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(obs) SSIA Laser Turret
Moderators: EVA-251
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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Oct 06, 2005 1:59 am    Post subject:  (obs) SSIA Laser Turret Reply with quote  Mark this post and the followings unread

My second paint building.
It may be resized to fit the turret, but that will be for the ingame.



laserturret.png
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laserturret.png



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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Last edited by EVA-251 on Fri Mar 20, 2009 10:46 pm; edited 2 times in total

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Thu Oct 06, 2005 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh wow thats very unsettling to my eye

the north east and northwest sides shouldnt be visible
except for mabey a thin line,because
of the way you drew the rest of it.



perspective.PNG
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i edited your pic abit, yours looks like someone sat on it.
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perspective.PNG



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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Thu Oct 06, 2005 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

SniperGrunts perspective is much better.

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Thu Oct 06, 2005 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

thank you

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Fri Oct 07, 2005 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

My $.02:
I agree with SniperGrunt, and it should also be more detailed for the kind of material it is made of(e.g. if it's made of steel give it rivets or something, or if it's concrete give it a rough-looking texture), and should be also a little taller. It will look virtually flat with a voxel turret on it.

I also think the cameo can be made better; on the one with text, I can't hardly see the barrel through the mountain background.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Oct 07, 2005 12:47 am    Post subject: Reply with quote  Mark this post and the followings unread

@Sniper Grunt, thanks, d00d... It is best to honest, even if it means saying you dont like it.
@Yurisarmy, should of specified that I have not finished the texture. Besides, rivets are not the best for buildings and turrets, welding is.

-The future of warfare will surely be dominated by tanks and AFVs with low profiles. A high profile make for a big target. For you to say that the Star Strike Army, which is the 2nd most advanced faction in the game, should use 20th century tech like riveting and high profile, big 'shoot me' buildings is odd.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Yurisarmy
Missile Trooper


Joined: 02 Mar 2005
Location: Missouri, USA

PostPosted: Fri Oct 07, 2005 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

It was an example of what I meant. I never said you should use rivets.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Oct 07, 2005 10:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, nvm... I was a little angry when I posted that... I was letting out some steam.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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