artn general animations sumthing completly from ts, like trying to put the orca fighter straight from rg into ts as a 3d model and not a voxel _________________
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Tue Apr 15, 2003 12:04 pm Post subject:
Yes, you can, but you need to:
1) "control + c" them all.
2) crop every single image with the same coordinates
3) resize everything
4) convert all pictures to .pcx using anim.pal
5) Then, you convert them to .shp
But, it's a hard job... _________________
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For SP missions. How do i make it so u can't use your mouse or keyoard for a limited time? Like in the first mission of GDI and Nod u can't do nothink for a few seconds. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Apr 18, 2003 12:55 pm Post subject:
I'm not sure but the action 46 (lock input) and 47 (unlock input) looks suspect. I recommend you to extract the campaign maps and take a look at it... _________________
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however...... just thought of the mobile emp unit, which is 2 separate units really.... so both units could have different vxls...... Banshee??? We need your help!!! QUICK_EDIT
and also, didn't the v2 in ra1 have two different states? if i recall the missile disappeared once it fired, rather like the v3 does now, wouldn't the logic still be in there somewhere? QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Sun Apr 20, 2003 1:24 pm Post subject:
The mobile EMP has several codes that are linked to, and can only be used in, one unit. I mean, you cant use the charge logic for other units, because it recognizes the "full charged" unit using the IsMobileEMP= line. _________________
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i'm trying to put a simple building from YR into TS. I used issotem.pal and unittem.pal and it didn't show up i ntemperate maps. Oh and i called the building bboard01.shp which is a civilion building already in TS. It shows up in fianl sun but not ingame? So am i useing the wrong pal or what? QUICK_EDIT
hmm.. i guess that the game looks for the default image for that building, i also had it with my mod, for some building it ALWAYS looks in the DEFAULT mix file when you have a duplicate
Solution:
try giving it another name, configure art.ini and give that civillian building that image. _________________ Please, read the signature rules of the forum. QUICK_EDIT
100. How do i fix the sound bug? Like it was fixed in RA2. So the units in ts wont say anythink again till they finished what they are saying. QUICK_EDIT
I mean the way infantry just stand around and check their ammo etc... these are reffered to as idle frames, so unless your base defence was an immobile infantry unit (not possible in this context) then you could not have a turret that just scanned for targets like in Generals. QUICK_EDIT
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