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Red Alert: Paradox Device
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theidiot
Cyborg Soldier


Joined: 29 Apr 2005

PostPosted: Fri Aug 19, 2005 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The war factory that renalert uses is to high. So try to make it so that large vehicles almost touch the doorway roof part.

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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Fri Aug 19, 2005 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
General<|>Dv wrote:
Tyler Adams wrote:
spider-man_2099 wrote:
but mesa too lazy


Have you been watching crappy Star Wars again?


Razz


Crappy?


Episode 1?


Nah Cool

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A Newsflash By J4m3sb0nd:
Quote:

if VW and Sevleys mix with DvD & Me they will become huge big flying brains with gooey tentacles & spawn headcrabs

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Aug 19, 2005 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lovely buildings,this mod is definately on my must play list,the way you have kept a balance of original and updated looks on buildings is very good and I beileve starwars is irrelivent here.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 19, 2005 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ <|\ >

Not you, idtiot.

Morph, Spider quoted a Gungan line.

Gungans are those REALLY annoying aliens on Naboo.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Aug 20, 2005 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Got any units to show?

Btw, I have a question on the airfeild. U all probably know that in Ra2/YR aircraft lifts off in VTOL fashion. Is this gonna be the same in RA: PD?

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Sat Aug 20, 2005 6:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments guys, really appreciated Smile, and to answer the more specific remarks

@DoMoNiC_HuNtEr
Yes, unfortunately the aircraft will be VTOL, there's no way around that, not without messing up more serious stuff anyway. As for units, we do have units done, but I don't think I'll show them just yet, I would probably show them when we start showing off full ingame screenshots.

@Tyler Adams
You think mesa annoying?:p

@Muldrake
My original idea was not to have remaps at all, and we actually used that, before the "facelift" this is what exodus uses now (Gangster used to work with us on PD) and I think that's what he was refering too by "not his own idea", but anyway, in the end we decided to have some remaps, but just as a flag on each building, however, superweapons and base defences still have no remaps at all.

Construction Yard



Barracks


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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sat Aug 20, 2005 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
@ <|\ >

Not you, idtiot.

Morph, Spider quoted a Gungan line.

Gungans are those REALLY annoying aliens on Naboo.

Duh Razz , Jar Jar Rules! Laughing

Nice buildings spider-man_2099, this is gonna be a major succes!

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Formerly known as:
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A Newsflash By J4m3sb0nd:
Quote:

if VW and Sevleys mix with DvD & Me they will become huge big flying brains with gooey tentacles & spawn headcrabs

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Aug 20, 2005 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sweet lookin Con Yard, man.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Aug 20, 2005 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

spider-man_2099 wrote:
@Tyler Adams
You think mesa annoying?:p



More than VW AND Sevelys.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sat Aug 20, 2005 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Conyard and barracks there, this looks sweet Smile

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Aug 20, 2005 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anything that DOESN'T have a Red Star on it?

Meaning, any Allied stuff yet?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sun Aug 21, 2005 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tyler Adams wrote:
Anything that DOESN'T have a Red Star on it?

Meaning, any Allied stuff yet?


LOL the Soviet Barrancks dont have a RED star =P

@Spider =

KICK ASS BUILDINGS

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VW x frt
Stealth Laser Trooper


Joined: 19 Jul 2005
Location: Denmark

PostPosted: Sun Aug 21, 2005 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
Tyler Adams wrote:
Anything that DOESN'T have a Red Star on it?

Meaning, any Allied stuff yet?


LOL the Soviet Barrancks dont have a RED star =P

@Spider =

KICK ASS BUILDINGS


Agreed the best buldings i have seen Laughing

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MSN Name: fridrikur@hotmail.com
People... i need help for TS Flying Blood.. add me at msn if u wan't to help

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Sun Aug 21, 2005 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied buildings will come after soviet ones. Two more

Serice Depot



Tech Centre


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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sun Aug 21, 2005 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Words just fail to describe. They are brilliant, I can't say more than that. The animations are so smooth, the details so clear. They're perfect.
And the idea of no remaps is interesting, but I still think that some would be needed for multiplayer, so.. the flags are perfect, not too much, not too little.

Fantastic work, please keep'em coming Smile

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Mon Aug 22, 2005 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

This just in: Spidey IS infact, the king.

I bow to you.

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Mechanical
Rocket Infantry


Joined: 09 Aug 2005

PostPosted: Mon Aug 22, 2005 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crying or Very sad  So beautiful....

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Dean
AA Infantry


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Mon Aug 22, 2005 1:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice Very Happy  Exclamation

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Formerly known as:
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A Newsflash By J4m3sb0nd:
Quote:

if VW and Sevleys mix with DvD & Me they will become huge big flying brains with gooey tentacles & spawn headcrabs

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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon Aug 22, 2005 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

KICK A§§

what program do you use?

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Aug 25, 2005 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

WOW!!! That Tech Center almost looks exactly like the origional!!! Ahh the memories...

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Lok
Stealth Laser Trooper


Joined: 04 Jul 2005
Location: (StealthTank) Destroyable=no Detectable=no Explodes=yes

PostPosted: Thu Aug 25, 2005 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

spider-man_2099 wrote:
As promised, a new building. This time it's the airfield

The airfield is plays an important rule in the strategy of soviet commanders. From this structure a commander can access paratroopers and parachute bombs as well as the construction of MIG aircraft and Yak planes. Only one plane allowed per airfield, and if you wish to construct more planes, you must build more airfields. If an in-use airfield is destroyed and its associated plane has no other airfield to land at, it will crash.




Surprised  Shocked  Surprised  Shocked  how did u make the air field, or did u just convert it, if u made it, plz tell me with wat program O_O

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Ackart
Cyborg Soldier


Joined: 25 Apr 2004
Location: Texas

PostPosted: Thu Aug 25, 2005 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

My two cent guess is that he modeled it and skinned it, and then took pictures. Plus, animating for the buildup.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Thu Aug 25, 2005 4:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, all those buildings are Seckzy.

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Merophage
Grenadier


Joined: 26 Mar 2003

PostPosted: Fri Aug 26, 2005 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys, and I use 3dsmax to do all my stuff Wink

Helipad



Radar Dome


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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Aug 26, 2005 12:55 am    Post subject: Reply with quote  Mark this post and the followings unread

wow i love your work there, very nice Mr. Green, i must donwload this when it is complete

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Fri Aug 26, 2005 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I really like how it looks so far, except for the ore in the refinery...
Glad you stuck with the grey buildup's, as that's one of the things I think about in context with Red Alert. Smile Although the lack of remap just looks... Strange, in my opinion.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Aug 26, 2005 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Helipad looks.. too dark..

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Aug 26, 2005 3:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVERY thing in this topic is nice.

Is dont too dark TA

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Aug 26, 2005 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 7:39 am; edited 1 time in total

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Aug 26, 2005 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

So... Nice... drool! Very Happy

Well done, great modelling skills man. Wink

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Fri Aug 26, 2005 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

So utterly fantastic.. It just keeps getting better and better.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Aug 26, 2005 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

The buildings are all very...Very..._VERY_ seckzy.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Tue Aug 30, 2005 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

THEY'RE GREAT!!!! I can't wait till the next update.... Smile

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