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[TS] Blood River (2-8)
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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Oct 12, 2019 8:24 am    Post subject:  [TS] Blood River (2-8)
Subject description: Remake of Westwood's "A river runs near it" map
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Blood River
2-8 players


I have decided to create a remake of "A river runs near it" map from Westwood.
Map is made from scratch, it has large size for 8 players, giving players more building space and increased map details in all ways.



There are some basic triggers like Day&Night cycle, plus special ones such as bridge repair trucks or 10% chance for ion storm during night.


Feel free to post feedback.

Update to v1.1:
-Small cliffs and slopes adjustments
-Cleared some tiles near C1, C3, C4, C19, C20, C21 cliffs
-Small vein changes

Update to v1.2:
-fixed 2 wrong tiles near spawn 5 (waypoint 4)
-applied newest E1 Elite's IsoMapPack5 compression

Update to v1.3
-fixed missing dirt road tile
-adjusted hint for pathfinding

Update to v1.4
-fixed stuck units after leaving tunnel (bottom left tunnel)
-playable clear area increased to 202x210 (also more build space for 3rd and 7th location)
-small terrain adjustments at map edges
-updated both map preview images



2019-10-12 01.19.05.png
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2019-10-12 01.19.04 (1).png
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2019-10-12 01.19.04.png
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2019-10-12 01.19.05 (1).png
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2019-10-11 23.10.14.png
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blood_river_v1.4.zip
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Last edited by Tuc0 on Fri Oct 30, 2020 7:35 pm; edited 5 times in total

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Oct 12, 2019 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, big and detailed map.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Oct 12, 2019 10:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, this looks amazing. The map crashes when I try to open it in FinalSun, though.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Oct 12, 2019 11:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Wow, this looks amazing. The map crashes when I try to open it in FinalSun, though.

Thanks,
to open in FS: set "Size=0,0,204,214" in text editor.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun Oct 27, 2019 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update:
-Small cliffs and slopes adjustments
-Cleared some tiles near C1, C3, C4, C19, C20, C21 cliffs
-Small vein changes

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Oct 27, 2019 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
to open in FS: set "Size=0,0,204,214" in text editor.

woah, not only a big, but a huge map.
And also very well detailed.
Great job.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Oct 28, 2019 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks

I still can't believe how lucky I am to be able to use different IsoMapPack5 compression. Without it, the map would be much smaller or details would be heavily compromised.
I really appreciate E1 Elite's work even more, knowing that only few people will actualy use it.

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HG_SCIPCION
Gauss Rifle Trooper


Joined: 07 Jun 2013
Location: Perú

PostPosted: Mon Oct 28, 2019 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

beautiful map, TS maps are very special.
More maps please!

Works in RA2:




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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 28, 2019 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's some damn beautiful artwork.
HG, your signature desperately needs a link to your Global Crisis mod.

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SHP Artist of Twisted Insurrection:  Nod buildings

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X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Oct 28, 2019 10:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

@HG_SCIPCION
Nice screenshots  Rating 10 out of 10! Perfect!

Does the RA2 draw water cliff edges shadows in the same way as TS?
I have mixed land and water cliff edges together to prevent shadow bug.




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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Oct 29, 2019 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd like to file a complaint: the name "blood river" is false advertisement, as the water is clearly blue, not red. I'd like 10 million dollars please #Tongue

Looks nice, tho.
Oh, and @HG too Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 29, 2019 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
Does the RA2 draw water cliff edges shadows in the same way as TS?

Instead of fixing it, WW removed cliff shadows entirely.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Nov 09, 2019 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
I still can't believe how lucky I am to be able to use different IsoMapPack5 compression. Without it, the map would be much smaller or details would be heavily compromised.

Try the latest map renderer, it should give better IsoMapPack5 compression.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Nov 09, 2019 10:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Any way to get the same updated compression to Starkku's MapTool?

Also, since the renderer already does more than just render the map, it might be worth to consider updating the name of the program...I propose Final Sun Finalizer #Tongue

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E1 Elite
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Joined: 28 May 2013

PostPosted: Sat Nov 09, 2019 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Latest map renderer computes 18 different 4-level tile field's sort combinations and selects the best out of those. Those 18 selected combinations were arrived at from statistics of large number 4-level sort combinations on 100s of maps as it is computationally intensive to have all those. Starkku's Maptool just gives 4 individual 3-level sort combination options to be given in profiles to check which one is better manually. Manually checking those large number of combinations is like going backwards when an application can do it for you with a click of a button.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Nov 09, 2019 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, it compressed IsoMapPack5 in my map even more. Nice job!
The only thing standing in the way of big maps up to wxh=512 is (probably) FS minimap window Smile
    Unmodified from FS:
    10387 lines

    Compressed with MapTool:
    8810 lines

    Compressed with MapRenderer
    7662 lines

Which makes around 74% of original size.

TS IsoMapPack5 limit is around 9753 lines.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Fri Nov 29, 2019 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Update to v1.2:
-fixed 2 wrong tiles near spawn 5 (waypoint 4)
-applied newest E1 Elite's IsoMapPack5 compression

Spoiler (click here to read it):

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sat Nov 30, 2019 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

That IsoMapPack5 lines limit can now be extended in the game with this hack.

Your snow map divide and conquer also needs fixing, to make it run on vanilla game.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sat Nov 30, 2019 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are there any issues or IE with D&C? IsoMapPack5 has 8941 lines so it shouldn't be issue.
I have have tested only on my modded and vanilla TS Clients.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sun Dec 01, 2019 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Answered on that map thread. It was crashing with IE EIP:0058BF9C for the IMOV overlay usage.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun May 17, 2020 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated map to v1.3
-fixed missing dirt road tile
-adjusted pathfinding

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Iran
Pyro Sniper


Joined: 23 Mar 2011

PostPosted: Sun May 17, 2020 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
Indeed, it compressed IsoMapPack5 in my map even more. Nice job!
The only thing standing in the way of big maps up to wxh=512 is (probably) FS minimap window Smile
    Unmodified from FS:
    10387 lines

    Compressed with MapTool:
    8810 lines

    Compressed with MapRenderer
    7662 lines

Which makes around 74% of original size.

TS IsoMapPack5 limit is around 9753 lines.

Can't you just patch the game to read more lines?

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Sun May 17, 2020 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Iran wrote:

Can't you just patch the game to read more lines?

I have patched game.exe, but it takes no more than one minute for additional compression and making it playable on other TS clients.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Fri Oct 30, 2020 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update to v1.4
-fixed stuck units after leaving tunnel (bottom left tunnel)
-playable clear area increased to 202x210 (also more build space for 3rd and 7th location)
-small terrain adjustments at map edges
-updated both map preview images

note: if you would like to open map in FS, decrease map size using MapResize by -5 on width and -7 on height dimensions.

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