rd soundtrack and 3rd skirmish map - TIBER RIVER. The name should be already known to you. It's river in Italy, where meteor with tiberium impacted the Earth and created madness for decades. Based on information I found about this river (from real world sources and tiberium universe), I will try to re-create it as best as I can. Constant fights between GDI and NOD, new tiberium liveform which came alongside with meteor, Rome and much more in this skirmish map for 2-5 players!

Introduction to the new unit - MAULERhttps://www.youtube.com/watch?v=cj3bLq02iKY
11th Map-making video from this map: https://www.youtube.com/watch?v=Dfpi6rMqMRM&list=PLjjwlzyJni7WnH91oqhM84NgQ9eLYkq8S

And at last... When will the update be released?

I can't tell you exact date, but it should be this year. I will inform you about progress occasionally.

Cheers Laughing

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LucasSK
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Joined: 29 Nov 2018
Location: Slovakia

PostPosted: Sat Nov 09, 2019 1:20 pm    Post subject: Reply with quote




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