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[Completed] NOD Laser
Moderators: Suiseiseki
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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Aug 07, 2005 9:05 pm    Post subject:  [Completed] NOD Laser Reply with quote  Mark this post and the followings unread

The final version of the NOD Laser and it's respective animations and cameo.

Ingame shot as soon as I've finished the NOD walls, gates and obelisk.



Turret Build Up.gif
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 Viewed:  5756 Time(s)

Turret Build Up.gif



Laser Anims.gif
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Laser Anims.gif



Last edited by Suiseiseki on Sun Aug 07, 2005 9:20 pm; edited 3 times in total

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Sun Aug 07, 2005 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool! very nice work

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Thanks to LazerAce7 for the kick-@$$ sig and avatar Smile
MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Aug 08, 2005 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Woah, very unique! Smile

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Aug 08, 2005 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet! Surprised  Surprised
I like it allot, it has a very nice feel, especially the turning animation. Very Happy

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Mon Aug 08, 2005 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

For the firing anims, add some lighting to the turret itself. Can be done fairly quickly in any photo editing application.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Mon Aug 08, 2005 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another time, I can't really be bothered to edit 160 frames just to add lighting effects. #Tongue

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Aug 09, 2005 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, a much easier way is to make a firing anim that dosnt have a specific facing direction, this then applies when firing in any direction.

It is the tag Anim= in weapons entry, or atleast it is in TS, should be in RA2 though.

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