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Interesting interveiw.
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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Jun 02, 2005 11:02 pm    Post subject:  Interesting interveiw. Reply with quote  Mark this post and the followings unread


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Clazzy
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Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Jun 03, 2005 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

"We are really playing up nighttime and light as important elements," says Yeo. "At night, everyone’s sight range is half, and there are spotlights that can track units near your base." In all honesty, the screenshots released thus far do not even begin to illustrate the true richness of the real-time dynamic lighting. GDI watch towers have spotlights that constantly circle the base and light up the deep blue terrain, sometimes picking up a Nod tank and starting to fire at it. Additionally, when the squeal of an air-raid siren is heard and red sirens roar, the entire base actually basks in a pulsating deep-red light. Especially in the arctic missions at night, lighting will be one of the most innovative strategic elements.


Quote:
As for the locales of the missions -- the terrain sets -- Tiberian Sun will feature four: arctic, urban, temperate, and desert.


Quote:
Civilians can be heavily armed, and there are hospitals that can be used to heal troops. The city mayor will also be a character in the game who will work with or against you depending on how you treat his city. So, go in and start blowing up all the buildings and the mayor may attack, but if you play nice, you might get a helping hand when in dire need of one.


So, will we be bugging Gangster for a true temperate terrain next?
Also, do you think the lighting effects could be done in the single player with some clever trigger usage?

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jun 03, 2005 12:26 am    Post subject: Reply with quote  Mark this post and the followings unread

YES WE SHOULD. G'S VERY WORTH PESTERING FOR A TRUE TEMPERATE!!


and as for the second? im sure you could,but something tells me a dummy building would be needed.(Unless EA reads and accepts your petition. Neutral)

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Fri Jun 03, 2005 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man, Y didn't they put in that civillian feature? That wouldve been AWSOME!

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Jun 05, 2005 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

And would have made a excellent round of Cap the Engineer... :p

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TerroR
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Joined: 25 Aug 2002
Location: UK

PostPosted: Sun Jun 05, 2005 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

can be done as a campaigne

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jun 14, 2005 6:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice interview Tiberium Harvester  Wink

Some interesting things in there

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