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Tutorial: how to make an airstrike
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Tue Mar 07, 2006 12:46 am    Post subject:  Tutorial: how to make an airstrike Reply with quote  Mark this post and the followings unread

I found this out a while ago while i was messing around. It acts like a superweapon but it isnt one. Basically you make a aircraft that has a dock but has Landable=no like this:

NOTE: i copied the orca bomber, but you can use whatever.

[AIRSTRIKE]
Image=ORCAB
Name=Airstrike ;common sense
Prerequisite=GAHPAD
Primary=Bomb
Strength=180
Category=AirPower
Armor=light
TechLevel=8
Sight=2
RadarInvisible=no
Landable=no ;THIS IS REQUIRED
MoveToShroud=yes ;THIS IS REQUIRED
Dock=GAHPAD,NAHPAD
Speed=12
PitchSpeed=.16
Owner=GDI
Cost=1000 ;Since it isnt a superweapon it cant have a recharge time (that i know of), So make it have a cost.
Points=20
ROT=5
Pipscale=Ammo ;not required but i reccomend you have ammo
Ammo=4
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=50 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=ORCAUP1 ;Taking off
AuxSound2=ORCADWN1 ;Landing
BuildLimit=3 ;reccomended because you dont want too many going at once, or do you? Twisted Evil

NOTE: when you build this be sure you have an aircraft on the helipad, because if you dont it will appear on the helipad, but it wont be selectable. It will attack any unit automatically (namely Harvester) and any defensive structures, i have not been able to get it to attack other buildings ex. Construction yard. It isnt selectable while in the air or on the ground.

Lemme know if it works for you guys.


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI 

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Tue Mar 07, 2006 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

A bit buggy and other people have said similar things, although becuase it is in effect nothing like a SW why would you want to buy a plane that does things like any normal plane can do just instead you can't control it? Still its emulating an airstrike partially.

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Tue Mar 07, 2006 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Morpher wrote:
A bit buggy and other people have said similar things, although becuase it is in effect nothing like a SW why would you want to buy a plane that does things like any normal plane can do just instead you can't control it? Still its emulating an airstrike partially.



Well the point could be give it a nuke and using AI.ini make it attack the con yard or war factory or something, i dont know if that is how AI.ini works though only really had one look at it and it was RA2 not TS.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Mar 08, 2006 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

AI.ini only works for the AI (hence the fact it is AI.ini).

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Vincent93
Commander


Joined: 07 May 2005
Location: Behind you!!!

PostPosted: Wed Mar 08, 2006 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Tratos wrote:
AI.ini only works for the AI (hence the fact it is AI.ini).


Oh ok, see told you i might be wrong...

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Wed Mar 08, 2006 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey it is something i found while screwing around and thought i would write a tutorial.

PS Im new and this is my first try at a tutorial

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