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The time now is Fri Apr 19, 2024 1:34 pm
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a changed voxel and rules + some new missile vxls
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Judeau
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Joined: 28 Feb 2004

PostPosted: Mon Mar 21, 2005 10:29 am    Post subject:  a changed voxel and rules + some new missile vxls Reply with quote  Mark this post and the followings unread

all goes to the original creator of the voxel..i just made a slight modification to the feet and gave it a missile/artillery turret( mammoth tank turret + double barreled artillery cannon )

credit to holy_master



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Last edited by Judeau on Thu Apr 14, 2005 6:24 pm; edited 3 times in total

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Mar 21, 2005 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

does it really walk!? Smile

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Jah
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Joined: 23 Nov 2002

PostPosted: Mon Mar 21, 2005 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah. He modified the Holy_Master's voxel. Not bad.

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DonutArnold
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Joined: 18 Jan 2005
Location: Finland

PostPosted: Mon Mar 21, 2005 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

wow!, cool, i mean REALLY COOOOOL!!! Smile

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Mon Mar 21, 2005 12:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's real fun to make true mobile artillery out of this unit.
and reply to the question if it walks. such a voxel is in fact smaller voxels moving and rotating so yeah.
and i didn't like the feet of the one originally posted so i made em a little different.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Mar 21, 2005 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome!

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Judeau
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Joined: 28 Feb 2004

PostPosted: Sun Mar 27, 2005 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

updated it!!!
fixed the barrel's location and added cameos

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