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3.32: Have you used the Supra Load? Post feedback here!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 04, 2005 5:53 pm    Post subject:  3.32: Have you used the Supra Load? Post feedback here! Reply with quote  Mark this post and the followings unread

Have you used the Supra Load thing that comes with OS SHP Builder 3.32? Post feedback here! And bugs here, if it has...

I can assure you that it loads SHP files in a way faster speed than any other method available in the program.

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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Sat Jun 04, 2005 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Sat Jun 04, 2005 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

i got the very samething, when i tryed to open my GDI radar.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Jun 04, 2005 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Brilliant. Works without any problems here on XP with SP2.

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FS-21
Cyborg Soldier


Joined: 09 Dec 2002
Location: Spain

PostPosted: Sat Jun 04, 2005 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have WinXP + SP2 & does the IE with those 2 TS:FS original .shp (not modified), I opened few .shp done with an older version of this SHP editor & not have problems to open.  Very Happy

I made other tests & in few cases When I tried to open a SHP the program the program waited 10 seconds "frozen" (well, I don't know if this is the right word... is like dead the program #Tongue) & after the it closed without ask (Usually with infantry... I remember that those .SHP was created with the XCC Mixer long time ago:lol: )

Opening Ore .SHP images (Tiberium in my mod) I got the "Waring: Open Source Builder 3.32 is unable to open this file." & the next exception window was same an Access violation address 004D9D71 ... (like the first bug that I said)

Using again the first option to Load & Save files I get no errors (loaded & saved without errors).

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C&C:Reloaded > GDI, Nod, Allies, Soviets & Yuri... & TS terrain!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jun 05, 2005 1:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, I've found out that the modified Decode3Supra function is somewhat flawed for few SHPs. I've fixed one of the flaws and I'm searching for the others. I still couldn't make it load the defender.shp yet.

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