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The Forgotten - Superweapon: Mutant Reinforcements
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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Mar 31, 2006 9:27 am    Post subject:  The Forgotten - Superweapon: Mutant Reinforcements Reply with quote  Mark this post and the followings unread

Periodically, from the mutant headquarters, you can summon forth the bravest mutant commando warriors, & their best friends (Tiberian Fiends), anywhere on the map as reinforcements, the tiberian fiends dig the tunnels, & both the fiends & the commando's arrive at their target destination. Elite, & with plenty of firepower, they can cause destruction wherever they are needed. Being the mutants only other superweaon besides from a pirated ion cannon, their reinforcements are to aid them in their powerful land based assaults.



MutHQcam.jpg
 Description:
Headquarters Cameo.
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MutHQcam.jpg



MutantHeadquarters.jpg
 Description:
The Mutant Headquarters, additionally, allows you to build Tratos.
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MutantHeadquarters.jpg



TunnelArrival.jpg
 Description:
Arrival via surprise tunnels.
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TunnelArrival.jpg



ReinforcementsCameo.jpg
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Cameo.
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ReinforcementsCameo.jpg



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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Mar 31, 2006 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the flame effexts when they arraive

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Mar 31, 2006 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

How the ztype did you code this superweapon?! removed Droppods?


And the flame kinda looks sucky.

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Fri Mar 31, 2006 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Obviously, It does not take a genious to find out that this is the Droppod with a diffrent landing animation or something like that. I love the idea. Good job!

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Apr 01, 2006 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks everyone, & glad you love the idea MyTrust! Smile

Carnotaurus: Its not a flame.. #Tongue

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Dreadlord
AA Infantry


Joined: 19 Oct 2005
Location: Russia, Voskresensk

PostPosted: Sat Apr 01, 2006 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a signal flare converted from Red Alert 1 =) If my memory serves me well, lsome RA1 stuff survived in some TS MIX files Smile) I saw Allied Pillbox with buildup, Missile Silo, RA1 Ore and other junk Smile Some tanks are voxels, and now they serve the Forgotten Smile)

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sat Apr 01, 2006 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

True. Wink

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat Apr 01, 2006 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

anyway, I have one question: Do the reïnforcements come through pavement?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Apr 02, 2006 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Ugh, i think they might.. As they use the drop pod logic. No way around that im afraid. Sad

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sun Apr 02, 2006 9:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn. that's too bad. I'll hope that my bro won't discover it...

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Red Dragon

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Apr 02, 2006 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

nice, but I suggest you to make something else as the anim than just a flames that change in to commandos. Remainds me too much of magic.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Sun Apr 02, 2006 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its really supposed to be dirt not flames.. But if its really such an annoying thing, i could change it too the dig anim.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Apr 02, 2006 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

ah, well, it looks too much like flames...what did you say? are the commandos diggin from underground? lol.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Apr 03, 2006 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Please, read the description one day. #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 03, 2006 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

ah...dump me Razz

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Mon Apr 03, 2006 8:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Ehh

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Mon Apr 10, 2006 2:04 pm    Post subject: Huh? Reply with quote  Mark this post and the followings unread

Isn't that building from RA2 as the airforce acedmy from the allied mission 2?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Apr 10, 2006 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, it's the Airforce Academy Chappel of Allies Rolling Eyes Man, I'm being cheeky...

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Twilus
Cyborg Soldier


Joined: 10 Apr 2006
Location: Canada, eh?

PostPosted: Mon Apr 10, 2006 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Looks at cameo" Thats tratos, umagon and ghoststalker isn't it?

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Mon Apr 10, 2006 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, why??

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Mon Apr 10, 2006 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

James, you should just use the digging animation, it looks much better, believe me Smile

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Tue Apr 11, 2006 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

he said he couldn't make it work

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Apr 11, 2006 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

What's so hard about changing animations?

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Tue Apr 11, 2006 8:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Huh, i should be able to make it work.

To quote a previous post from me:

"Its really supposed to be dirt not flames.. But if its really such an annoying thing, i could change it too the dig anim."

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