Posted: Sun May 07, 2006 4:43 pm Post subject:
I need help with my mod for TS:FS
I need help with something for my Tiberian Sun modification for own usage. Im one of the better modders of Tiberian Sun and know quite a lot but I got stuck with one thing. I know both in Smiffgigs Tiberian Sun Retro 1.21 and Deezire's mod version 4.5f the refinery unloading & loading animation is working perfectly but in my mod it only shows some edges of the animation but the sound linked to it is playing.
The art.ini part of my mod is working perfecly becaus the animation is working perfectly when I use Smiffgigs Rules.ini in conjunction or Deezires rules.ini in conjunction with my mods art.ini but when I use my rules.ini it only gives me the error I described before.
Can you help me with this bug Smiffgig,. Deezire or any other? i have also tried to email and PM Smiffgig but never got a reply, even sent the codes but never got a reply, your evil
I dont know what is the cause of this bug and each time I come up with a idea of what the cause is and testing the solution its not that.
There is actually one mod here that attemted to fix this refinery animation bug here on PPM but it ended up just like mine, it plays the animation but only the edges and will play a sound if attached to it.
Yes I know Double posts or Bumping is not allowed, I dont care about my post count and this topic is over 6 months old and I have still yet to find a sollution. Someone (Smiffgig / Deezire) HELP!
Gufu why the heck did you not bump this topic for me like I told you in the split topic you bumped, where I told you to bump my topics
Desu if your reading this your mod is not working
Here is the codes i PM'ed Smiffgig:
SMIFFGIG wrote:
You say it works with an alternate Rules.ini (and not art.ini) ? which seems unusual and the problem is that it simply does not display
I would need to see your code
Djohe wrote:
No only altenate rules.ini from your TSR v1.21 or Deezires mod v4.5f is needed for the anim to work and I dont know where in the Rules.ini the difference is.
From what I know the only things needed is the following and it should work. Is there something more?
Rules.ini
----------
[Animations]
128=NAREFN_A
155=NAREFN_AR
; harvester
[HARV]
Name=Harvester
Prerequisite=FACTORY,PROC
ToProtect=yes
Category=Support
Explodes=yes
Strength=800
Armor=heavy
Dock=PROC,GAOLDCC4
Harvester=yes
TechLevel=2
Sight=4
Speed=7
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
PipScale=Tiberium
CrateGoodie=no
Storage=20
Cost=1400
Points=55
ROT=5
Crusher=yes
AutoCrush=yes
Crewed=yes
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
MaxDebris=6
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
;ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER,SENSORS
ImmuneToVeins=yes
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
; harvester without back
[HORV]
Name=Harvester
ToProtect=yes
Category=Support
Strength=700
Armor=heavy
Dock=PROC,GAOLDCC4
Harvester=yes
TechLevel=-1
Sight=4
Speed=8
Owner=GDI,Nod
AllowedToStartInMultiplayer=no
Cost=1400
Points=25
ROT=5
Crusher=yes
Crewed=yes
SelfHealing=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
MaxDebris=4
DebrisTypes=TIRE
DebrisMaximums=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=1.9
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
ThreatAvoidanceCoefficient=1
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,SIGHT,FASTER,SENSORS
; Tiberium Refinery
[PROC]
Name=Tiberium Refinery
Image=NAREFN
Refinery=yes
Bib=yes
Prerequisite=POWER
Strength=1000
Adjacent=2
Armor=wood
TechLevel=1
FreeUnit=HARV
DockUnload=yes
Sight=6
Owner=GDI,Nod
Cost=2000
Points=80
Power=-30
Storage=140
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
HalfDamageSmokeLocation1=0,0,0
MaxDebris=18
PipScale=Tiberium
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
AIBuildThis=yes
TogglePower=no
ART.ini
--------
the havester voxel with visor design does no difference. When the altenate rules.ini was used from you or Deezire the animation worked anyway.
;stuff that i removed (it works with the altenate rules.ini anyway)
;Image=NAREFN
;PreProductionAnimX=-2
;PreProductionAnimY=2
;ProductionAnimX=-2
;ProductionAnimY=2
;;PreProductionAnimYSort=1000 ;test stuff
;;ProductionAnimYSort=1000 ;test stuff
; Animation of tiberium leaving harvester and entering refinery
[NAREFN_A]
Image=NAREFN_A
Normalized=yes
LoopStart=0
LoopEnd=4
LoopCount=1
Rate=200
NewTheater=yes
Report=HYDROD1
Joined: 30 Aug 2005 Location: Taking up space inside the TibWeb server
Posted: Fri Apr 13, 2007 5:01 pm Post subject:
Re: I need help with my mod for TS:FS
djohe wrote:
Im one of the better modders of Tiberian Sun and know quite a lot
People aren't allowed to say that about themselves. It would be like Elton John saying "I think the latest Elton John album is incredible". Until you have proven your skill to the community, you can't say that (and even then you shouldn't because it makes you look like a pompous ass). _________________ This mod is dead!
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