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 Forum index » Modding Central » Tiberian Sun Editing Forum » Map Archive
Tiberium Hole [2-4] FS required
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Apr 16, 2006 7:42 pm    Post subject:   Tiberium Hole [2-4] FS required Reply with quote

this is my first TS map i put online, so if it isn't very good, this maybe a reason.

about the map:
2-4 player
75x90
2 tiberium trees at starting points
8 tiberium trees between starting points
lots of tiberium in "the hole"
3 veinholes
lots of tiberium creatures
ion storms
nice vehicle trigger in the city
a small but dangerous trigger in the hole that keeps producing visceroids

some pics:


hole1.PNG
 Description:
1 of the 4 tiberium fields between the starting points
 Filesize:  344.26 KB
 Viewed:  9870 Time(s)

hole1.PNG



hole2.PNG
 Description:
a small city with some nice driving vehicles (also close to a starting point)
 Filesize:  353.32 KB
 Viewed:  9870 Time(s)

hole2.PNG



hole3.PNG
 Description:
a small mutant resistant versus 2 reapers + the building that keeps creating visceroids
 Filesize:  521.16 KB
 Viewed:  9870 Time(s)

hole3.PNG



ionstorm.PNG
 Description:
the ionstorm
 Filesize:  449.53 KB
 Viewed:  9870 Time(s)

ionstorm.PNG



hole.map
 Description:
final version of the map

Download
 Filename:  hole.map
 Filesize:  161.82 KB
 Downloaded:  727 Time(s)


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Last edited by Dutchygamer on Tue Apr 18, 2006 2:22 pm; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Apr 16, 2006 7:45 pm    Post subject: Reply with quote

2 more pictures


minimap.PNG
 Description:
the new minimap
 Filesize:  18.17 KB
 Viewed:  9866 Time(s)

minimap.PNG



genesispit.PNG
 Description:
the hole after i exterminated all the tiberium creatures :p
 Filesize:  573.2 KB
 Viewed:  9866 Time(s)

genesispit.PNG



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Last edited by Dutchygamer on Tue Apr 18, 2006 2:27 pm; edited 1 time in total

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Apr 16, 2006 8:05 pm    Post subject: Reply with quote

Great map, i love it! I even downloaded it...I'd give it a 9/10. But what mod is that? Razz

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Apr 17, 2006 12:02 am    Post subject: Reply with quote

That looks like a very good map, actually like something I'd make. My only suggestion is that you make the map slightly darker, that's a personal preference of mine - tiberium-infested maps should have a darker, more evil atmosphere attached to them. Keep up the good work!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Mon Apr 17, 2006 5:31 am    Post subject: Reply with quote

(man, I need to finish my own map) Nice! Only one thing: it seems to be a bit unbalanced, some players are closer than others. Also what Clazzy said, make it a bit darker.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Apr 17, 2006 2:02 pm    Post subject: Reply with quote

thank you guys that you find the map so good
i'll update the map asap
@ alex: it is a private mod; i'm still working on it
@ yuri: wich players do you mean?

EDIT: new version uploaded!
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Tue Apr 18, 2006 2:02 pm    Post subject: Reply with quote

the lower ones, they're closer each other than the upper ones. But verticaly they're quite balanced...
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Apr 18, 2006 2:24 pm    Post subject: Reply with quote

ok, i've updated the map for the second time.
so get the new version above Razz
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Krid
Civilian


Joined: 21 Apr 2006

PostPosted: Fri Apr 21, 2006 12:47 pm    Post subject: Reply with quote

looks likea really nice map dude!
i will download it asap

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu May 04, 2006 8:03 pm    Post subject: Reply with quote

let's see, 1,2,3,4. hey, four good comments (hint, hint) Very Happy

@ yuri05: are the lower starting points good now?
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu May 04, 2006 9:27 pm    Post subject: Reply with quote

Nice! but trie and make it so the temple isn't deastroyed by the VHM
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: A cup of hot socialist coffee

PostPosted: Fri May 05, 2006 10:39 am    Post subject: Reply with quote

Quote:
@ yuri05: are the lower starting points good now?


yes, and btw, I think I rushed a little, they weren't that unbalanced...
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun May 14, 2006 10:56 am    Post subject: Reply with quote

@ orcacommander: it isn't destroyable by veins. mostly it is destroyed by an ion storm or by the stupid enemy ai.
for the vein problem: i put in a litlle line called "ImmuneToVeins=yes" in the map's ini file
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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun May 14, 2006 11:24 am    Post subject: Reply with quote

Wow this is a great map. Gotta finish my map too...
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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sun May 14, 2006 6:14 pm    Post subject: Reply with quote

Dutchygamer wrote:
@ orcacommander: it isn't destroyable by veins. mostly it is destroyed by an ion storm or by the stupid enemy ai.
for the vein problem: i put in a litlle line called "ImmuneToVeins=yes" in the map's ini file

I knew about that line thanks. It is a good map. I love ion storms especialy when the opponen sends a dozen aircraft at me Very Happy
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