Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 7:41 pm
All times are UTC + 0
Targetable Airstrike (***)
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jul 31, 2005 4:56 am    Post subject:  Targetable Airstrike (***) Reply with quote  Mark this post and the followings unread

This is a relatively simple method of making an airstrike.
However there are obviously good things and bad things.The only bad thing is,is that the plane can't be shot down.I will supply you with some template shps to use (bear in mind there not perfect).

First of all you need to add the following to your rules.ini

I used a chemical missile to base this off.

; Chem weapon.
[ChemicalSpecial]
Name=Air Strike
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=
Type=ChemMissile
SidebarImage=MltiIcon
Action=ChemBomb
WeaponType=ChemLauncher --- nothing special there just a name change
and stopped it needing weeds.

This is the weapon that we will edit orignally from the chemical missile

; Chemical missile launcher
[ChemLauncher]
Damage=0
ROF=1 ; 0
Range=6
Projectile=Invisible
Speed=35 -------depending on the speed you could make it have a delay or make it longer for the plane to reach further away destinations.
Warhead=STRIKE
Report=none

your warhead for the airstrike

; Air Strike  Warhead
[STRIKE]
Spread=3
Wall=no
Wood=no
Rocker=no
Verses=1%,1%,1%,1%,1%
Conventional=no
InfDeath=3
AnimList=BOMBPAS
ProneDamage=0%

Thats the rules done.

Now we move onto to art.ini

Simply add the following

As I said earlier I have supplied templates for this to work

[BOMBPAS] ----plane flying over dropping bombs/mines
Normalized=yes
Translucent=no
AltPalette=yes
Rate=370
Next=SEXPB

[SEXPB]  --- 1st bomb going off (starts from the left on this tut)
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Damage=30
Crater=yes
Scorch=yes
Rate=900
Next=SEXPB2

[SEXPB2] --- 2nd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB3

[SEXPB3] --- 3rd bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900
Next=SEXPB4

[SEXPB4] --- 4th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
Rate=900
Next=SEXPB5

[SEXPB5] --- 5th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Scorch=yes
Damage=30
Rate=900
Next=SEXPB6

[SEXPB6] -- 6th bomb
Translucent=yes
UseNormalLight=yes
Report=EXPNEW13
Crater=yes
Damage=30
Scorch=yes
Rate=900

You can make each indivual bomb more powerful than the last,or just change all of their damages to the same.30 damage is a weak damage amount and the explosions occur in different places,you may wish to increase the damage.

Also remember the building you wish this to be triggered by or effectively come from must have NukeSilo=yes.

Enjoy this.



airstrike.zip
 Description:

Download
 Filename:  airstrike.zip
 Filesize:  21.37 KB
 Downloaded:  2081 Time(s)



Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

_________________


Back to top
View user's profile Send private message
j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Jul 31, 2005 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Well done. Smile

Back to top
View user's profile Send private message
Jah
Commander


Joined: 23 Nov 2002

PostPosted: Sun Jul 31, 2005 6:32 am    Post subject: Reply with quote  Mark this post and the followings unread

RotD might want it...

_________________
in 2009 to Florence. Viva Italia!

Back to top
View user's profile Send private message Send e-mail
Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Jul 31, 2005 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice job Morpher.
Are there any other things to copy from C&C?

Back to top
View user's profile Send private message
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Jul 31, 2005 3:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

it works
good job

on a sidenote
another great tutorial by morpher, the man who helped in the creation of a good shipyard

_________________
Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

Back to top
View user's profile Send private message Send e-mail Skype Account
DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Jul 31, 2005 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is for TS, right?

_________________
Destroy to create. All for the hunt to dominate!

IN-GAME NAME: MAKINTOKE

Back to top
View user's profile Send private message
Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Jul 31, 2005 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

wouldn't it being posted IN the ts tutorial factory AND it using the chemical missile superweapon answer your question.... Rolling Eyes

_________________
Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

Back to top
View user's profile Send private message Send e-mail Skype Account
tr1grhapy
Civilian


Joined: 04 Jan 2007

PostPosted: Sun Jan 14, 2007 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there a way to make this without replacing an old superweapon?

Back to top
View user's profile Send private message
Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Jan 14, 2007 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

No, thats basic TS editing knowledge, otherwise creating an airstrike would be much easier, please have a look up on basic TS knowledge before replying to topics this old thanks.

_________________


Back to top
View user's profile Send private message
oztronix
Soldier


Joined: 30 Mar 2007
Location: Location

PostPosted: Tue May 01, 2007 5:28 am    Post subject:  Do we copy both head sections, or just first, or just second Reply with quote  Mark this post and the followings unread

Sad
Hi, do we copy/add both of these 2 sections you listed, or which one of these 2, as you stated ?:

; Chem weapon.
[ChemicalSpecial]
Name=Air Strike
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=
Type=ChemMissile
SidebarImage=MltiIcon
Action=ChemBomb
WeaponType=ChemLauncher --- nothing special there just a name change
and stopped it needing weeds.

This is the weapon that we will edit orignally from the chemical missile

; Chemical missile launcher
[ChemLauncher]
Damage=0
ROF=1 ; 0
Range=6
Projectile=Invisible
Speed=35 -------depending on the speed you could make it have a delay or make it longer for the plane to reach further away destinations.
Warhead=STRIKE
Report=none

Back to top
View user's profile Send private message
dagreatkane
Vehicle Drone


Joined: 26 Mar 2007
Location: Singapore, SEA

PostPosted: Wed May 02, 2007 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Both. [ChemicalSpecial] goes in the superweapons section at the bottom of the ini and the [ChemLauncher] goes in the weapons section.

_________________
Shana 0wns

Back to top
View user's profile Send private message Skype Account
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed May 02, 2007 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

this tutorial replaces the chemical missile so you to delete it entries before pasting these in.

Use Edit Find ..

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1579s ][ Queries: 13 (0.0085s) ][ Debug on ]