Posted: Sat Dec 15, 2018 1:48 pm Post subject:
[WIP] [Tiberium Resurrection]
Subject description: New mod for C&C Tiberian Sun
Greetings, in this way i want to announce upcoming campaign I am working on. I called it [Tiberium Resurrection] - it tells story after Nod mission Sheep's clothing (where NOD undercover as GDI mass-murdered mutants and captured Tratos), so the relationship between GDI and Mutants is really bad. It will contain 3 missions for now (maybe i will add more later), few multiplayer / skirmish maps and some changes to environment (New tiberium type, paved cliffs - thanks to Holland.) It is not complete yet, however now I can tell that map will not be very big but there will be many triggers, and so i recommend you actually checking every black tile for text speech, bonus money or maybe something else . I will update this topic so you can see my progress and maybe some screenshots soon. I want to release first mission in november. Also, if you have any suggestions / requests / wishes / feedback, etc. just reply. Thats all for now, have a good day.
Map progress:100% Trigger(s) progress:100%
Spoiler (click here to read it):
While Nod mass-murders mutants, 500 km further small group of soldiers investigate new tiberium mutation...
Primary Objective One: Investigate new tiberium mutation!
Primary Objective Two: Contact mutants, deadly force forbidden!
Since Nod went undercover and mass-murdered mutants, news are full of their propaganda bullsh*t. Villages all over yellow zone are now hostile for GDI forces. We need to stop Nod from spreading their false propaganda! Your taskforce will be sent to Siberian Nod sector, where Nod positioned their propaganda radars. Your task is to disable these radars one by one, then eliminate propaganda convoys in nearby villages. Nod influence is strong, but if you manage to weaken their defences, we can send you reinforcements. Good luck Commander!
Primary Objective One: Destroy 3 Nod propaganda radars!
Primary Objective Two: Destroy 3 Nod propaganda convoys!
Primary Objective Three: Build a base and destroy Nod compound!
City Cleansing Map progress: Trigger(s) progress:
Spoiler (click here to read it):
Meanwhile, Nod invented and built a radar to manipulate tiberium liveforms in their favor. This prototype is not finished yet, which results in hostile agression from liveforms. Unfortunately, this radar has been located in the middle of a city. We do not need collosal damage, therefore your first task is to silently capture it and use liveforms to create chaos in Nod base. Then you shall build a base and finish them. Good luck Commander!
Primary Objective One: Capture Nod radar without getting noticed!
Primary Objective Two: Wipe out Nod presence, minimalize civilian casualties!
the Final Battle Map progress: Trigger(s) progress:
Spoiler (click here to read it):
Is it? It can't be... Commander, you have to see this by yourself!
Fields of Insurgency (2-4 players)
Map progress: 100%
Islands of Destruction (2 players)
Map progress: 100%
Wow... Just wow. I honestly never thought we would get this far. Once again HUUGE thanks to everyone who gave this project a chance, I really appreciate it and hope you enjoyed it! As we reached this "milestone" I want to share my thoughts about making this project.
Ini-files making: This one was really interesting. Understanding different segments of it and editing them in your own way is amazing. I know - focus on this was not big so far, but if project will continue I will work on this much more. 8/10
Map making: This was the best one. Map making in FinalSun is pretty easy to understand and except for some glitches it was fun. I am surprised that old game like this is so easy to edit. Environment feels real, many customizations and everything fits together. For me, it is just the best! 10/10
Trigger making: Pain in the ass. So many problems, bugs, glitches,... Making this was difficult, but being able to create your own world with not so much limitations was immersive. 6/10
Have a good day Last edited by LucasSK on Thu Jun 13, 2019 2:02 pm; edited 3 times in total QUICK_EDIT
Why are you writing everything obnoxiously oversized, center justified and unnecessarily colourful?
I do not know why, but I think this is much prettier. I do not force anyone to click on this post, therefore these "oversized replies" are not a problem. I also tend to write only small messages with bigger fonts, so they won't get lost here.
But your feedback really matters to me, so alright - I will try to reduce amount of "text edits". Last edited by LucasSK on Tue Jul 23, 2019 7:10 am; edited 5 times in total QUICK_EDIT
I like a good campaign, but I'd say this method of self-promotion is a little try-hard.
I'm actually hesitant to click the links, cause your posts feel like bot posts.
What do you mean by "try-hard self-promotion" when I write in my own post?
What is "bot" about them? I try to write as briefly as possible. I give you important information without long, useless talk. If you'd rather see something more "human-like", maybe more discussion about this addon, feel free to check CnCNet post, which I update more often: https://forums.cncnet.org/topic/9186-wip-tiberium-resurrection/ QUICK_EDIT
Greetings Tiberian Sun fans! Those, who had been checking on this post regularly may know what is going to happen, but lets summarize it in a few sentences...
We are really close to reaching amazing 4 000 views on Cncnet post, which is spectacular! I will talk more about it once we reach it.
I recently finished HUGE part of the 2nd map - [NEVER-ENDING STORY] and I want to release it as we reach 4 000 views. Gameplay premiere from this map will be out this Saturday (7th September) at 18:00 (6PM) CEST, followed by map release. Be sure to check it out as I will reveal few secrets scattered across the new map. I will put link to premire here, once I have it recorded.
Yes! It's here! 1st anniversary of Tiberium Resurrection
So... How I got into making this mod?
I was always obsessed with RTS games... I played every C&C game and some other RTS titles since I remember. It was 2016, when I discovered Ultimate Collection on Origin and immediately bought one. Since then, my obsession got worse ... I re-played Tiberian Sun, Tiberian Dawn, Tiberium Wars, Renegade and partially Red Alert 2. At one point, I got bored again and started looking for some community creations (2017). Not long after that, I found Final Sun, later CnCNet, which I officially joined 27th December 2017. It was summer 2018, when I was going through some sh*t and TS was now my hobby, where I could relax. I decided to take it to the next level and started making plot for Tiberium Resurrection - my own mod. I just couldn't get it done right, so I spent a lot of time making different plots, stories and eventually maps. I decided to re-play Tiberian Sun and when I finished NOD mission Sheep's clothing, I got a plot which would take place after this mission and so I started making map for it. Not long after that, I finished the plot and announced it on CncNet on 31st October 2018. Since then, I have learned much more about map-making, modding and video editing than I could ever imagine, but I have still much to learn...
Alright... And what about the update?
I am currently working on an update 2.25. It will include 3rd soundtrack and 3rd skirmish map - TIBER RIVER. The name should be already known to you. It's river in Italy, where meteor with tiberium impacted the Earth and created madness for decades. Based on information I found about this river (from real world sources and tiberium universe), I will try to re-create it as best as I can. Constant fights between GDI and NOD, new tiberium liveform which came alongside with meteor, Rome and much more in this skirmish map for 2-5 players!
5 000 views on cncnet, 4 300 views on ppmsite, 600 views on w3dhub and 500 views on cncnz = 10 000 views
We recently passed amazing 10K views milestone which I really, REALLY did not expect this early . So, what have we already reached?
As every project, I started at 0. Since then, Tiberium Resurrection:
reached more than 10 000 views on Forums
reached more than 1 300 views on YouTube
got to 4 Forums
got channel on 5 Discord servers
and much more... but most importantly, I have had a great time making this mod
As a "reward" for reaching this milestone, I got 2 videos. 1st one reveals new logo for Tiberium Resurrection (https://www.youtube.com/watch?v=b2adhq6PB-c) and 2nd one will show Mauler's strength against other in-game units (will be released soon, idea by lazygecko).
I have already prepared a "reward" for reaching 20K views. This one will be like no-other before, and even I am excited about it!
Tiberium Resurrection 2.5 is going to be released on 22nd December!
Great, right? I am really excited to announce this update we all have been working on lately... Lets see what is new:
- re-worked briefings for all maps (read in main post above)!
- planned 1 more map, 1st map shortened into prologue, 2nd map now recognized as 1st!
- FULL version of 1st campaign map - Propaganda Forecast!
- 3rd skirmish map - Tiber River by Hamed_Elite and 54VAGEW01F!
- new ModDB page for TR!
- new SoundTrack - Alert & Awakened by Holland!
- MediaFire and ModDB pages are now disables till the release of the update, sorry for inconvenience!
- the Prologue gameplay premiere on 21st December!
- want to see some pictures? Here you go!
Last edited by LucasSK on Mon Dec 09, 2019 7:00 pm; edited 2 times in total QUICK_EDIT
6 000 views on CnCNet, 5 400 views on PPMforums, 800 views on W3DHub and 700 views on CnCNz
Thank you for your support! I hope you are excited about the update 2.5, so I decided to tell you more about its maps!
This map should get player into the story and introduce new tiberium type. Beating this map is pretty easy and took me under 5 minutes. Bet you won't expect the ending . Me and my colleagues are currently testing the map. Gameplay premiere from this map coming 21st December!
This map talks about Nod propaganda system and challenges player to destroy it piece by piece. The map is pretty big and it is not finished yet, but expected length should be approximately 1 hour. Map is hard, but gets easier over time as player gains more bonuses...
Tiber River (2-5 players):
I'm trying to finish Propaganda Forecast as soon as possible, so this map may have to wait for the next update... The biggest challenge should be the map itself as I'm working on multiple triggers to make this interesting.
Oh, and here are some more screenshots!
PS: Map-making video is going to be out on 14th December! Cheers
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