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Laser (or somthing) Cyborg
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Apr 16, 2006 4:22 am    Post subject:  Laser (or somthing) Cyborg Reply with quote  Mark this post and the followings unread

Here is some sort of laser cyborg or something. Constructive criticism
would be nice.



laser borg.PNG
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here they are
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laser borg.PNG



lborg.shp
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun Apr 16, 2006 5:16 am    Post subject: Reply with quote  Mark this post and the followings unread

NICE dose it have the torso frames as well?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Apr 16, 2006 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

nice, did you make it by hand, or did you use colour schemes n stuff?

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Apr 16, 2006 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

wow, major C&P

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sun Apr 16, 2006 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Very Happy Nice, think is made by hand isn't it?
Confused But it looks too much of the regular cyborg.
But however just changing the helmet or whatevr look realy cool.
Laser or not it almost can fire averything that is possible.
Great done Wink

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sun Apr 16, 2006 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I've got to say that this is probably his best work yet. The Cyborg fits somehow with just a simple helmet change..

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Sun Apr 16, 2006 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

its made with colour schemes as the cyborgs head is soviet colourd so he could easily have changed the head colour without doing it by hand. Its still his best one indeed.
I must say that you remind me of myself in my beginner days when it comes to skill though. So keep working and you'll be a pro!

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Sun Apr 16, 2006 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

The head (The only change) doesn't fit at all. A black head with a red visor on top of a metal grey torso. The head should be grey.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Apr 16, 2006 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got bored one day and recolored the head of the cyborg. and yes it does have crawling frames.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 16, 2006 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone tell me - why it reminds me of a laser cyborg at tibsun?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Apr 16, 2006 8:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

TitanMarkII wrote:
The head (The only change) doesn't fit at all. A black head with a red visor on top of a metal grey torso. The head should be grey.


Then it would be nearly the same as the old cyborg. I dont like this one though.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Sun Apr 16, 2006 8:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the grey in the body black then #Tongue

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Apr 16, 2006 9:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would make the current remaps darker, and make the existing grey on the body darker to blend in with the helmet more.

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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Mon Apr 17, 2006 12:25 am    Post subject: Reply with quote  Mark this post and the followings unread

yes and make the lazer gun a bit more obvious, at galnce it looks like a regular cybord taht decided to go to work with some gusto. (mod of calvin and hobbes quote)
and what they siaid, body needs to be same color of helmet. Picturing that makes mne think of more of a sniper cyborg, which would be cool

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Gaffel.
Guest




PostPosted: Sun Apr 23, 2006 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

codes? codes? codes? Why put a download to a unit without Sequence??

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sun Apr 23, 2006 8:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol... but it's just a cyborg with a changed head Confused , you dont have to get A's in graphic arts schools to accomplish this...

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Gaffel.
Guest




PostPosted: Sun Apr 23, 2006 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

how should i get the Sequence if i dont have TS??

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sun Apr 23, 2006 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you are modding a different C&C game and you need the sequence find
a copy of the art.ini for ts (off the internet) and look for E1 sequence that is the sequence the cyborg uses. make sure to have crawls=no or
cyborg=yes on your unit.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Apr 28, 2006 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gaffel. wrote:
how should i get the Sequence if i dont have TS??


Why would you need a sequence for a TS unit if you don't have TS?! Honestly man,try to think before you write.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Apr 28, 2006 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
Gaffel. wrote:
how should i get the Sequence if i dont have TS??


Why would you need a sequence for a TS unit if you don't have TS?! Honestly man,try to think before you write.


Considering its the standard TS cyborg only with a few different coloured pixels for its head, i HIGHLY doubt this would require a change in the sequence

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sat Apr 29, 2006 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Well if i'm right you can use TS in RA2, just resize it then you get only little bad graph. Razz
Then download a pack of ts.ini and copy the sequence of art.ini.
Very Happy
So my guest (Gaffel) is this what you lokking for?

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What about all the things.
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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Sun Apr 30, 2006 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

CCCP Gosho wrote:
Gaffel. wrote:
how should i get the Sequence if i dont have TS??


Why would you need a sequence for a TS unit if you don't have TS?! Honestly man,try to think before you write.


Think? i wanted to use it in ra2 dumb ass, you should think, not me Ghost

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sun Apr 30, 2006 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ha I knew it. Razz
But Gaffel you had also told that before, and there's an edit button.
Think about that next time.
But cool down Gaffel had just incorrect his post, and the peeps who know it had a bad reaction. #Mad
But Gaffel dit my tiny answer helped you about the sequence Question

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Mon May 01, 2006 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

it looks like the ts cyborg with that one guys new black nod troopers head

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon May 01, 2006 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Gaffel wrote:
Think? i wanted to use it in ra2 dumb ass, you should think, not me Ghost


Are you stupid? You ask for something and don't clarify what you want. And those insults don't help either.

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Mon May 01, 2006 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Gaffel. wrote:
how should i get the Sequence if i dont have TS??

the new os shp builder has a sequence maker whiich might help you out Smile

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Mon May 01, 2006 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats another option but I just tolt to copt [CyborgSequence] of the ts art.ini.
Or even better, here it is:

[CyborgSequence]
Ready=0,1,1
Guard=0,1,1
Prone=110,1,9
Walk=8,9,9
FireUp=212,6,6
Down=0,1,1
Crawl=110,9,9
Up=0,1,1
FireProne=260,6,6
Idle1=80,15,0,W
Idle2=95,15,0,E
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Struggle=0,6,0

This version is the FS one (+Struggel).
Its maybe silly to post for RA2 but who cares.

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You can be a winner,
but you got to KEEP THE FAITH.
What about all the things.
Did you ever stop to notice?
The crying Earth the weeping shores.
What have we done to the world?
Look what we've done!
What about all the PEACE?

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Mon May 01, 2006 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

UltimoLoD wrote:
Thats another option but I just tolt to copt [CyborgSequence] of the ts art.ini.
Or even better, here it is:

[CyborgSequence]
Ready=0,1,1
Guard=0,1,1
Prone=110,1,9
Walk=8,9,9
FireUp=212,6,6
Down=0,1,1
Crawl=110,9,9
Up=0,1,1
FireProne=260,6,6
Idle1=80,15,0,W
Idle2=95,15,0,E
Die1=182,15,0
Die2=197,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Struggle=0,6,0

This version is the FS one (+Struggel).
Its maybe silly to post for RA2 but who cares.


finaly a good anwser, thx UltimoLoD

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon May 01, 2006 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

RAGosho wrote:
Are you stupid? .


No, you are. It does not even take an IQ of 70 to figure out TS is not the only game which uses SHPs.

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Fri May 05, 2006 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok welll i got bored and fixed it up a bit, 2 new versions.
the second version has a few slightly different colors.
3rd version has all the same color as helmet



lborg3.PNG
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lborg3.PNG



lborg2.PNG
 Description:
pic,I colored it red so you could see,
too lazy for ingame shot
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lborg2.PNG



lborg3.shp
 Description:
3rd version not alotta difference.

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 Filename:  lborg3.shp
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lborg2.shp
 Description:
2nd version

Download
 Filename:  lborg2.shp
 Filesize:  171.27 KB
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Durrandi
Cyborg Firebomber


Joined: 24 May 2005
Location: Memphis, Tennesee; USA

PostPosted: Fri May 05, 2006 2:15 am    Post subject: Reply with quote  Mark this post and the followings unread

The second version is the best overall in my opinion. Although it is a little hard to see because of teh background being bright red.

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The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Fri May 05, 2006 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Second Version is the best

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