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Offshore Barrage Ship - NOD [TS] ~ daTSchikinhed
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 13, 2005 7:59 pm    Post subject:  Offshore Barrage Ship - NOD [TS] ~ daTSchikinhed Reply with quote  Mark this post and the followings unread

Im about done. With it.. Im not going to bother with a texture ATM.. I dont think im going to give it one.. it looks fairly good without one.. All red parts but the NOD logo is remappable.. yes even the flag on the rear. Your thoughts?




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Last edited by daTS on Sat Aug 13, 2005 9:48 pm; edited 2 times in total

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Sat Aug 13, 2005 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think you should raise the turret abit so it looks like its on a platform, if you know what i mean.

Its a very good ship btw. Smile

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Aug 13, 2005 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice, ill just state the problems with it though,
1. its goes way to high
2. The cannons arel ike bigger than the boat itself

But otherwise its a good design, try to fix those things and it will look better  Wink

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LazerAce7
Cyborg Soldier


Joined: 25 Feb 2004
Location: Wichita, KS

PostPosted: Sat Aug 13, 2005 8:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it, it doesnt look very nod like nor does it look like a ship of war.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 13, 2005 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ive done a little turret correction and a bit of HVA correction.



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Sorrow
Flamethrower


Joined: 17 Nov 2004
Location: The Most Holy Metal Reich

PostPosted: Sat Aug 13, 2005 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's too narrow.

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Sat Aug 13, 2005 9:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it yellow Confused more gray!

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 13, 2005 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTF!? Yellow? your colorblind.. anyways.. I realised NOD needed a naval ship.. so I made one for them.. as for its narrowness... deal with it.. Im updating now so somebody move this to FINISHED VOXELS please.

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Sat Aug 13, 2005 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

uhhhh, by yellow he means tan color, and yes it looks better with only 2 cannons now but you do iether need to make it wider, or less tall

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 13, 2005 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

No.. YOU are the one complaining.. Im happy with it.. ur not.. so its your problem. so deal with it.

EDIT: Post above me has been removed.. so.. jus ignore this one.

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Last edited by daTS on Sun Aug 14, 2005 1:38 am; edited 1 time in total

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Sat Aug 13, 2005 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to have to agree on the points made by others:
1. The tan bridge and overall color scheme makes it seem more suited for GDI...overlooking the giant Nod logo on the side...
2. The hull does seem too high. I wouldn't necessarily say it's too narrow, but there's definitely something off on the proportions.

Honestly, I think your other naval voxels are much better than this one. Not saying this one's bad, just that the others are better. Otherwise, remaps look good. I really like the idea of the remap flag at the aft of the ship.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Aug 13, 2005 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK well I will shorten the hull and change the gold to nod scheme.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Aug 14, 2005 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

1. Way too thin, in fact it looks anorexic.
2. The colour on top is far more suited to GDI than Nod.
3. I wouldn't say Nod are the kind of side to use large cannons like that. That's more of a GDI thing.
4. I think the scorpion tail is at a rather odd angle, the base of it should be perpendicular to the base of the logo's border, not on its side.
5. Other people may disagree, but I think you should smooth parts of the hull a bit more.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 14, 2005 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread


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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Aug 14, 2005 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Ummm banshee.. you forgot to move this to the finished voxels forum.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Aug 14, 2005 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Done, but you could have tried to listen to some of the suggestions given.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Aug 14, 2005 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

daTSchikinhed wrote:
OK well I will shorten the hull and change the gold to nod scheme.

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DedmanWalkin
Grenadier


Joined: 20 Dec 2004

PostPosted: Sun Aug 14, 2005 5:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I would think that a Nod Cruiser would follow the emblem of Nod and use a scorpion-like/stealth boat-like vessel similar to this.

\\//,DedmanWalkin



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Aug 14, 2005 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes but you see. I made the voxel. so.. I like it.. of course.. I will shorten and fatten the hull and change the gold to a textured grey...

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sun Aug 14, 2005 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nothing is perfect the first time chikinhed. The reason for posting in the graphics forum first would be to [b]get[/b] tips like those given before it is moved to completed, that way you get the publics opinion on your work before releasing it and you can release to their standards. If it was for your own personal mod then you can go ahead and ignore any comments and do what you want. Because this is a public work, should you not provide us with what seems to be the general consensus of how the unit should look?




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LazerAce7
Cyborg Soldier


Joined: 25 Feb 2004
Location: Wichita, KS

PostPosted: Sun Aug 14, 2005 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont like dead man walkins boat ethier doesnt look sleek nor realistic

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GeckoYamori
Cyborg Artillery


Joined: 06 Jun 2004
Location: Sweden

PostPosted: Sun Aug 14, 2005 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually it reminds me of some high-speed boat developed by the Soviets.

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Mon Aug 15, 2005 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

They look civ (i mean both Dats' and Deadmans).
But Dats if you make it grey it would look very nodish, and i beleive no longer civish.
Deadman you would do well to do the same.
Edit: Oh right i am hecka smart i mean Dats not Tyler

Sorry Very Happy  Very Happy

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Aug 15, 2005 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

What have I been accused of making?

The first boat?

Oh, god, no. It's way too high, not wide enough, & I don't make much Nod stuff.








Wink

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Mon Aug 15, 2005 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Mon Aug 15, 2005 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

deadman's might not be realistic but it is nod's style. just make the two pontoons(?) more sleefer and not round.

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