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EDF Humvee and Avenger
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Sep 11, 2005 3:10 am    Post subject:  EDF Humvee and Avenger Reply with quote  Mark this post and the followings unread

You like?
I have also made a avenger variant.



hmveeredo.png
 Description:
Nice huh?
Just look at old ingame of the HMVEE on New EDF Additions.
 Filesize:  13.31 KB
 Viewed:  14007 Time(s)

hmveeredo.png



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Tue Jul 01, 2008 11:40 am; edited 2 times in total

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LazerAce7
Cyborg Soldier


Joined: 25 Feb 2004
Location: Wichita, KS

PostPosted: Sun Sep 11, 2005 3:31 am    Post subject: Reply with quote  Mark this post and the followings unread

not bad would like to see a in game screenshot soon.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Sep 11, 2005 3:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. Looks good, except the doors & wheels look a bit small.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 11, 2005 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

W Surprised  Surprised ...very nice work there buddy  Smile

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Sep 11, 2005 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

It's great. The thing near the machine-gun, is it a rocket launcher?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Sep 11, 2005 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

@LaserAce7: It will be in a hour or so. I have to compile it
@Tyler Adams: Wheels are much bigger than the old humvee's that I made.
@Yuris 2000. Clone: Thx  Wink
@Havoc: Thanks, and it is the TOW Launcher you see.
EDIT- Here is the first test shot of the Avenger in OS HVA Builder
EDIT- Cameo of the Avenger
EDIT- Here is a ingame of the New Humvee



HumveeNew.PNG
 Description:
In-Game Humvee
 Filesize:  85.45 KB
 Viewed:  13967 Time(s)

HumveeNew.PNG



Avengericon.PNG
 Description:
 Filesize:  3.26 KB
 Viewed:  13976 Time(s)

Avengericon.PNG



avenger.PNG
 Description:
 Filesize:  12.62 KB
 Viewed:  13981 Time(s)

avenger.PNG



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Sun Sep 11, 2005 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome dude! Cool

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Sep 11, 2005 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed. It's f*cking great! Keep 'em commin'!

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Sep 11, 2005 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. I will try to have a ingame of the Avenger as soon as possible.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sun Sep 11, 2005 6:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, suggestions for both.

Flatten the hood, make it go more like a real humvees, and with the extra space the flattened hood makes, make the tire AT least two voxels bigger.

Otherwise, impresive. I really like the cameo

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Sep 11, 2005 8:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will look into that.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 11, 2005 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work Smile.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Sep 12, 2005 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep.

Now, can I ask you something? How did you change the colors? That blue is NOT the normal skirmish blue.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Sep 12, 2005 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Just go to the [Colors]
Change DarkBlue to 164,255,255
Now you got a more colorful shade of blue.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Sep 12, 2005 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Sep 12, 2005 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

No problem

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Sep 12, 2005 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

it realy fits RA2  Smile Very nice work!!  Cool

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Sep 13, 2005 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, and after spending sometime thinking about what Tyler Adams said bout the hood, I decided to keep it the same. It does fit with RA2 like this.

Also, when I did a test with a flat hood, I lost quite a bit of detail(normals).

Also, ingame of Avenger coming soon.

-EDF Avenger(V2)-
Strength: 225
Armor: Light
Weapon: Stinger MK II Guided Missiles
Speed: 6
Cost: 1400

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Sep 13, 2005 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh....i think MINE is better....but good job. but i think your TOW luncher looks a bit odd

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Sep 13, 2005 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, according to that it was a converted HMVEE from a 3-d model. EVERY one of my voxels, and all of Yurisarmys voxels have been made in VXLSE III.
I soon will be making the TOW stick out more ingame.
But still, a nice HMVEE there.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Wed Sep 14, 2005 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Meh, according to that it was a converted HMVEE from a 3-d model. EVERY one of my voxels, and all of Yurisarmys voxels have been made in VXLSE III.

Actually I make the unit un VSE 2 and normalize in VSE 3. Works faster for me that way, but produces the same end result.

You'll probably have to hand-do the normals to regain hood detail. That's what one of my tanks is going thru too.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Sep 14, 2005 8:09 am    Post subject: Reply with quote  Mark this post and the followings unread

wow! those are really nice!

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Wed Sep 14, 2005 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I decided to preserve its RA2ness and keep the hood teh same.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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