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Cargo truck [TS]
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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Oct 04, 2005 10:36 pm    Post subject:  Cargo truck [TS] Reply with quote  Mark this post and the followings unread

Oh.. well.. Here goes.

I just made this, from scratch.

One thing.

THE WHEELS ARE NOT REALLY WHEELS! THEY ARE TREADS THAT CAN BE SEEN ON SOME NEW HUMMER MODELS.

AKA, the civilian version of Mad Cat.

Thank you, thank you very much.

Multiple versions of it. Denmon did a couple reskins of it. I don't like them, but that's just me, someone might.. so.. here..







carcotruck.zip
 Description:
Denmon's version included.

Download
 Filename:  carcotruck.zip
 Filesize:  8.12 KB
 Downloaded:  138 Time(s)


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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Wed Oct 05, 2005 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

surely you can do better on those tracks for the wheels. but other than that it looks o'right.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Oct 05, 2005 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

does it have HVA?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Oct 05, 2005 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Extract car.hva and rename it to trk.hva.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Oct 05, 2005 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think it looks ok...
no masterpiece but bot that bad at all
just a tipp for your next voxel:
make it twice as big and then resize it using OS HVA-editor
you can add more detail and tires or tracks look less boxy

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Oct 05, 2005 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh, stop complaining! this vehicle melts in with ts unlike many other voxels!

and these are the treads tyler is reffering to

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Wed Oct 05, 2005 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

As I said on MSN, thanks, Denmon.

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Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Wed Oct 05, 2005 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

The voxel is nice, especially Denmon's edition.

lol, tracked Hummer. I bet it's slower and weaker than the wheeled one. I'd rather buy a tank #Tongue.

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Wed Oct 05, 2005 9:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Havoc wouldnt the greater surface are with the treads=more powerful traction?

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Oct 11, 2005 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Treads are way more powerfull then wheels! its beacuse they cover a larger area, giving them a better grip

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SniperGrunt
Grenadier


Joined: 12 Sep 2005

PostPosted: Wed Oct 12, 2005 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

denmon thats kinda what i said.

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Thu Oct 13, 2005 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

ohh, right! i didnt notice that u said this "greater surface"

sorry

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stucuk
Geek


Joined: 27 Aug 2002

PostPosted: Thu Oct 13, 2005 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

carniwhore wrote:
i think it looks ok...
no masterpiece but bot that bad at all
just a tipp for your next voxel:
make it twice as big and then resize it using OS HVA-editor
you can add more detail and tires or tracks look less boxy


That may improve the look in one of the 3d viewers, but it should have no effect in game. Due to the fact the game should not use floating point numbers, it should only use integers (1, 2, 31, 40, 5, whole numbers with no decimal point). (even if it uses floats at one point it has to convert them to integers since the screen is made of lots of squares, which means u would be just as well doing it 1x and not resizing. it 'works' in 3d views because there zoomed in, there not on a 1:1 ratio to the pixels.)

I don't recommend making it 2x and then resizing it. Not deliberatly anyway.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Thu Oct 13, 2005 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dispite your confirmation, those tracks still look more like flat tires. Just give it wheels.

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red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Oct 18, 2005 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, id have to agree hunter.

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Denmon
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Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Tue Oct 18, 2005 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

dude's they will look fine ingame!

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