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Old C&C tanks [TS]
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Mon Jun 12, 2006 10:50 pm    Post subject:  Old C&C tanks [TS]
Subject description: Light, Medium, Heavy.
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Usable for Tiberian Sun to Dawn conversions.
Based on unused models in Local.mix
Recomended to use with old CnC infantry Wink



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 13, 2006 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

wow! these are excelent! just the correct size! only thing I noticed that should be fixed, is the Medium Tank's turret, it's too long compaired to the tank's body. Keep up the good work, and welcome to PPM! (haven't seen you earlier)

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I think, my medium tank looks like russian "Black Eagle" MBT...

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue Jun 13, 2006 9:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Umm , there is no heavy tank in TD... It is RA... But anyway , nice voxels!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jun 13, 2006 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet, i love the long turret and im a real fan of FBR

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Jun 13, 2006 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

RLY_BiG_Tank wrote:
I think, my medium tank looks like russian "Black Eagle" MBT...


You mean the T-90? Meh, it looks more like the American M1A3 Abrams tank to me...

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

MLRS & V2(with & without rocket)
MLRS needs turretoffset=-64



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The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Tue Jun 13, 2006 3:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can You Make Red Alert 1 Soviet Tanks?
I Really Like To See Them In Voxels

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

2The Killer

No problem - as you see V2 & heavy tank is already done - now i'm trying to make other RA1 & TD units



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 13, 2006 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry, RoTD was publiced ages ago j/k

actualy, why not to turn TS into RA1?

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The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Tue Jun 13, 2006 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeh Nice Idea Yuri 05 I Really Wish It Would Happen

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Tiberian Sun project... Shocked Return of the Alert Twisted Evil
It will be Really Big Project Shocked
With Really Soviet Tanks Shocked
And Really Big Soviet Nuclear Missile - R.B.S.N.M.!!! Shocked

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The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Tue Jun 13, 2006 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

ARE YOU REAllY!!!!!! GOING TO DO IT!!!!!!!!!!??
lol

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need comrades, who can make SHP's and programmers! :!
Together we will conquer the world!!! Twisted Evil
Return of the Alert needs you COMRADE!!! Exclamation

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Jun 13, 2006 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I wanted to play RA1 I would play RA1 though? Confused

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jun 13, 2006 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri 05 wrote:
I'm sorry, RoTD was publiced ages ago j/k

actualy, why not to turn TS into RA1?


Sorry, man, Morph's way ahead of ya.

=D

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Tue Jun 13, 2006 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Elerium-155 wrote:
If I wanted to play RA1 I would play RA1 though? Confused


You could do that... or you could play a RA1 TC, with better graphics, and gameplay options.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jun 13, 2006 7:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

"gameplay options"
?
TS really does not have many more gameplay options than RA1, but still..

The voxels are of a great quality and they are of the right size for TS.
The MD Tank could use some improvements on the turret shape(length)

Keep up the good work!

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 7:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK?



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jun 13, 2006 8:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

These are nice. Smile RA1 -> YR would be much better, actually why dont people watch the mod Paradox Device. Razz

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 13, 2006 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile



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Sleepwalker
AA Infantry


Joined: 13 Apr 2006
Location: No(r)Way

PostPosted: Tue Jun 13, 2006 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

actulay i think the RA1 infantry is perfect in size compared to the tanks and the building Smile (not the lightpost though)

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The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Tue Jun 13, 2006 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

COOL!!!!! SO COOOL
THEY ARE SO COOL

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 14, 2006 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

RA1 infantry is exactly the same size, only the engine shows them larger. in TS-RA2 the same happens, but in RA2 the infantry is actually larger because they would be too pixelated. in RA1 this is not the case and you can see it more pixelated than TD.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jun 14, 2006 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

have you guys ever noticed that the RA1 infantry fits more into TS than RA1 itself? Notice the angle differences between the games. In RA1, you can see the whole back cliffs (which they shouldn't have done, cause trees/buildings, everything is in different angle). RA1 cliffs are more like if you'd watch them right upon them, but the infantry however, is more like watching it from 45 degrees. It is weird...hmm....maybe I'll put RA1 infantry into my mod...

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Wed Jun 14, 2006 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Infantry in RA1 looks good in TS. It isn't too big.

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Wed Jun 14, 2006 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Harvester Wink



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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jun 15, 2006 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Zodiac wrote:
Infantry in RA1 looks good in TS. It isn't too big.


Which RA1?

RA95 or RA DOS?

Cuz the RA95 are resized versions of the RA DOS ones.

And the RA DOS are TD sized..

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jun 15, 2006 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

dont like the harvester

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Jun 15, 2006 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
dont like the harvester


Agreed.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 15, 2006 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

too much remap...but it has a nice design

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Thu Jun 15, 2006 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

How it must be? Can you give me scetches or artworks?

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Fri Jun 16, 2006 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

New unit - BMP1



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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Jun 16, 2006 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Good!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 16, 2006 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

RLY_BiG_Tank wrote:
How it must be? Can you give me scetches or artworks?


You shouldn't make the whole tank remappable, for example, put remappable GDI/Nod logo in the sides, or have remaplines going in the sides, you can decide it yourself.

If you want sketches, I can show you how Westwood remapped Tick Tank:
http://www.fansiteads.com/tiberiumsun/downloads/images/tick1.jpeg
(the red is remap)

You can take example for where to put remap from it, even thought you're not making tick tanks now Smile

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Fri Jun 16, 2006 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

NOD laser/missile tank



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jun 17, 2006 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

much, MUCH better Smile

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat Jun 17, 2006 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

The barrel needs a bit work... Otherwise good voxel! Very Happy

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Mon Jun 19, 2006 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps it will be a new model of soviet heavy tank Wink



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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Jun 20, 2006 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually...Red Alert 1 is impossible to do in Tiberian Sun Engine, as you wouldn't have Chrono tanks, nor Chronospheres...plus you also don't get seckzy flight styles of the ol' MiG and Yaks.

Otherwise, nice Vxls.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 20, 2006 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

well, RA1 into RA2 then? btw, isn't there one already, the Iron Curtain mod? oh wait, I think that was for generals...

nice Heavy tank you've got there, matey Smile does it have two rocket pods or what is that pod of yellow plobs at the right?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Tue Jun 20, 2006 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Reminds me more of the Mammoth tank... Heavy Tank isn't that wide.

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 20, 2006 9:47 am    Post subject: Reply with quote  Mark this post and the followings unread


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 20, 2006 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

how big wallpaper you've got there! Rolling Eyes

anyway, I meant the right looking from the front, but hat doesn't matter anymore, thanx for the information.

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 20, 2006 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Jun 20, 2006 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

No TS --> Ra1 Conversions please... I won't disclose why, just say that somebody iIhas almost finished one (Not me, somebody I know).

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 20, 2006 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought I could post as a guest too, but on a second thought, it would just start an endless twist where everyone has their own account + a guest account Rolling Eyes

Offtopic: when did that visual test under this text box I'm wrting into come there? what? I'm not logged in? but how...what the...? I think I need to sign in before posting...*logs in* ready!

nice image(s) you've got there Rly Big Tank

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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Tue Jun 20, 2006 7:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

TitanMarkII wrote:
No TS --> Ra1 Conversions please...


mod's story
starting AFTER RA1.

TitanMarkII wrote:
I won't disclose why, just say that somebody iIhas almost finished one (Not me, somebody I know).


Link pleeeease Wink

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Jun 20, 2006 8:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

TitanMarkII wrote:
No TS --> Ra1 Conversions please... I won't disclose why, just say that somebody iIhas almost finished one (Not me, somebody I know).


Confused

Erm.. I mentioned this.. a while back..

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Titan
Cyborg Commando


Joined: 12 Dec 2005
Location: Netherlands

PostPosted: Tue Jun 20, 2006 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes.... But You weren't supposed to say this (I think). I helped 'him' with enabling the iron curtain... We almost succeeded. The only problem is that EMP sparks cannot be animation debris. #Mad

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